Sentry Gun (BTD6): Difference between revisions
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'''Sentry Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, the Engineer can deploy Sentry [[sub-tower]]s within its range to pop Bloons. It deploys a Sentry every 10 seconds and each one lasts for 25 seconds (30 seconds with {{BTD6 mk|Vigilant Sentries}}). If possible, an Engineer will spawn Sentries at locations where the range of its Sentries can cover at least 20% of the track. By default, Sentries attack every 0.95s, pop up to 2 Bloons, and have | '''Sentry Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, the Engineer can deploy Sentry [[sub-tower]]s within its range to pop Bloons. It deploys a Sentry every 10 seconds and each one lasts for 25 seconds (30 seconds with {{BTD6 mk|Vigilant Sentries}}). If possible, an Engineer will spawn Sentries at locations where the range of its Sentries can cover at least 20% of the track. By default, Sentries attack every 0.95s, pop up to 2 Bloons, and have 45 range. | ||
Crosspaths will affect newly spawned sentries. | Crosspaths will affect newly spawned sentries. | ||
*[[Larger Service Area (BTD6)|Larger Service Area]]: +4 range, for a total of | *[[Larger Service Area (BTD6)|Larger Service Area]]: +4 range, for a total of 49. | ||
*[[Deconstruction (BTD6)|Deconstruction]]: Sentries deal +1 damage to [[Fortified Bloon (BTD6)|Fortified]] and +1 damage to [[MOAB-Class Bloon|MOAB-Class Bloons]].<!--separately added "+1 damage to X" for clarity, specifically because they are not mutually exclusive--> | *[[Deconstruction (BTD6)|Deconstruction]]: Sentries deal +1 damage to [[Fortified Bloon (BTD6)|Fortified]] and +1 damage to [[MOAB-Class Bloon|MOAB-Class Bloons]].<!--separately added "+1 damage to X" for clarity, specifically because they are not mutually exclusive--> | ||
*[[Cleansing Foam (BTD6)|Cleansing Foam]]: Sentries can cleanse Bloons they hit, but will not grant damage to [[DDT (BTD6)|DDTs]] or shielded [[Dreadbloon (BTD6)|Dreadbloon]]. | *[[Cleansing Foam (BTD6)|Cleansing Foam]]: Sentries can cleanse Bloons they hit, but will not grant damage to [[DDT (BTD6)|DDTs]] or shielded [[Dreadbloon (BTD6)|Dreadbloon]]. | ||
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==Strategy== | ==Strategy== | ||
{{ | {{BTD6 last updated|51.2|section=y}} | ||
Sentry Gun is a fairly cheap early-game option that works well on maps where the multiple low-pierce sentries can concentrate within a compact area. Despite its wide deployment range, Sentry Gun is not efficient on maps where sentries cover many separated track areas, due to its somewhat erratic sentry spawns. Time is needed to create its maximum amount of sentries, for (assuming no buffs) up to two to three<!--25/10=2.5, so either 2 or 3--> at a time, or three with {{BTD6 mk|Vigilant Sentries}}. Its cost is steeper than other early-game options, however it stands out on maps like [[Workshop (BTD6)|Workshop]] that struggle to fit multiple 0-0-0 Dart Monkeys. Boomerang is preferred if Sentry Gun already pierce-caps often. | |||
1-0-1 is an efficient crosspath for pierce of itself and sentries. 1-2-0 can be useful for extra MOAB damage, however the increased deployment area of 1-1-0 can be harmful due to spreading the sentry spawns. | |||
==Update history== | ==Update history== | ||