Super Maelstrom (BTD6): Difference between revisions

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'''Super Maelstrom''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It upgrades the [[Blade Maelstrom (BTD6)|Blade Maelstrom's]] ability to last 9 seconds instead of 3, shoot out 4 blades at a time instead of 2, gains +8 bonus [[ceramic damage]], and increases the pierce of the ability's blades from 100 to 300. Additionally, its regular attack gains +3 additional damage (5 total), +5 bonus ceramic damage, and can now pop all Bloon types. However, the blades from the ability can not pop Lead and do 2 damage.
'''Super Maelstrom''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It upgrades the [[Blade Maelstrom (BTD6)|Blade Maelstrom's]] ability to last 9 seconds instead of 3, shoot out 4 blades at a time instead of 2, gains +8 bonus [[Ceramic damage]], and increases the pierce of the ability's blades from 100 to 300. Additionally, its regular attack gains +3 additional damage (5 total), +5 bonus Ceramic damage, and its damage type is changed to {{BTD6 dt|Normal}}. These changes do not apply to the ability.


== Super Maelstrom Ability ==
== Super Maelstrom Ability ==
[[File:BTD6 TackShooter SuperMaelstromUpgradeIconAA.png|right|100px]]
[[File:BTD6 TackShooter SuperMaelstromUpgradeIconAA.png|right|100px]]
The Super Maelstrom ability has a cooldown of 20 seconds, with an initial cooldown of 6.67 seconds. When activated, it fires extra-strong blades in four directions for 9 seconds, and the direction in which it fires rapidly spin clockwise creating a spiral pattern with the blades. Each blade deals 2 [[Damage#Shatter|Shatter]] damage (+8 bonus damage to [[Ceramic Bloon (BTD6)|ceramics]]), has 300 [[pierce]], and is fired with an attack cooldown of 0.045 seconds. It can be affected with all types of buffs (damage, attack speed, pierce...).
The Super Maelstrom ability has a cooldown of 20 seconds, with an initial cooldown of 6.67 seconds. When activated, it fires out four extra-strong blades per shot in an 360° amgle at rapid rates, while spinning the ejection angles at 360° per second clockwise; this creates a spiral pattern with the ejected blades. The ability lasts for 9 seconds. Each blade deals 2 [[Damage#Shatter|Shatter]] damage (+8 bonus damage to [[Ceramic Bloon (BTD6)|ceramics]]), has 300 [[pierce]], and is fired with an attack cooldown of 0.045 seconds. It can be affected with all types of buffs (e.g. damage, attack speed, pierce).


The ability also receives crosspathing benefits:
The ability also receives crosspathing benefits:
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==Stats==
==Stats==
{{BTD6 stat list by tiers|Tack Shooter|050}}
{{BTD6 stat list by tiers|Tack Shooter|050}}
==Costs and sell values==
{{BTD6 cost list by upgrade|Tack Shooter|2|5}}


==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|51.2|section=y}}
With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom effectively guarantees victory in [[Race Event]]s. Due to the fact that it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active, Super Maelstrom transitions extremely smoothly from Blade Maelstrom in Race Events. 0-5-2 is the preferred crosspath in Race Events, due to the base damage of the blades being strong enough there and shorter downtime giving Bloons less time to reach the exit.
With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom is a win condition in [[Race Event]]s. Super Maelstrom transitions smoothly from Blade Maelstrom as it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active. 0-5-2 is the preferred crosspath in Race Events because of the longer duration. Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s spawns, especially in Timed settings.


Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s insides, especially in Timed settings, where one-shotting Bloonarius spawns an extreme amount of Bloons that Super Maelstrom is well-suited against. Elsewhere, Super Maelstrom is a relatively effective mid-game tower, but heavily falls off on [[Expert]] maps (due to spread-out tracks) and after Round 80 (due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]). In both cases, 2-5-0 and 0-5-2 are on roughly equal footing, the former having stronger burst damage and the latter being more reliable. However, stacking ability cooldown reduction via [[Primary Expertise (BTD6)|Primary Expertise]] and [[Energizer (BTD6)|Energizer]] will allow for virtually 100% uptime with 0-5-2,<!--20*.8*.75=12, vs 12s of 0-5-2--> so 0-5-2 is sometimes favored for consistency if these supports are present.
Elsewhere, Super Maelstrom is a below average DPS option that falls off on [[Expert]] maps, but fulfills a niche role in cleaning up Super Ceramics for cheaper than most T5s (e.g. [[The Bloon Solver (BTD6)|The Bloon Solver]]). In CHIMPS, 2-5-0 and 0-5-2 are equally favorable, with the former having stronger burst damage and the latter being more reliable. It benefits from [[Primary Mentoring (BTD6)|Primary Mentoring]]'s cooldown reduction; {{BTD6|Primary Expertise}} and {{BTD6|Energizer}} are far too expensive.
 
==Costs and sell values==
{{BTD6 cost list by upgrade|Tack Shooter|2|5}}


==Update history==
==Update history==
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BTD6 050-TackShooterInsta.png|[[Insta Monkey]] icon
BTD6 050-TackShooterInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*Its portrait resembles that of [[Blade Maelstrom (BTD5)|BTD5 Blade Maelstrom]]. This is ironically not the case with [[Blade Maelstrom (BTD6)|BTD6 Blade Maelstrom]].


==In other languages==
==In other languages==

Latest revision as of 14:27, 22 January 2026

Super Maelstrom
Portrait of Super Maelstrom
Icon of Super MaelstromEven more powerful Maelstrom ability and lasts longer.
Tower Tack Shooter — Path 2 — Tier 5
XP cost 28,000
Cash cost $12,750 — Easy
$15,000 — Medium
$16,200 — Hard
$18,000 — Impoppable

Super Maelstrom is the Tack Shooter's path 2 tier 5 upgrade in Bloons TD 6. It upgrades the Blade Maelstrom's ability to last 9 seconds instead of 3, shoot out 4 blades at a time instead of 2, gains +8 bonus Ceramic damage, and increases the pierce of the ability's blades from 100 to 300. Additionally, its regular attack gains +3 additional damage (5 total), +5 bonus Ceramic damage, and its damage type is changed to Normal. These changes do not apply to the ability.

Super Maelstrom Ability

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The Super Maelstrom ability has a cooldown of 20 seconds, with an initial cooldown of 6.67 seconds. When activated, it fires out four extra-strong blades per shot in an 360° amgle at rapid rates, while spinning the ejection angles at 360° per second clockwise; this creates a spiral pattern with the ejected blades. The ability lasts for 9 seconds. Each blade deals 2 Shatter damage (+8 bonus damage to ceramics), has 300 pierce, and is fired with an attack cooldown of 0.045 seconds. It can be affected with all types of buffs (e.g. damage, attack speed, pierce).

The ability also receives crosspathing benefits:

  • Faster Shooting — ability gains ~17.6% increased attack speed (0.85x attack cooldown).
  • Even Faster Shooting — ability gains ~38.4% increased attack speed total (0.85x attack cooldown on top, total of 0.7225x).
  • More Tacks — ability gains +1.5s duration and spins counter-clockwise.
  • Even More Tacks — ability gains +3s duration total.

Stats

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For a complete list of Tack Shooter stats, see Stats:Tack Shooter (BTD6).
This data was last updated for: version 55.1
Tower
Display range46 units
Footprint radius6 units
Targeting options
  • Close
Attack
Cooldown1.12s
Offset (X, Y, Z)
0, 0, 13.9
TargetingDepends on targeting option
Targeting range46 units
Filters
  • Cannot target Camo
Projectile
Count8
Angle360°
Pierce8
Damage5
Damage to Ceramic+5
Damage typeNormal
Speed187.2 units/s
Lifespan0.3419s
Radius4 units
Filters
  • Cannot hit Camo
Ability
Cooldown20s
Lifespan9s
Attack
Cooldown0.045s
Offset (X, Y, Z)
0, 0, 13.9
Targeting range∞ units
Rotation speed-360 deg/s
  • Ignores blockers
  • Can fire without a target
Projectile
Count4
Angle360°
Pierce300
Damage2
Damage to Ceramic+8
Damage typeShatter
Speed150 units/s
Lifespan2s
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers

1-5-0

Attack
Cooldown1.12s → 0.84s
Ability
Attack
Cooldown0.045s → 0.0382s

2-5-0

Attack
Cooldown0.84s → 0.63s
Ability
Attack
Cooldown0.0382s → 0.0325s

0-5-1

Attack
Projectile
Count8 → 10
Ability
Lifespan9s → 10.5s
Attack
Rotation speed-360 deg/s → 360 deg/s

0-5-2

Attack
Projectile
Count10 → 12
Ability
Lifespan10.5s → 12s

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-5-0 $16,005 $18,835 $20,345 $22,600 $11,204 $13,185 $14,242 $15,820
1-5-0 $16,130 $18,985 $20,505 $22,780 $11,291 $13,290 $14,354 $15,946
2-5-0 $16,385 $19,285 $20,830 $23,140 $11,470 $13,500 $14,581 $16,198
0-5-1 $16,100 $18,945 $20,465 $22,730 $11,270 $13,262 $14,326 $15,911
0-5-2 $16,195 $19,055 $20,585 $22,860 $11,337 $13,339 $14,410 $16,002

Strategy

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This section was last updated for: version 51.2

With support for Lead Bloons and Camo detection, Super Maelstrom is a win condition in Race Events. Super Maelstrom transitions smoothly from Blade Maelstrom as it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active. 0-5-2 is the preferred crosspath in Race Events because of the longer duration. Super Maelstrom is also powerful against Bloonarius's spawns, especially in Timed settings.

Elsewhere, Super Maelstrom is a below average DPS option that falls off on Expert maps, but fulfills a niche role in cleaning up Super Ceramics for cheaper than most T5s (e.g. The Bloon Solver). In CHIMPS, 2-5-0 and 0-5-2 are equally favorable, with the former having stronger burst damage and the latter being more reliable. It benefits from Primary Mentoring's cooldown reduction; Primary Expertise and Energizer are far too expensive.

Update history

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For a complete list of Tack Shooter changes, see Update history:Tack Shooter (BTD6).
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  • Buff Ability: Duration increased ― ??? → 6s
  • Buff Ability: Damage increased ― 1 → 2
  • Buff Main blade: Damage increased ― 1 → 2
  • Buff Ability: duration increased ― 6s → 9s
Maelstrom upgrades are in a good spot overall, but specifically for the low cost of this tower with such a rapid cooldown it was able to hit too many targets under race conditions. This targeted nerf is to the value of it under those race conditions and should be negligible in other game areas.
— Update notes
  • Nerf Ability: Pierce reduced ― ∞ → 500
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.
— Update notes
  • Buff Blade pierce increased ― 6 → 8
Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.
— Update notes
  • Nerf Ability: Pierce reduced ― 500 → 300
0-5-1, 0-5-2
  • Neutral Ability: Now rotates counter-clockwise with this crosspath
1-5-0
  • Nerf Ability: Pierce reduced ― 500 → 400
    • Note: 250 unchanged
0-5-1
  • Buff Ability: Duration increased ― 9s → 10.5s
0-5-2
  • Buff Ability: Duration increased ― 9s → 12s
The recent ability crosspathing for Tack Shooter was fun but feels too lopsided as pierce concerns are very niche on Maelstrom, instead we want to shift this entire focus around for top path to be the rate crosspath for more damage in a shorter amount of time and leaving bottom mainly about greater overall uptime.
— Update notes
  • Nerf Ability: Attack cooldown increased ― 0.03s → 0.045s (attack speed reduced by 33.33%)
  • Nerf Ability: Damage type changed ― Normal → Shatter
  • Buff Ability: Pierce increased ― 300 → 500
1-5-0
  • Nerf Ability: Faster Shooting no longer increases pierce
    • Neutral Overall pierce is unchanged (due to changes to the base pierce)
  • Buff Ability: Faster Shooting now reduces attack cooldown by 15%
    • Nerf Overall attack cooldown with this crosspath increased ― 0.03s → 0.03825s (due to changes to the base attack cooldown)
2-5-0
  • Nerf Ability: Even Faster Shooting no longer increases pierce
    • Neutral Overall pierce is unchanged (due to changes to the base pierce)
  • Buff Ability: Even Faster Shooting now decreases attack cooldown by 15%
    • Reduces overall attack cooldown by 27.75% (due to changes to the previous tier)
    • Nerf Overall attack cooldown with this crosspath increased ― 0.03s → 0.0325125s (due to changes to the base attack cooldown)
  • Buff Overall cost reduced by $20 (due to cost changes for previous tiers)
  • Nerf Ability blade: Pierce reduced ― 500 → 300
  • Buff Ability blade: Damage increased ― 2 → 3 (bug)
  • Nerf Super Maelstrom deals the correct amount of damage again ― 3 → 2 (bug fix)
Blade Shooter has always visually increased the projectile size considerably but not actually changed this value at all, Blades will now actually be bigger.
— Update notes
  • Buff Blade Maelstrom ability: Projectile radius increased ― 2 → 4
  • Buff Reload rate reduced ― 1.19s → 1.12s
    • Note: Stacks with top crosspath: 1-X-0 ― 0.8925s → 0.84s. 2-X-0 ― 0.6694s → 0.63s
  • Buff Main attack: Projectile radius increased ― 0 → 4
Range fits well for this path, so we’re working this more into the main attack of middle path
— Update notes
  • Buff Acquisition range increased ― 31 → 46
  • Buff Blade: Projectile range increased ― 49.24 → 64
Middle Tack has always been ability heavy, so the base tower damage is improving with higher tiers to get more than just the ability.
— Update notes
  • Buff Main blade: Damage increased ― 2 → 5
As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability.
— Update notes
  • Buff Main attack: Now deals +5 bonus damage to Ceramic Bloons
  • Buff Ability: Now deals +8 bonus damage to Ceramic Bloons
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For more Tack Shooter images, see Gallery:Tack Shooter.

Screenshots

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Assets

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Trivia

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In other languages

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Language Name / Description Notes
Arabic الدوامة الفائقة
قدرة أكبر على عمل دوامة قوية والاستمرار لفترة أطول.
Danish Super malstrøm
Endnu kraftigere malstrøm-evne, som varer længere.
German Super-Inferno
Noch stärkere Infernofähigkeit, die noch länger dauert.
Spanish Supervorágine
La habilidad vorágine es aún más poderosa y dura más tiempo.
Spanish (LA) Supervorágine
La habilidad vorágine es aún más poderosa y dura más tiempo.
Finnish Supermyrsky
Vieläkin tehokkaampi ja pidempikestoinen myrskykyky.
French Super maelström
Aptitude Maelström encore plus puissante, et durée plus longue.
Italian Super vortice
Abilità Vortice ancora più potente e di durata maggiore.
Japanese スーパー大混乱
もっとパワフルな大混乱能力で、持続時間も長い。
Korean 슈퍼 소용돌이
소용돌이 능력이 더욱 강력해지며 지속 시간도 길어집니다.
Dutch Superkolk
Nog krachtigere kolkvaardigheid en duurt langer.
Norwegian Super malstrøm
Enda kraftigere malstrøm-evne som varer lengre.
Polish Super wir
Jeszcze potężniejsza i dłużej działająca umiejętność wir.
Portuguese (Brazil) Supertempestade
Habilidade Tempestade ainda mais poderosa e mais duradoura.
Russian Суперводоворот
Водоворот мощнее и длится дольше.
Swedish Supermalström
Ännu mera kraftfull Malströmförmåga och varar längre.
Thai ซูเปอร์เมลสตรอม
สกิลพายุแรงขึ้นไปอีกและอยู่ได้นานขึ้น
Turkish Süper Girdap
Çok daha güçlü Girdap yeteneği ve daha uzun sürer.
Chinese (simplified) 超级漩涡
更强大的漩涡技能和更长的持续时间。
Chinese (traditional) 超級漩渦
更強大的漩渦技能,持續時間更長。
This list was last updated for: version 43.1
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