Trident Efficiency: Difference between revisions
Qwertyxp2000 (talk | contribs) Drgoku or someone else must've asserted it |
Qwertyxp2000 (talk | contribs) →Strategy: early-game merm chimps uses it at times |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|53.2|section=y}} | ||
Trident Efficiency is | Compared to a second Mermonkey, Trident Efficiency is mostly used for early-games where the former can't be afforded, with the slightly increased attack speed improving consistency on short maps in particular. Otherwise, its purpose is for crosspaths, especially for higher-tier Mermonkeys. It's less effective than [[Sharper Prongs]] in [[Race (BTD6)|Race]] conditions but still the best crosspath for an existing 0-1-0 Mermonkey. | ||
==Update history== | ==Update history== | ||
Revision as of 10:59, 4 March 2026
| Tower | Mermonkey — Path 1 — Tier 1 | |
|---|---|---|
| XP cost | 160 | |
| Cash cost | $125 — Easy $150 — Medium $160 — Hard $180 — Impoppable | |
Trident Efficiency is the Mermonkey's path 1 tier 1 upgrade in Bloons TD 6. It reduces the attack cooldown of the Mermonkey's trident attack by 20%, increasing its attack speed by 25%. It also increases the pulling rate of the trances of Alluring Melody and above by +11.11% (attack cooldown reduced by 10%), but does not decrease the downtime of the trance. It has no effect on the Arctic Knight's Ice Jet ability.
Stats
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| Buff when in water | ||
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1-1-0
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1-0-1
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 1-0-0 | $380 | $450 | $485 | $540 | $266 | $315 | $340 | $378 |
| 1-1-0 | $550 | $650 | $700 | $780 | $385 | $455 | $490 | $546 |
| 1-2-0 | $740 | $875 | $945 | $1,050 | $518 | $613 | $662 | $735 |
| 1-3-0 | $2,440 | $2,875 | $3,105 | $3,450 | $1,708 | $2,013 | $2,174 | $2,415 |
| 1-4-0 | $9,240 | $10,875 | $11,745 | $13,050 | $6,468 | $7,613 | $8,222 | $9,135 |
| 1-5-0 | $53,440 | $62,875 | $67,905 | $75,450 | $37,408 | $44,013 | $47,534 | $52,815 |
| 1-0-1 | $550 | $650 | $700 | $780 | $385 | $455 | $490 | $546 |
| 1-0-2 | $790 | $930 | $1,000 | $1,115 | $553 | $651 | $700 | $781 |
| 1-0-3 | $2,490 | $2,930 | $3,160 | $3,515 | $1,743 | $2,051 | $2,212 | $2,461 |
| 1-0-4 | $8,950 | $10,530 | $11,370 | $12,635 | $6,265 | $7,371 | $7,959 | $8,845 |
| 1-0-5 | $30,200 | $35,530 | $38,370 | $42,635 | $21,140 | $24,871 | $26,859 | $29,845 |
Strategy
Compared to a second Mermonkey, Trident Efficiency is mostly used for early-games where the former can't be afforded, with the slightly increased attack speed improving consistency on short maps in particular. Otherwise, its purpose is for crosspaths, especially for higher-tier Mermonkeys. It's less effective than Sharper Prongs in Race conditions but still the best crosspath for an existing 0-1-0 Mermonkey.
Update history
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Overall cost reduced by $125 (due to cost changes for previous tiers)
Trident: projectile lifespan increased ― 0.5s → 1s
- 1-2-0
No longer has more range than a 2-2-0 Mermonkey (bug fix)
Upgrade cost reduced ― $250 → $150
Overall cost reduced by $200 (due to cost changes for previous tiers)
- 1-1-0
Trident: Pierce increased ― 2 → 3
- Note: Does not affect splash (6)
- X-3-X Riptide Champion unchanged (18)
- Note: Does not affect splash (6)
— Update notes
Range bonus when placed in water increased ― +25% → +35%
— Update notes
Overall cost reduced by $100 (due to cost changes for previous tiers)
Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
- Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
- 1-5-0
Trident and Side Tridents: Attack cooldown reduced ― 0.51s → 0.48s (attack speed increased by 6.25%)
- Note: The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
— Update notes
Overall cost increased by $25 (due to cost changes for previous tiers)
Splash: Radius reduced ― 6 units → 3 units
- Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
- Also affects all crosspaths up to 2-2-2.
Gallery
Screenshots
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Assets
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Portrait
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Icon
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Insta Monkey icon
In other languages
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Navigation
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