Crucible of Steel and Flame: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Main attack: who needs mk section when you can scatter it around. also if i interrupt the edit, sorry |
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{{image needed|GIF of a d1 crucible}} | {{image needed|GIF of a d1 crucible}} | ||
{{research|Confirm if tacks can hit the same target as blades (look for the presence or absence of a "filter" to the parent, whether it be a property that matches Shrapnel Shot, Airburst Darts, or something like that)}} | {{research|Confirm if tacks can hit the same target as blades (look for the presence or absence of a "filter" to the parent, whether it be a property that matches Shrapnel Shot, Airburst Darts, or something like that)}} | ||
Crucible of Steel and Flame's main attack is a passively attacking blade nova that is offset higher than its own centerpoint. The blade nova consists of two copies of a rotating twin blade attack 180° apart, rotating their offsets in opposite directions at 360° per second. Each blade has 2 radius and moves at 140 units per second, and lasts up to 0.25s. Once expired or hits an obstacle, each blade produces a nova of eight tacks that can hit the same target. The nova has 360° spread. Each tack has 0 radius (i.e. can only hit Bloons with its centerpoint), move at 120 units per second, and last up to 0.15s. Both blades and tacks have low pierce and damage but do extra damage to Bosses. None of its attacks can hit Camo without Camo detection from [[Ascended Shadow]]. | Crucible of Steel and Flame's main attack is a passively attacking blade nova that is offset higher than its own centerpoint. The blade nova consists of two copies of a rotating twin blade attack 180° apart, rotating their offsets in opposite directions at 360° per second. Each blade has 2 radius and moves at 140 units per second, and lasts up to 0.25s. Once expired or hits an obstacle, each blade produces a nova of eight tacks that can hit the same target. The nova has 360° spread. Each tack has 0 radius (i.e. can only hit Bloons with its centerpoint), move at 120 units per second, and last up to 0.15s. Both blades and tacks have low pierce and damage but do extra damage to Bosses. None of its attacks can hit Camo without Camo detection from [[Ascended Shadow]]. It is affected by {{BTD6 mk|Fast Tack Attacks}}. | ||
Its range is 42.32, which is roughly less range than its blade nova. | Its range is 42.32, which is roughly less range than its blade nova. | ||