Riptide Champion: Difference between revisions

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Redybird (talk | contribs)
Some error doesnt list that the Mermonkey was steep nerfed from 1400$ to a 2000$, basically reverting its price little above its 51 update one.
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| path = 2
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| tier = 3
| cost = 1400
| cost = 2000
| cost C =  
| cost C =  
| xp = 2500
| xp = 2500

Revision as of 10:52, 9 April 2026

Old Timey MOAB-class Bloons icon This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: Lifespan stuff (like calcing the main damage when max distance)
Riptide Champion
Portrait of Riptide Champion
Icon of Riptide ChampionMermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
Tower Mermonkey — Path 2 — Tier 3
XP cost 2,500
Cash cost $1,700 — Easy
$2,000 — Medium
$2,160 — Hard
$2,400 — Impoppable

Riptide Champion is the Mermonkey's path 2 tier 3 upgrade in Bloons TD 6. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like Tidal Chill, Riptide Champion freezes Bloons that are damaged, but for longer.

Each trident has 25 pierce and can pop Lead, but can no longer pop Purples or Whites (damage type changed from Shatter to Frigid), projectiles ignore White Bloons, deal 50% more base damage to Frozen, and have slower projectile speed but more lifespan. Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 25 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits.

The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second as it travels (75% per second with 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel.

This tower also gets +4 range (28 to 32).

Mechanics

Trident

Tridents grow in projectile radius and damage at a steady rate of 50% per unit time, and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 1.8181 seconds projectile lifespan. It has a projectile speed of 110.

With Trident Swiftness (2-3-0), projectile speed increases to 165 but lasts 1.1212 seconds, resulting in about the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time.

Stats

For a complete list of Mermonkey stats, see Stats:Mermonkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range32 units
Footprint radius8 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.5s
Offset (X, Y, Z)
-0.5, 3.4, 7
TargetingDepends on targeting option
Targeting range32 units
Filters
  • Cannot target Camo
Projectile
Pierce25
Damage4
Damage to frozen+2
Damage typeFrigid
Speed130 units/s
Lifespan1.5385s
Radius1 unit
Filters
  • Ignores White if its damage type cannot damage it
  • Cannot hit Camo
Freeze
Multiplier×0
Duration1s
Layers
Split projectile
Count2
Angle180°
Pierce25
Damage4
Damage to frozen+2
Damage typeFrigid
Speed100 units/s
Lifespan2s
Radius1 unit
Filters
  • Ignores White if its damage type cannot damage it
  • Cannot hit Camo
Freeze
Multiplier×0
Duration1s
Layers
Buff when in water
Range modifier×1.35

1-3-0

Attack
Cooldown1.5s → 1.2s
Offset (X, Y, Z)
-0.5, 3.4, 7
-0.5, 3.4, 8.2

2-3-0

Attack
Cooldown1.2s → 0.825s
Projectile
Speed130 units/s → 195 units/s
Lifespan1.5385s → 1.0256s

0-3-1

Attack
Offset (X, Y, Z)
-0.5, 3.4, 7
-0.5, 3.4, 8.2
Filters
  • Can now target Camo
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed169 °/s
Filters
  • Can now hit Camo
Split projectile
Filters
  • Can now hit Camo

0-3-2

Echosense Network
Range modifier+7.5%
Max. stacks10
  • Has global range

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-3-0 $2,315 $2,725 $2,945 $3,270 $1,621 $1,908 $2,062 $2,289
1-3-0 $2,440 $2,875 $3,105 $3,450 $1,708 $2,013 $2,174 $2,415
2-3-0 $2,650 $3,125 $3,375 $3,750 $1,855 $2,188 $2,363 $2,625
0-3-1 $2,485 $2,925 $3,160 $3,510 $1,740 $2,048 $2,212 $2,457
0-3-2 $2,725 $3,205 $3,460 $3,845 $1,908 $2,244 $2,422 $2,692

Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff
This section was last updated for: version 52.2

Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks.

The third-path crosspath is preferred to let the homing scale its damage more reliably, with Echosense Network potentially giving it massive range. However, the first-path crosspath's speed bonuses are used if Riptide Champion must deal with denser groups and cannot use the homing effectively.

Update history

For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
  • Buff Sub-projectiles can now freeze Bloons in addition to the main projectile
While the Arctic Knight has been popular, Riptide Champion has major pierce issues and is seeing a price reduction as well as a pierce increase to make up for this.
— Update notes
  • Buff Upgrade cost reduced ― $2,800 → $2,300
    • Buff Overall cost reduced by $625 (due to cost changes for previous tiers)
  • Buff Pierce increased ― 8 → 12
Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path.
— Update notes
  • Buff Trident: Pierce increased ― 12 → 18
    • Note: Popseidon unaffected
  • Buff Split projectile: Pierce increased ― 12 → 18
    • Note: Popseidon unaffected
Middle path is seeing a consistency improvement for Freeze Duration & White Bloons
— Update notes
  • Buff Trident: Freeze duration increased ― 0.3s → 0.8s
  • Buff Split trident: Freeze duration increased ― 0.3s → 0.8s
Riptide Champion’s damage type is being made consistent with the rest of the path to grant Mermonkey earlier Lead popping [...]
— Update notes
  • Buff Overall cost reduced by $300 (due to cost changes for previous tiers)
  • Buff Resolved a build order issue that could override higher tier Mermonkey buffs (bug fix)
  • Neutral Damage type changed ― EnergyFrigid
  • Description changed ― Mermonkey draws energy from the sea. Tridents grow in size and power as they travel, and crash with devastating force. → Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers [...]
— Update notes
  • Buff Upgrade cost reduced ― $2,300 → $1,900
  • Buff Trident: Pierce increased ― 18 → 25
  • Buff Range bonus when placed in water increased ― +25% → +35%
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero. This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes
  • Buff Upgrade cost reduced ― $1,900 → $1,100
    • Buff Overall cost reduced by $975 (due to cost changes for previous tiers)
  • Buff Trident: Projectile speed increased ― 100 units/s → 110 units/s
  • Nerf Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
    • Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
1-3-0
  • Buff Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
    • Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
2-3-0
  • Buff Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
    • Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
  • Buff Trident: Projectile speed increased ― 150 units/s → 165 units/s
  • Nerf Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
    • Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
0-3-1, 0-3-2
  • Buff Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
Riptide Champion as an underappreciated star performed exceptionally well with recent changes which are now being scaled back and Popseidon which was also performing extremely well will likewise be scaled back
— Update notes
  • Nerf Upgrade cost increased ― $1,100 → $1,400
  • Nerf Range reduced ― 35 units → 32 units
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
  • Nerf Upgrade cost increased ― $1,400 → $2,000
    • Nerf Overall cost increased by $625 (due to cost changes for previous tiers)
  • Buff Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
  • Nerf Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
  • Buff Trident: Projectile speed increased ― 110 units/s → 130 units/s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
  • Nerf Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
    • Neutral Overall projectile distance remains unchanged (200 units) for all crosspaths
  • Nerf Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
    • Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
0-3-1, 0-3-2
  • Buff Trident: Turn rate increased ― 143°/s → 169°/s
For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

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Assets

In other languages

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The editor who added this notice elaborates: Add the upgrade names and upgrade descriptions