Super Maelstrom (BTD6): Difference between revisions
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==Update history== | ==Update history== | ||
{{BTD6 | {{BTD6 change list by upgrade|Tack Shooter|2|5}} | ||
==Gallery== | ==Gallery== | ||
Revision as of 18:59, 28 July 2024
For the upgrade in Bloons TD Battles 2, see Super Maelstrom (Battles 2).
| This article was created using a script from in-game data, and needs to be expanded with written information, such as an intro summary. Remove this notice or replace it with {{stub}} once the article has been expanded and you've verified that all information added by the bot is accurate and up-to-date.
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Super Maelstrom
| Tower | Tack Shooter — Path 2 — Tier 5 | |
|---|---|---|
| XP cost | 28,000 | |
| Cash cost | $12,750 — Easy $15,000 — Medium $16,200 — Hard $18,000 — Impoppable | |
Super Maelstrom is the Tack Shooter's path 2 tier 5 upgrade in Bloons TD 6.
Stats
Template:BTD6 upgrade stat list
Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-5-0 | $16,005 | $18,835 | $20,345 | $22,600 | $11,204 | $13,185 | $14,242 | $15,820 |
| 1-5-0 | $16,130 | $18,985 | $20,505 | $22,780 | $11,291 | $13,290 | $14,354 | $15,946 |
| 2-5-0 | $16,385 | $19,285 | $20,830 | $23,140 | $11,470 | $13,500 | $14,581 | $16,198 |
| 0-5-1 | $16,100 | $18,945 | $20,465 | $22,730 | $11,270 | $13,262 | $14,326 | $15,911 |
| 0-5-2 | $16,195 | $19,055 | $20,585 | $22,860 | $11,337 | $13,339 | $14,410 | $16,002 |
Update history
For a complete list of Tack Shooter changes, see Update history:Tack Shooter (BTD6).
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Ability: Duration increased ― ??? → 6s
Ability: Damage increased ― 1 → 2
Main blade: Damage increased ― 1 → 2
Ability: duration increased ― 6s → 9s
“
Maelstrom upgrades are in a good spot overall, but specifically for the low cost of this tower with such a rapid cooldown it was able to hit too many targets under race conditions. This targeted nerf is to the value of it under those race conditions and should be negligible in other game areas.
— Update notes
— Update notes
”
Ability: Pierce reduced ― ∞ → 500
“
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.
— Update notes
— Update notes
”
Blade pierce increased ― 6 → 8
“
Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.
— Update notes
— Update notes
”
Ability: Pierce reduced ― 500 → 300
- 0-5-1, 0-5-2
Ability: Now rotates counter-clockwise with this crosspath
- 1-5-0
Ability: Pierce reduced ― 500 → 400
- Note: 250 unchanged
- 0-5-1
Ability: Duration increased ― 9s → 10.5s
- 0-5-2
Ability: Duration increased ― 9s → 12s
“
The recent ability crosspathing for Tack Shooter was fun but feels too lopsided as pierce concerns are very niche on Maelstrom, instead we want to shift this entire focus around for top path to be the rate crosspath for more damage in a shorter amount of time and leaving bottom mainly about greater overall uptime.
— Update notes
— Update notes
”
Ability: Attack cooldown increased ― 0.03s → 0.045s (attack speed reduced by 33.33%)
Ability: Damage type changed ― Normal → Shatter
Ability: Pierce increased ― 300 → 500
- 1-5-0
Ability: Faster Shooting no longer increases pierce
Overall pierce is unchanged (due to changes to the base pierce)
Ability: Faster Shooting now reduces attack cooldown by 15%
Overall attack cooldown with this crosspath increased ― 0.03s → 0.03825s (due to changes to the base attack cooldown)
- 2-5-0
Ability: Even Faster Shooting no longer increases pierce
Overall pierce is unchanged (due to changes to the base pierce)
Ability: Even Faster Shooting now decreases attack cooldown by 15%
- Reduces overall attack cooldown by 27.75% (due to changes to the previous tier)
Overall attack cooldown with this crosspath increased ― 0.03s → 0.0325125s (due to changes to the base attack cooldown)
Overall cost reduced by $20 (due to cost changes for previous tiers)
Ability blade: Pierce reduced ― 500 → 300
Ability blade: Damage increased ― 2 → 3 (bug)
Super Maelstrom deals the correct amount of damage again ― 3 → 2 (bug fix)
“
Blade Shooter has always visually increased the projectile size considerably but not actually changed this value at all, Blades will now actually be bigger.
— Update notes
— Update notes
”
Blade Maelstrom ability: Projectile radius increased ― 2 → 4
Reload rate reduced ― 1.19s → 1.12s
- Note: Stacks with top crosspath: 1-X-0 ― 0.8925s → 0.84s. 2-X-0 ― 0.6694s → 0.63s
Main attack: Projectile radius increased ― 0 → 4
“
Range fits well for this path, so we’re working this more into the main attack of middle path
— Update notes
— Update notes
”
Acquisition range increased ― 31 → 46
Blade: Projectile range increased ― 49.24 → 64
“
Middle Tack has always been ability heavy, so the base tower damage is improving with higher tiers to get more than just the ability.
— Update notes
— Update notes
”
Main blade: Damage increased ― 2 → 5
“
As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability.
— Update notes
— Update notes
”
Main attack: Now deals +5 bonus damage to Ceramic Bloons
Ability: Now deals +8 bonus damage to Ceramic Bloons
Gallery
For more Tack Shooter images, see Gallery:Tack Shooter.
Screenshots
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Artwork and icons
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Portrait
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Upgrade icon
-
Ability icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | الدوامة الفائقة قدرة أكبر على عمل دوامة قوية والاستمرار لفترة أطول. |
— | |
| Danish | Super malstrøm Endnu kraftigere malstrøm-evne, som varer længere. |
— | |
| German | Super-Inferno Noch stärkere Infernofähigkeit, die noch länger dauert. |
— | |
| Spanish | Supervorágine La habilidad vorágine es aún más poderosa y dura más tiempo. |
— | |
| Spanish (LA) | Supervorágine La habilidad vorágine es aún más poderosa y dura más tiempo. |
— | |
| Finnish | Supermyrsky Vieläkin tehokkaampi ja pidempikestoinen myrskykyky. |
— | |
| French | Super maelström Aptitude Maelström encore plus puissante, et durée plus longue. |
— | |
| Italian | Super vortice Abilità Vortice ancora più potente e di durata maggiore. |
— | |
| Japanese | スーパー大混乱 もっとパワフルな大混乱能力で、持続時間も長い。 |
— | |
| Korean | 슈퍼 소용돌이 소용돌이 능력이 더욱 강력해지며 지속 시간도 길어집니다. |
— | |
| Dutch | Superkolk Nog krachtigere kolkvaardigheid en duurt langer. |
— | |
| Norwegian | Super malstrøm Enda kraftigere malstrøm-evne som varer lengre. |
— | |
| Polish | Super wir Jeszcze potężniejsza i dłużej działająca umiejętność wir. |
— | |
| Portuguese (Brazil) | Supertempestade Habilidade Tempestade ainda mais poderosa e mais duradoura. |
— | |
| Russian | Суперводоворот Водоворот мощнее и длится дольше. |
— | |
| Swedish | Supermalström Ännu mera kraftfull Malströmförmåga och varar längre. |
— | |
| Thai | ซูเปอร์เมลสตรอม สกิลพายุแรงขึ้นไปอีกและอยู่ได้นานขึ้น |
— | |
| Turkish | Süper Girdap Çok daha güçlü Girdap yeteneği ve daha uzun sürer. |
— | |
| Chinese (simplified) | 超级漩涡 更强大的漩涡技能和更长的持续时间。 |
— | |
| Chinese (traditional) | 超級漩渦 更強大的漩渦技能,持續時間更長。 |
— | |
| This list was last updated for: version 43.1 | |||
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