Paragon: Difference between revisions

Zoruki (talk | contribs)
m Fixed the formula from P = 0, D = 0 to P = 0, D = 1
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<math>\text{Pierce}=\begin{cases}\lfloor\text{BasePierce}\times(1+0.01(\text{Degree}-1))\rfloor+0.1(\text{Degree}-1)&\text{for Degree}<100 \\ 2\times \text{Base Pierce}+10&\text{for Degree}=100\end{cases}</math>
<math>\text{Pierce}=\begin{cases}\lfloor\text{BasePierce}\times(1+0.01(\text{Degree}-1))\rfloor+0.1(\text{Degree}-1)&\text{for Degree}<100 \\ 2\times \text{Base Pierce}+10&\text{for Degree}=100\end{cases}</math>


====Boss damage====
====Damage to Bloons Bloons====
In addition to most Paragons' projectiles and damage over time effects having an inherent damage bonus against Boss Bloons (which is different for each projectile and effect, and scales with its Degree), all Paragons deal 25% more damage to bosses for every 20 Degrees they have. This multiplies the ''total'' damage dealt to Boss Bloons by the Paragon, so the extra damage the multiplier grants is based on the sum of the attack's base damage, bonus MOAB damage, bonus boss damage, and any other bonuses the boss may be vulnerable to (i.e. [[Phayze]] being affected by the bonus Camo damage from the [[Ascended Shadow]]). It also applies to projectiles and damage over time effects that do not inherently deal bonus boss damage, such as [[Glaive Dominus]]'s MOAB shredding effect. On top of this, Elite Bosses universally take double damage from Paragons.
All Paragons deal 25% more damage to Boss Bloons for every 20 Degrees they have. This is in addition to most Paragons' projectiles and [[damage over time]] effects having an inherent damage bonus against Boss Bloons (which is different for each projectile and effect, and scales with its Degree), and this multiplies the ''total'' damage dealt to Boss Bloons by the Paragon. In other words, the extra damage the multiplier grants is based on the sum of the attack's base damage, bonus damage to MOAB-Class, bonus damage to bosses, and any other bonuses the boss may be vulnerable to (such as [[Phayze]] being affected by the bonus damage to Camo Bloons from the [[Ascended Shadow]]). It also applies to projectiles and effects that do not inherently deal bonus damage to bosses, such as the [[Glaive Dominus]]'s MOAB shredding effect. On top of this, Elite Bosses take double damage from Paragons.


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