Deadly Spikes (BTD6): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
mNo edit summary
Qwertyxp2000 (talk | contribs)
Dunno how else I would credit it
Line 24: Line 24:
==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Spike Factory|3|4}}
{{BTD6 cost list by upgrade|Spike Factory|3|4}}
==Strategy==
{{strategy needed}}
While the extra 1 damage and greater round lifespan are decent bonuses, this upgrade is far too expensive for its worth outside of niche interactions. Other external buffs and alternative towers are often more effective in the role of cleanup.


==Update history==
==Update history==

Revision as of 09:03, 1 April 2025

Deadly Spikes
Portrait of Deadly Spikes
Icon of Deadly SpikesExtra deadly spikes can pop through 2 layers per spike and last another round.
Tower Spike Factory — Path 3 — Tier 4
XP cost 9,000
Cash cost $3,060 — Easy
$3,600 — Medium
$3,890 — Hard
$4,320 — Impoppable

Deadly Spikes is the Spike Factory's path 3 tier 4 upgrade in Bloons TD 6. It increases damage of newly placed spike piles from 1 to 2, and they carry over 2 rounds instead of 1, lasting up to 3 rounds instead of 2. Spike still last for up to 140 seconds.

Stats

For a complete list of Spike Factory stats, see Stats:Spike Factory (BTD6).
This data was last updated for: version 55.1
Tower
Display range42 units
Footprint radius8 units
Targeting options
  • Normal
  • Close
  • Smart
  • Automatic
  • Set Target
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 16.77
TargetingDepends on targeting option
Targeting range42 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage3
Damage typeSharp
Lifespan140s
Persists between rounds2
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Start-of-round buff
Cooldown modifier×0.25
Lifespan3s

1-0-4

Attack
Projectile
Pierce5 → 10

2-0-4

Attack
Offset (X, Y, Z)
0, 0, 16.77
0, 0, 16.37
Projectile
Damage typeSharpNormal

0-1-4

Attack
Cooldown1.75s → 1.4s

0-2-4

Attack
Cooldown1.4s → 1.05s

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-4 $5,480 $6,450 $6,965 $7,740 $3,836 $4,515 $4,876 $5,418
1-0-4 $6,160 $7,250 $7,830 $8,700 $4,312 $5,075 $5,481 $6,090
2-0-4 $6,670 $7,850 $8,480 $9,420 $4,669 $5,495 $5,936 $6,594
0-1-4 $5,990 $7,050 $7,615 $8,460 $4,193 $4,935 $5,331 $5,922
0-2-4 $6,670 $7,850 $8,480 $9,420 $4,669 $5,495 $5,936 $6,594

Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.

While the extra 1 damage and greater round lifespan are decent bonuses, this upgrade is far too expensive for its worth outside of niche interactions. Other external buffs and alternative towers are often more effective in the role of cleanup.

Update history

For a complete list of Spike Factory changes, see Update history:Spike Factory (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Far targeting no longer causes the game to crash if it cannot reach the track (bug fix)
  • Buff Now gains a 4× attack speed buff for 2.5 seconds at the start of each round
[W]e made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades.
— Update notes
  • Buff Rounds before projectiles expire increased ― 2 → 3
Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.
— Update notes
  • Nerf Overall cost increased by $200 (due to cost changes for previous tiers)
  • Buff Base spike factory rate increased ― 2.2s → 1.75s
0-1-4
  • Nerf Rate reduced ― 1.32s → 1.4s
0-2-4
  • Buff Rate increased ― 0.99s → 0.98s
  • Neutral Smart targeting now places spikes as far back on the track as it can, rather than directly in front of the Bloon closest to leaking (undocumented)
  • Buff Start-of-round attack speed buff duration increased ― 2.5s → 3s
  • Nerf Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
Long Life Spikes can start creating a nice buildup of spikes in advance but most of the time feels fairly meh as a stepping stone into Deadly Spikes, a little price here is being shifted up to improve standalone upgrade value.
— Update notes
  • Nerf Upgrade cost increased ― $3,500 → $3,600
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
[...] and Deadly Spikes is seeing a damage increase to better lead up into Permaspike.
— Update notes
  • Buff Damage increased ― 2 → 3
    • Note: Perma-Spike unchanged
This update we’ve finally decided to nerf Permaspike by completely removing the ‘Far’ target priority from the earlier Smart Spikes upgrade. We know that this loss will be incredibly painful to deal with for the many spike factory enjoyers out there, so we have also included a couple other minor QoL adjustments to the Smart Spikes upgrade in a hopeful attempt to offset this.
— Update notes
  • Neutral Reworked targeting options ― Normal, Close, Far, Smart → Normal, Close, Smart, Set Target, Automatic
    • Buff Smart Spikes: Adds a "Set Target" option, which allows to select the place inside the Spike Factory's range where the spikes go to.
    • Buff Smart Spikes: Adds a "Automatic" option, attempts to directly target the first bloon
    • Nerf Removed "Far" targeting option
For more Spike Factory images, see Gallery:Spike Factory.

Screenshots

Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

In other languages

Language Name / Description Notes
Arabic الأشواك/المسامير المميتة
يمكن أن تنفجر السنون والنتوءات الإضافية القاتلة من خلال طبقتين لكل نتوء والاستمرار لجولة أخرى.
Danish Dødbringende Søm
Ekstra farlige søm, som kan springe 2 lag pr. søm og holder en runde endnu.
German Tödliche Nägel
Extra tödliche Nägel können 2 Schichten je Nagel platzen lassen und halten eine weitere Runde.
Spanish Clavos letales
Clavos letales adicionales que pueden atravesar 2 capas por clavo y duran otra ronda.
Spanish (LA) Clavos letales
Clavos letales adicionales que pueden atravesar 2 capas por clavo y duran otra ronda.
Finnish Kuolettavat piikit
Erityisen kuolettavat piikit voivat poksauttaa 2 kerrosta piikkiä kohti ja kestävät toisen kierroksen.
French Pointes mortelles
Les pointes super mortelles peuvent faire éclater 2 couches chacune et durent une manche de plus.
Italian Aculei letali
Aculei letali extra in grado di far scoppiare 2 strati di bloon con ogni aculeo e durano un altro round.
Japanese 致命的スパイク
超致命的なスパイクはそれぞれ2層を割ることができ、そして追加で1ラウンド持続する。
Korean 치명적인 스파이크
치명적인 스파이크가 한 개당 2겹을 뚫고 터트리며, 한 라운드 더 지속됩니다.
Dutch Dodelijke stekels
Extra dodelijke stekels kunnen door 2 lagen per stekel knallen en nog een ronde meegaan.
Norwegian Dødelige spiker
Ekstra dødelige spiker kan poppe gjennom to lag per spiker, og varer enda en runde.
Polish Śmiercionośne kolce
Ekstra śmiercionośne kolce mogą przekłuwać 2 warstwy na jeden kolec i wytrzymują do kolejnej rundy.
Portuguese (Brazil) Espinhos Mortais
Espinhos supermortais podem destruir duas camadas por espinho e duram mais uma rodada.
Russian Смертоносные шипы
Смертоносные шипы могут пробить 2 слоя каждый и стоят ещё один раунд.
Swedish Dödliga spikar
Extra dödliga spikar kan smälla igenom 2 lager per spik och varar ytterligare en runda.
Thai ตะปูสังหาร
ตะปูสังหารเพิ่มเติมสามารถเจาะบลูน 2 ชั้นต่อตะปูหนึ่งดอก และยกยอดไปใช้รอบถัดไปได้อีกหนึ่งรอบ
Turkish Ölümcül Çiviler
Ekstra ölümcül çiviler, çivi başına 2 katman patlatabilir ve bir tur daha sürer.
Chinese (simplified) 致命刺钉
更多的致命刺钉,每个刺钉可击破2层气球,并且可额外持续1回合
Chinese (traditional) 死亡針刺
額外的致命針刺每次可擊破2層氣球,並可額外存在1回合。
This list was last updated for: version 43.1