Bloon Exclusion Zone (BTD6): Difference between revisions

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==Strategy==
==Strategy==
The Bloon Exclusion Zone is a strong but expensive tower that can defeat the late game on most maps. It is effective against both [[MOAB-Class Bloon|MOAB-Class Bloons]] and [[Super Ceramic Bloon (BTD6)|Super Ceramic Bloons]], but has a major weakness in being unable to damage [[DDT (BTD6)|DDTs]] without support. Therefore, it should be paired with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] or other means to allow it to damage Lead Bloons.
The Bloon Exclusion Zone transitions the bottom path dartling from a mid game carry to an even stronger but expensive tower that can defeat the late game on most maps. It is effective against both [[MOAB-Class Bloon|MOAB-Class Bloons]] and [[Super Ceramic Bloon (BTD6)|Super Ceramic Bloons]], but has a major weakness in being unable to damage [[DDT (BTD6)|DDTs]] without means to allow it to damage Lead Bloons. Therefore, it should be paired with towers such as the [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]].


Bloon Exclusion Zone is best placed near the end of tracks to ensure it can always hit Ceramic Bloons, damaging them and knocking them back.
Even though it is still a useful tower with minimal support, the Bloon Exclusion Zone benefits greatly from towers such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Overclock (BTD6)|Overclock]], enhancing its DPS.
 
Bloon Exclusion Zone is best placed near the end of tracks where it can shoot at the bloons in a straight line so that it can consistently pop waves of fast moving bloons.  


The best crosspath for this tower is usually 2-0-5, as the laser shock is a slightly greater DPS increase than faster firing.
The best crosspath for this tower is usually 2-0-5, as the laser shock is a slightly greater DPS increase than faster firing.