Bloon Exclusion Zone (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
The Bloon Exclusion Zone | The Bloon Exclusion Zone transitions the bottom path dartling from a mid game carry to an even stronger but expensive tower that can defeat the late game on most maps. It is effective against both [[MOAB-Class Bloon|MOAB-Class Bloons]] and [[Super Ceramic Bloon (BTD6)|Super Ceramic Bloons]], but has a major weakness in being unable to damage [[DDT (BTD6)|DDTs]] without means to allow it to damage Lead Bloons. Therefore, it should be paired with towers such as the [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]]. | ||
Bloon Exclusion Zone is best placed near the end of tracks | Even though it is still a useful tower with minimal support, the Bloon Exclusion Zone benefits greatly from towers such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Overclock (BTD6)|Overclock]], enhancing its DPS. | ||
Bloon Exclusion Zone is best placed near the end of tracks where it can shoot at the bloons in a straight line so that it can consistently pop waves of fast moving bloons. | |||
The best crosspath for this tower is usually 2-0-5, as the laser shock is a slightly greater DPS increase than faster firing. | The best crosspath for this tower is usually 2-0-5, as the laser shock is a slightly greater DPS increase than faster firing. | ||