Corrosive Glue (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
The 2-1-0 Corrosive Glue serves as a decent early-game, performing well against high-tier Bloons (such as the {{ | The 2-1-0 Corrosive Glue serves as a decent early-game, performing well against high-tier Bloons (such as the {{BTD6|Zebra Bloon}}s of Round 26 and {{BTD6|Rainbow Bloon}}s of Round 35). However, it performs little assistance against clumps of smaller Bloons (such as 27 and 36), in addition to missing its shots often on [[Expert]] maps. 2-2-0 is too expensive in the early-game compared to actual early-game carriers, unless wanting to transition to its higher top path upgrades. | ||
Corrosive Glue is generally not recommended as a crosspath, outside of {{ | Corrosive Glue is generally not recommended as a crosspath, outside of {{BTD6|Glue Strike}} and {{BTD6|Glue Storm}} which gain a signficant niche in Race Events and CT Time Attack against non-Freeplay bloons, maximizing pops from Corrosive Glue's self-synergetic damage dealing up to 15 total damage to every bloon on screen. While it makes {{BTD6|Glue Hose}} decent for the mid-game, the greatly improved utility against {{BTD6|Super Ceramic Bloon}}s granted by {{BTD6|Stronger Glue}} makes Stronger Glue the generally superior crosspath. On the other hand, {{BTD6|MOAB Glue}}, {{BTD6|Relentless Glue}}, and {{BTD6|Super Glue}} all benefit far more from the middle crosspath's increased pierce, as none of the glue effects soak blimp layers, and self-synergizing stuns in the midgame is often too impractical. | ||
==Update history== | ==Update history== | ||