Heavy Bombs (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|49.2|section=y}} | {{BTD6 last updated|49.2|section=y}} | ||
Heavy Bombs is only recommended for crosspathing with Tier 3+ Bomb Shooters, or a stepping stone to [[Really Big Bombs (BTD6)|Really Big Bombs]], as a standalone lower-tier Heavy Bombs is extremely weak for its cost. | |||
Heavy Bombs is the optimal crosspath for {{BTD6|Cluster Bombs}} due to the +1 damage and +10 pierce Heavy Bombs grants. {{BTD6|Recursive Cluster}} prefers Heavy Bombs in [[Race Event]]s and versus Elite T1 [[Bloonarius (BTD6)|Bloonarius]] minions, due to greatly increased pierce, but 0-2-4's extra attack speed is more valuable elsewhere. Heavy Bombs is decent with Tier 3+ middle-path Bomb Shooters for extra pierce but should be skipped unless [[Primary Expertise (BTD6)|Primary Expertise]] is bought. Heavy Bombs is sub-par crosspath for {{BTD6|Bomb Blitz}} as it already has reliable group-popping and has high base damage. | Heavy Bombs is the optimal crosspath for {{BTD6|Cluster Bombs}} due to the +1 damage and +10 pierce Heavy Bombs grants. {{BTD6|Recursive Cluster}} prefers Heavy Bombs in [[Race Event]]s and versus Elite T1 [[Bloonarius (BTD6)|Bloonarius]] minions, due to greatly increased pierce, but 0-2-4's extra attack speed is more valuable elsewhere. Heavy Bombs is decent with Tier 3+ middle-path Bomb Shooters for extra pierce but should be skipped unless [[Primary Expertise (BTD6)|Primary Expertise]] is bought. Heavy Bombs is sub-par crosspath for {{BTD6|Bomb Blitz}} as it already has reliable group-popping and has high base damage. | ||