Bloonjitsu (BTD6): Difference between revisions

→Strategy: Bloonjitsu is very reliant on Shinobi support to function in midgame, which in turn means it should be used as a stepping stone for a ninja-focused lategame as well due to the cost.
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==Strategy==
==Strategy==
{{BTD6 last updated|51.0|section=y}}
{{BTD6 last updated|51.0|section=y}}
Bloonjitsu thrives on its fast and effective projectile seeking and how well it responds to buffs. Bloonjitsu should never be used without buffs, as it is exceedingly weak for its cost<!-- Total unbuffed damage output equals 22 Dart Monkeys, which is significantly cheaper. -->. The tower should be used with a [[Berserker Brew (BTD6)|Berserker Brew]] at minimum, preferably with [[Shinobi Tactics (BTD6)|Shinobi Tactics]] as well. With large numbers of Shinobi, the extra speed and pierce coupled with [[Distraction (BTD6)|Distraction]] hits from Shinobi let it effectively handle even dense midgame rounds like 63. In this context, Bloonjitsu serves as a stepping stone to [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] or [[Master Bomber (BTD6)|Master Bomber]] or a late game defense setup with several Bloonjitsus surrounded by Shinobi coupled with damage-increasing buffs and debuffs. If not building into a Ninja-centric late game defense, Shinobi are more expensive than other mid game options, and Bloonjitsu without Shinobi is very weak. As Shinobi upgrades can all be discounted, these setups should be used with two discount [[Monkey Village (BTD6)|Monkey Villages]], one x-0-2 and one 0-x-2. This saves extra cash in the long run, particularly if going for [[Monkey Intelligence Bureau (BTD6)|MIB]] for [[DDT (BTD6)|DDTs]].
Bloonjitsu thrives on its strong reception to buffs, having the capability to shoot many seeking projectiles quickly. Without buffs, it's not at all worth it, being exceedingly weak for its cost.<!-- Total unbuffed damage output equals 22 Dart Monkeys, which is significantly cheaper--> At minimum, the tower should be used with a [[Berserker Brew (BTD6)|Berserker Brew]], preferably with [[Shinobi Tactics (BTD6)|Shinobi Tactics]] as well. With large numbers of Shinobi, the extra speed and pierce coupled with [[Distraction (BTD6)|Distraction]] hits from Shinobi let it effectively handle even dense midgame rounds like 63. In this context, Bloonjitsu serves as a stepping stone to [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] or [[Master Bomber (BTD6)|Master Bomber]] or a late game defense setup with several Bloonjitsus surrounded by Shinobi coupled with damage-increasing buffs and debuffs. If not building into a Ninja-centric late game defense, Shinobi are more expensive than other mid game options, and Bloonjitsu without Shinobi is very weak. As Shinobi upgrades can all be discounted, these setups should be used with two discount [[Monkey Village (BTD6)|Monkey Villages]], one x-0-2 and one 0-x-2. This saves extra cash in the long run, particularly if going for [[Monkey Intelligence Bureau (BTD6)|MIB]] for [[DDT (BTD6)|DDTs]].


In late [[Freeplay]], Bloonjitsu becomes the most cost-efficient damage option in the game with Shinobi Tactics buffs and damage buffs. With max Shinobi Tactics stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] Support buffs, coupled with all blimp debuffs, a Bloonjitsu can put out 100x<!-- 100.7x to be exact --> the single target damage of the base tower. [[Sun Avatar (BTD6)|Sun Avatars]] can still be more space-efficient, but otherwise Bloonjitsu is the best tower to spam in late Freeplay.
In late [[Freeplay]], Bloonjitsu becomes the most cost-efficient damage option in the game with Shinobi Tactics buffs and damage buffs. With max Shinobi Tactics stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] Support buffs, coupled with all blimp debuffs, a Bloonjitsu can put out a little over 100x<!-- 100.7x to be exact --> the single target damage of the base tower. [[Sun Avatar (BTD6)|Sun Avatars]] can still be more space-efficient, but otherwise Bloonjitsu is the best tower to spam in late Freeplay.


Bloonjitsu's favored crosspath is 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] allows shurikens to maximize pierce on multiple targets, while [[Caltrops (BTD6)|Caltrops]] piles up more damage without detrimenting uptime with Alchemist buffs. Note that 4-0-1 is sometimes used in deep Freeplay due to Caltrops contributing to lag. The middle crosspath's benefits are better covered by Shinobi.
Bloonjitsu's favored crosspath is 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] allows shurikens to maximize pierce on multiple targets, while [[Caltrops (BTD6)|Caltrops]] piles up more damage without detrimenting uptime with Alchemist buffs. Note that 4-0-1 is sometimes used in deep Freeplay due to Caltrops contributing to lag. The middle crosspath's benefits are better covered by Shinobi.