MOAB SHREDR (BTD6): Difference between revisions

Strategy: Set Targeting gives MOAB SHREDR quite a bit of mid-game utility.
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MOAB SHREDR changes the tower's focus from a cleanup tower at the end of the track to a blimp damage tower best positioned near the front. It deals huge single target damage to blimps, but is very weak against Ceramics and high density. It is most often used to snipe blimp layers during mid-game, using the 0-3-2 crosspath with Set Target targeting to position spike piles off the track where they can only hit blimp layers. This lets {{BTD6|Bloon Trap}} collect Ceramics inside blimps without damaging normal Bloons, and for 2MPC challenges, it helps towers that struggle against blimps in mid-game and can then be redirected to avoid stealing pops late game. It is also especially strong in [[Boss Rush]], as each layer pop reactivates the Smart Spikes buff and targeting damage onto the Boss is more important than extra pierce. Here, MOAB SHREDR stands behind Tack Shooters as the second-most cost efficient damage source in the mode.
MOAB SHREDR changes the tower's focus from a cleanup tower at the end of the track to a blimp damage tower best positioned near the front. It deals huge single target damage to blimps, but is very weak against Ceramics and high density. It is most often used to snipe blimp layers during mid-game, using the 0-3-2 crosspath with Set Target targeting to position spike piles off the track where they can only hit blimp layers. This lets {{BTD6|Bloon Trap}} collect Ceramics inside blimps without damaging normal Bloons, and for 2MPC challenges, it helps towers that struggle against blimps in mid-game and can then be redirected to avoid stealing pops late game. It is also especially strong in [[Boss Rush]], as each layer pop reactivates the Smart Spikes buff and targeting damage onto the Boss is more important than extra pierce. Here, MOAB SHREDR stands behind Tack Shooters as the second-most cost efficient damage source in the mode.


Late game, MOAB SHREDR is generally outperformed by {{BTD6|Spike Storm}}'s burst damage or {{BTD6|Long Life Spikes}} supported by stalling and debuffs. It still performs well against DDT and BAD layers when Alch buffed, however - a 301 {{BTD6|Berserker Brew}} more than doubles 0-3-2's damage output and lets it hit DDTs. Since DDTs have large hitboxes, spikes can also be positioned to hit DDTs but not MOABs, but this is difficult, and the tower is still not enough to solo DDT rounds past 90.
Late game, MOAB SHREDR is generally outperformed by {{BTD6|Spike Storm}}'s burst damage or {{BTD6|Long Life Spikes}} supported by stalling and blimp debuffs. It still performs well against DDT and BAD layers when Alch buffed, however — a 3-0-1 {{BTD6|Berserker Brew}} more than doubles 0-3-2's damage output and lets it hit DDTs. Since DDTs have large hitboxes, spikes can also be positioned to hit DDTs but not MOABs, but this is difficult, and the tower is still not enough to solo DDT rounds past 90.


In timed ranked [[Boss Bloon Event (BTD6)|Boss Events]], MOAB SHREDR can be spammed in combination with debuffs such as {{BTD6|Cripple MOAB}} and {{BTD6|Super Brittle}} to aim for an instakill. 0-3-2 is still superior in this context, as only one spike per pile can be used per frame.
In timed ranked [[Boss Bloon Event (BTD6)|Boss Events]], MOAB SHREDR can be spammed in combination with debuffs such as {{BTD6|Cripple MOAB}} and {{BTD6|Super Brittle}} to aim for an instakill. 0-3-2 is still superior in this context, as only one spike per pile can be used per frame.