Avenger: Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: ddt knockback is way better (it's percentage based so the knockback buff is massive against ddts specifically), before the update it sucked against ddts |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Avenger has rather low pierce and damage at base, but gets a massive boost from pierce buffs ( | Avenger has rather low pierce and damage at base, but gets a massive boost from pierce buffs (such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]]). The shrapnel from shotgun shots deal great damage when paired with pierce and damage buffs, and its knockback helps it cover single targets. It also benefits greatly from damage buffs or bloon debuffs due to spawning lots of shrapnel. Two Avengers are strong enough to lock down one section of a map lategame if supported. [[Glue Storm (BTD6)|Glue Storm]] is recommended to alloe them to handle DDTs and pop them quicker before they're overrun. BAD damage is important as Avenger cannot knock them back, and it has otherwise poor single target damage. Avenger is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but is difficult for making income with its [[Nomad]] effect. | ||
0-2-4 is preferred due to having built-in camo detection and increasing the damage via crits. 2-0-4 can be used if already buying camo detection or if the lack of single target damage is too severe and the knockback of 0-2-4 does not suffice. | 0-2-4 is preferred due to having built-in camo detection and increasing the damage via crits. 2-0-4 can be used if already buying camo detection or if the lack of single target damage is too severe and the knockback of 0-2-4 does not suffice. | ||