Avenger: Difference between revisions

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Strategy: possibly more BAD damage thing that isn't reiterating the obvious
Strategy: cleanup. statements removed are either merged sentences or obvious
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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Avenger has rather low pierce and damage at base, but gets a massive boost from pierce buffs (such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]]). The shrapnel from shotgun shots deal great grouped damage when paired with pierce and damage buffs, and the shotgun's knockback helps it cover single targets. It also benefits greatly from damage buffs or bloon debuffs due to spawning lots of shrapnel. Two Avengers are strong enough to lock down one section of a map lategame if supported. [[Glue Storm (BTD6)|Glue Storm]] is recommended to allow them to handle DDTs and pop them quicker before they're overrun. It has poor single-target damage, and the BAD should be popped quickly before escaping an Avenger. Avenger is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but is difficult for making income with its [[Nomad]] effect.
Avenger's shrapnel benefits greatly from pierce and damage buffs (such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]]) and Bloon debuffs, solidifying group damage. Its knockback helps it cover single targets below a {{BTD6|BAD}}. Two Avengers are strong enough to lock down one section of a map lategame with support, and is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. [[Glue Storm (BTD6)|Glue Storm]] is recommended to allow it to handle DDTs. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but is difficult for making income with its [[Nomad]] effect.


0-2-4 is preferred due to having built-in camo detection and increasing the damage via crits. 2-0-4 can be used if already buying camo detection or if the lack of single target damage is too severe and the knockback of 0-2-4 does not suffice.
0-2-4 is preferred for inherent [[Camo detection]] and the crit damage. 2-0-4 can be used if external Camo detection exists or if the former's lack of single-target damage and knockback is too severe.


==Update history==
==Update history==