Golden Justice: Difference between revisions
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Qwertyxp2000 (talk | contribs) Not true infinite. |
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'''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack and allows it to hit multiple Bloons in a small area, uses a slower-firing rifle that deals much more damage and has | '''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack and allows it to hit multiple Bloons in a small area, uses a slower-firing rifle that deals much more damage and has 9,999,999 [[pierce]] (approximately infinite pierce), and has a stronger version of the Marked to Pop ability. Crits from its attacks are also improved from 4× to 8×. The basic marking attack cooldown is reduced from 6 to 3 seconds and its minimum cooldown is reduced from 3 seconds to 1 second. | ||
Each pistol shot does 24 damage, deals +24 damage to Ceramics, and now produces an area-of-effect that hits up to 8 Bloons that overlap the initial shot's centerpoint,<!--0 units--> which also does 24 base damage and +24 damage to Ceramics. The AoE can hit the same Bloon as the initial shot. The initial shot also marks Bloons. | Each pistol shot does 24 damage, deals +24 damage to Ceramics, and now produces an area-of-effect that hits up to 8 Bloons that overlap the initial shot's centerpoint,<!--0 units--> which also does 24 base damage and +24 damage to Ceramics. The AoE can hit the same Bloon as the initial shot. The initial shot also marks Bloons. | ||