Snowstorm (BTD6): Difference between revisions

Zipso (talk | contribs)
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there should be a place that shows the speed of frozen blimps...
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Before freezing, it deals 1 damage to all Bloons on screen, including [[White Bloon (BTD6)|White]], [[Zebra Bloon (BTD6)|Zebra]], [[Camo Bloon (BTD6)|Camo]], and MOAB-Class Bloons. Camo Bloons will take damage even if the Snowstorm can't detect Camo. [[Lead Bloon (BTD6)|Lead Bloons]] won't be damaged unless it can pop Lead, such as with the [[Cold Snap (BTD6)|Cold Snap]] crosspath. This damage can be buffed, counts as a single attack, and has infinite pierce.
Before freezing, it deals 1 damage to all Bloons on screen, including [[White Bloon (BTD6)|White]], [[Zebra Bloon (BTD6)|Zebra]], [[Camo Bloon (BTD6)|Camo]], and MOAB-Class Bloons. Camo Bloons will take damage even if the Snowstorm can't detect Camo. [[Lead Bloon (BTD6)|Lead Bloons]] won't be damaged unless it can pop Lead, such as with the [[Cold Snap (BTD6)|Cold Snap]] crosspath. This damage can be buffed, counts as a single attack, and has infinite pierce.


After this damage is applied, all Bloons on screen get frozen for 6 seconds, which is reduced to 3 seconds for White, Zebra, and Camo Bloons, regardless of if the Snowstorm can detect Camo. Duration penalties do not stack (for example, a Camo White Bloon will get its insides frozen for only 3 seconds). If the snowstorm damage pops a MOAB-Class Bloon, it will not freeze the insides. A frozen [[ZOMG (BTD6)|ZOMG]] moves at half of its base speed, and other MOAB-Class Bloons move at the speed of a base ZOMG.
After this damage is applied, all Bloons on screen get frozen for 6 seconds, which is reduced to 3 seconds for White, Zebra, and Camo Bloons, regardless of if the Snowstorm can detect Camo. Duration penalties do not stack (for example, a Camo White Bloon will get its insides frozen for only 3 seconds). If the snowstorm damage pops a MOAB-Class Bloon, it will not freeze the insides. A frozen [[ZOMG (BTD6)|ZOMG]] moves at 5 units per second, and other MOAB-Class Bloons move at 2.25 units per second.


If crosspathed with [[Permafrost (BTD6)|Permafrost]], all non-MOAB-Class frozen Bloons will get the permafrost effect applied, permanently slowing them by 50%.
If crosspathed with [[Permafrost (BTD6)|Permafrost]], all non-MOAB-Class frozen Bloons will get the permafrost effect applied, permanently slowing them by 50%.