The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into 10 smaller spike piles after exploding. It does not have Close, Far, or Smart targeting. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. It has two [[Activated Ability|Activated Abilities]]:
The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into 10 smaller spike piles after exploding. It does not have Close, Far, or Smart targeting. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. It has two [[Activated Ability|Activated Abilities]]:
*'''Controlled Burst'''{{fn|Internal name of the ability's icon}} — Grants it a 4x [[attack speed]] buff for 10 seconds similar to [[Smart Spikes (BTD6)|Smart Spikes]] and can only be used once per round.
*'''Controlled Burst'''{{fn|Internal name of the ability's icon}} — Grants it a 4x [[attack speed]] buff for 10 seconds similar to [[Smart Spikes (BTD6)|Smart Spikes]] and can only be used once per round. 10 second cooldown.
*'''Spikeageddon''' — Launches rockets that land on approximately equally spaced intervals along the track, starting from exit, which leave behind explosive mines (which look similar to [[Perma-Spike (BTD6)|Perma-Spike]], but rounded and smaller) that explode on contact with a Bloon, dealing massive amounts of damage and releasing 3 smaller spike piles (which look similar to [[Deadly Spikes (BTD6)|Deadly Spikes]], but smaller). The mines can also be manually detonated by activating the ability again after it recharges. The number of rockets launched is dependent on the track length.
*'''Spikeageddon''' — Launches rockets that land on approximately equally spaced intervals along the track, starting from exit, which leave behind explosive mines (which look similar to [[Perma-Spike (BTD6)|Perma-Spike]], but rounded and smaller) that explode on contact with a Bloon, dealing massive amounts of damage and releasing 3 smaller spike piles (which look similar to [[Deadly Spikes (BTD6)|Deadly Spikes]], but smaller). The mines can also be manually detonated by activating the ability again after it recharges. The number of rockets launched is dependent on the track length. 75 second cooldown.
The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into 10 smaller spike piles after exploding. It does not have Close, Far, or Smart targeting. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by Spirit of the Forest. It has two Activated Abilities:
Controlled Burst[fn 1] — Grants it a 4x attack speed buff for 10 seconds similar to Smart Spikes and can only be used once per round. 10 second cooldown.
Spikeageddon — Launches rockets that land on approximately equally spaced intervals along the track, starting from exit, which leave behind explosive mines (which look similar to Perma-Spike, but rounded and smaller) that explode on contact with a Bloon, dealing massive amounts of damage and releasing 3 smaller spike piles (which look similar to Deadly Spikes, but smaller). The mines can also be manually detonated by activating the ability again after it recharges. The number of rockets launched is dependent on the track length. 75 second cooldown.
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This update we’ve finally decided to nerf Permaspike by completely removing the ‘Far’ target priority from the earlier Smart Spikes upgrade. We know that this loss will be incredibly painful to deal with for the many spike factory enjoyers out there, so we have also included a couple other minor QoL adjustments to the Smart Spikes upgrade in a hopeful attempt to offset this. — Update notes
”
Now has new targeting options from Smart Spikes, instead of locked on Normal (undocumented)
Spikeageddon ability: No longer spawns a lesser amount of mines on short tracks (bug fix)
Spike Paragon’s Spikeageddon ability again produces less Mines on short tracks, due to many problematic edge cases & this paragon already feeling very powerful this will now be accepted as a weakness of the upgrade — Update notes
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Spikeageddon: Produces fewer mines on short tracks
Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning. — Update notes
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Mini spike pile: Bonus damage to MOAB-Class Bloons decreased ― +180 → +80
Spike Paragon lost much of its punch against Bosses with the Mini-Storm rework, more than anticipated so we’re granting it adjustments to price, Controlled Burst duration, and the main projectile pierce is being halved while all damage values for this attack are at least doubled, overall improving performance and making sure the Paragon still feels impactful. — Update notes
It seems we really overtuned Spike Paragon with its last changes, and it has dominated most boss events ever since, so it is being reeled back in again. — Update notes
”
Main attack: Attack cooldown increased ― 10s → 11s (attack speed reduced by 9.09%)
Main Attack: Damage reduced ― 140 → 100
Main Attack: Now deals +480 extra damage to MOAB-Class Bloons (undocumented) (bug fix)
Note: This bonus was intended but had no effect due a bug
Carpet of Spikes: Bonus damage to Boss Bloons reduced ― +1,500 → +800
Carpet of Spikes: Bonus damage to MOAB-Class Bloons increased ― +100 → +300
Pre-release
The Mega Massive Munitions Factory was revealed in previews for version 48.0.[1]
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The only way to nerf Permaspike has been found - making a more Mega, more Massive, more Munitions Factory!
Be it the permanent Carpet of Spikes, explosive Spike Storming Mines or spikeageddon Mega Mines, the Bloons are going to have a very hard time getting past this blockade
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Assets
Portrait
Upgrade icon
Controlled Burst icon
Spikeageddon icon
Trivia
Before the Mega Massive Munitions Factory was revealed, the update notes for version 46.0 contained a joke change saying "xx6 Alwaysspike doesn't exist".[2]