Call to Arms (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
<!--{{BTD6 last updated|section=y|49.3}}-->
{{BTD6 last updated|section=y|49.3}}
Call to Arms inherits the same perks as its previous upgrade, Monkey Intelligence Bureau, but with an added ability, the increased damage, attack speed, and pierce makes this ability one of the strongest in the game.
Call to Arms inherits the same perks as its previous upgrade, [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]], but with an added ability, the increased attack speed and pierce makes this ability one of the strongest in the game. Certain towers particularly benefit from the Call to Arms buff, including Spike Factories other than their abilities (which don't benefit from speed buffs), and top-path Engineers, which double-dip speed buffs (extra and faster sentries)<!--or some wording like that--> and improve efficiency against dense groups.


Despite this it is outclassed by its 5th Tier as it has double its benefits and duration.
Most of the time, Call to Arms is bought as a budget version of [[Homeland Defense (BTD6)|Homeland Defense]], or to transition into it. Call to Arms can also be bought to charge up and sell-and-rebuy Homeland Defense abilities.


==Update history==
==Update history==