Echosense Network
| Tower | Mermonkey — Path 3 — Tier 2 | |
|---|---|---|
| XP cost | 670 | |
| Cash cost | $325 — Easy $380 — Medium $410 — Hard $455 — Impoppable | |
Echosense Network is the Mermonkey's path 3 tier 2 upgrade in Bloons TD 6. It provides a tower buff to all Mermonkeys with the Echosense Network upgrade and above (including itself) that increases their range by 6%. The buff stacks additively with other Mermonkeys with the Echosense upgrade up to 10 times, reaching +60% range at maximum.
Special crosspath bonuses
- Popseidon — Increases the spread of its trident attack (not the sub-projectiles) from 45° to 60°.
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-2 | $665 | $780 | $840 | $935 | $466 | $546 | $588 | $655 |
| 1-0-2 | $790 | $930 | $1,000 | $1,115 | $553 | $651 | $700 | $781 |
| 2-0-2 | $1,000 | $1,180 | $1,270 | $1,415 | $700 | $826 | $889 | $991 |
| 3-0-2 | $2,530 | $2,980 | $3,215 | $3,575 | $1,771 | $2,086 | $2,251 | $2,503 |
| 4-0-2 | $6,100 | $7,180 | $7,750 | $8,615 | $4,270 | $5,026 | $5,425 | $6,031 |
| 5-0-2 | $25,650 | $30,180 | $32,590 | $36,215 | $17,955 | $21,126 | $22,813 | $25,351 |
| 0-1-2 | $835 | $980 | $1,055 | $1,175 | $585 | $686 | $739 | $823 |
| 0-2-2 | $1,025 | $1,205 | $1,300 | $1,445 | $718 | $844 | $910 | $1,012 |
| 0-3-2 | $2,725 | $3,205 | $3,460 | $3,845 | $1,908 | $2,244 | $2,422 | $2,692 |
| 0-4-2 | $9,525 | $11,205 | $12,100 | $13,445 | $6,668 | $7,844 | $8,470 | $9,412 |
| 0-5-2 | $53,725 | $63,205 | $68,260 | $75,845 | $37,608 | $44,244 | $47,782 | $53,092 |
Update history
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| “ | While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play. — Update notes |
” |
- "Should no longer break when selling any of the first 5 placed"
| “ | Echosense Network hasn’t felt like it is doing all that it could, so we have increased the maximum number of stacks to raise the ceiling of use here as it is meant to be slow ramping with a high space & cost investment to build heavily into. — Update notes |
” |
Overall cost reduced by $125 (due to cost changes for previous tiers)
Echosense: maximum stack count increased ― 5 → 10
- Note: This means the maximum range buff has increased from +30% to +60%
Trident: projectile lifespan increased ― 0.5s → 1s
Description changed ― "Increases range for all Echosense Mermonkeys. Stacks up to 5 times." → "Increases range for all Echosense Mermonkeys. Stacks up to 10 times."
Overall cost reduced by $100 (due to cost changes for previous tiers)
Echosense Network now works with Mermonkeys converted by Total Transformation
- 5-0-2
Echosense Network: Range bonus should no longer be lower than intended when placing the Mermonkey on water (bug fix)
| “ | Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. — Update notes |
” |
Range bonus when placed in water increased ― +25% → +35%
| “ | Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths. |
” |
Upgrade cost reduced ― $380 → $280
Overall cost reduced by $200 (due to cost changes for previous tiers)
Range bonus per stack increased ― +6% → +10%
- Note: Maximum range bonus increased from +60% to +100%
- 0-3-2, 0-4-2, 0-5-2
Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
| “ | Echosense's previous change was quite an overbuff and many players felt this invalidated the water placement bonuses so we are lowering this again but not all the way back. — Update notes |
” |
Range bonus per stack reduced ― +10% → +7.5%
- Note: Maximum range bonus decreased from +100% to +75%
| “ | Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line. — Update notes |
” |
Overall cost increased by $25 (due to cost changes for previous tiers)
Splash: Radius reduced ― 6 units → 3 units
- Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
- Also affects all crosspaths up to 2-2-2.
- 0-3-2, 0-4-2, 0-5-2
Trident: Turn rate increased ― 143°/s → 169°/s
Gallery
Screenshots
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Artwork and icons
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Portrait
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Icon
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Insta Monkey icon
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Buff icon
Navigation
| Mermonkey in Bloons TD 6 | ||||||
|---|---|---|---|---|---|---|
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| Stats |