Large Calibre (BTD6)

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Revision as of 07:20, 3 September 2025 by 73.140.254.7 (talk) (moved #Strategy to be above #Update history, to match other Sniper Monkey (BTD6) articles)
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Large Calibre
Portrait of Large Calibre
Icon of Large Calibre
Shots can pop through 7 layers of Bloon.
Tower Sniper Monkey — Path 1 — Tier 2
XP cost 800
Cash cost $1,105 — Easy
$1,300 — Medium
$1,405 — Hard
$1,560 — Impoppable

Large Calibre is the Sniper Monkey's path 1 tier 2 upgrade in Bloons TD 6. It increases the damage of the Sniper Monkey's bullets from 4 to 7.

With the Shrapnel Shot crosspath, the shrapnels gain +1 damage for a total of 3. With Bouncing Bullet and its subsequent upgrades, the bounce distance is increased from 40 to 80.

Stats

For a complete list of Sniper Monkey stats, see Stats:Sniper Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range20 units
Footprint radius6 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.59s
Offset (X, Y, Z)
-1.77, 17.09, 11
TargetingDepends on targeting option
Targeting range∞ units
Filters
  • Cannot target Camo
Projectile
Pierce1
Damage7
Damage typeNormal
Lifespan0.1s
Radius0 units
Filters
  • Cannot hit Camo
  • Can only hit the target

2-1-0

Attack
Offset (X, Y, Z)
-1.77, 17.09, 11
-1.65, 17.52, 11
Filters
  • Can now target Camo
Projectile
Damage to Camo+2
Filters
  • Can now hit Camo

2-2-0

Attack
Shrapnel
Count5
Angle45°
Pierce2
Damage3
Damage to Camo+2
Damage typeNormal
Speed160 units/s
Lifespan0.2s
Radius0.2 units

2-0-1

Attack
Cooldown1.59s → 1.113s

2-0-2

Attack
Cooldown1.113s → 0.7791s

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
2-0-0 $1,700 $2,000 $2,165 $2,400 $1,190 $1,400 $1,516 $1,680
2-1-0 $1,910 $2,250 $2,435 $2,700 $1,337 $1,575 $1,705 $1,890
2-2-0 $2,290 $2,700 $2,920 $3,240 $1,603 $1,890 $2,044 $2,268
2-3-0 $4,075 $4,800 $5,190 $5,760 $2,853 $3,360 $3,633 $4,032
2-4-0 $10,535 $12,400 $13,400 $14,880 $7,375 $8,680 $9,380 $10,416
2-5-0 $20,735 $24,400 $26,360 $29,280 $14,515 $17,080 $18,452 $20,496
2-0-1 $2,080 $2,450 $2,650 $2,940 $1,456 $1,715 $1,855 $2,058
2-0-2 $2,460 $2,900 $3,135 $3,480 $1,722 $2,030 $2,195 $2,436
2-0-3 $4,755 $5,600 $6,050 $6,720 $3,329 $3,920 $4,235 $4,704
2-0-4 $8,240 $9,700 $10,480 $11,640 $5,768 $6,790 $7,336 $8,148
2-0-5 $20,905 $24,600 $26,570 $29,520 $14,634 $17,220 $18,599 $20,664

Strategy

Large Calibre is not recommended for standalone use, as it performs less single-target damage than two Full Metal Jackets (which are cheaper) and its ability to one-shot up to Zebras is not useful due to most early-game rounds having other Bloons. Therefore, it is only recommended as a crosspath for Tier 3+ Sniper Monkeys.

Large Calibre is the superior crosspath for all bottom-path Sniper Monkeys against Boss Bloons (except Phayze) and when they cannot be placed so that they consistently shoot Bloons facing head-on and allow shrapnel to shine. However, when they can be placed in that way (on spots like Infernal's right island and Muddy Puddles's bottom-center portion), Large Calibre is the inferior crosspath outside of Bosses. For middle-path Snipers, Large Calibre is not recommended, as it prevents them from receiving Geraldo's Sharpening Stone and they favor the bottom crosspath's greater attack speed and synergy with buffs.

Update history

For a complete list of Sniper Monkey changes, see Update history:Sniper Monkey (BTD6).
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2-2-0, 2-3-0, 2-4-0, 2-5-0
  • Buff Shrapnel: Damage increased ― 1 → 2
This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff
— Update notes
  • Buff Fire rate increased ― 2s → 1.59s
To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade
— Update notes
2-2-0, 2-3-0, 2-4-0, 2-5-0
  • Buff Now changes the damage type of shrapnel to Normal
Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. Elite Defender falls off a lot after midgame & really lacks any true cross pathing choice, so it has had some MOAB damage added to the base attack with the amount improved from crosspathing.
— Update notes
2-3-0
  • Neutral Large Calibre now increases bounce distance ― 40 → 50
    • Note: Does not apply to higher tiers due to a bug
2-0-5
  • Buff Large Calibre now increases Elite Defender's damage to MOAB-class by 1
    • Deals +4 damage to MOAB-class overall (due to changes to Full Metal Jacket and Elite Defender's base stats)
Sniper is feeling really good, but Elite Defender gaining further increased MOAB Damage locked behind the 205 crosspath feels unnecessary now given how much current crosspath balance has started leaning towards favoring 205 anyway.
— Update notes
2-0-5
  • Nerf Large Calibre no longer increases Elite Defender's damage to MOAB-class by 1
    • Neutral Overall damage to MOAB-class for this crosspath is unchanged (due to changes to Full Metal Jacket and Elite Defender's stats)
Sniper Monkey has some very powerful upgrades but also many poor stepping stones. We felt this tower needed a big price shuffle all around, pushing down the cost of many underwhelming upgrades but returning this back into stronger upgrades.
— Update notes
  • Buff Upgrade cost reduced ― $1,500 → $1,300
Lower tier Shrapnel crosspathing balance doesn’t feel great currently, so the damage crosspath benefits at T1 & T2 are improving.
— Update notes
2-2-0, 2-3-0, 2-4-0, 2-5-0
  • Buff Shrapnel: Damage increased ― 2 → 3
… and more on that now, the improved bounce distance crosspathing hasn’t ever been as useful as we hoped, so this benefit is being greatly improved.
— Update notes
2-4-0, 2-5-0
  • Buff Bounce distance increased ― 40 → 80
    • Note: The intended bounce distance for this crosspath was 50, but it remained at 40 due to a bug
2-3-0
  • Buff Bounce distance increased ― 50 → 80
For more Sniper Monkey images, see Gallery:Sniper Monkey.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic عيار كبير
من الممكن أن تنفجر الطلقات عبر 7 طبقات من البالونات.
Danish Høj kaliber
Skud kan springe 7 bloons-lag!
German Großkaliber
Schüsse können 7 Bloonschichten durchdringen!
Spanish Calibre grande
Sus disparos pueden explotar 7 capas de bloons.
Spanish (LA) Calibre grande
Sus disparos pueden explotar 7 capas de bloons.
Finnish Suuri kaliiberi
Ammukset voivat poksauttaa 7 kerrosta blooneista.
French Gros calibre
Les tirs peuvent transpercer 7 couches de Bloon.
Italian Grande calibro
I colpi possono provocare lo scoppio di 7 strati di bloon.
Japanese 大口径
ブルーンの4層分を貫通できる射撃!
Korean 큰 구경
공격 시 풍선 7겹을 뚫고 터트립니다.
Dutch Groot kaliber
Schoten kunnen door 7 lagen Bloon knallen.
Norwegian Stort kaliber
Skuddene kan poppes gjennom 7 lag bloons!
Polish Wielki kaliber
Strzały mogą przekłuwać 7 warstw blonów.
Portuguese (Brazil) Alto Calibre
Disparos podem estourar 7 camadas de Bloons.
Russian Большой калибр
Выстрел может пробить 7 слоёв шаров.
Swedish Stor kaliber
Skotten smäller igenom 7 Bloonlager.
Thai ลำกล้องปืนกว้างขึ้น
กระสุนเจาะลูกโป่งได้ 7 ชั้น
Turkish Büyük Kalibre
Atışlar Bloon’ların 7 katmanını patlatabilir.
Chinese (simplified) 大口径
炮弹可穿透7层气球。
Chinese (traditional) 大口徑
射擊可擊破7層氣球。
This list was last updated for: version