Update history:Mermonkey (BTD6)

This is a list of changes to the Mermonkey in Bloons TD 6 post-release.

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While we’re not jumping into any full on balance changes, there’s a few corrections that we wanted to make for type-fixes and other intended play.
— Update notes
Tiers Changes
3-X-X Abyss Dweller and further upgrades
  •   Tentacle attack: Damage type changed ― Sharp → Shatter
4-X-X Abyssal Warrior
  •   Ink: No longer slows MOAB-Class Bloons more than regular Bloons (bug fix)
  •   Ink: Intended MOAB slow increased ― 10% → 28%
5-X-X Lord of the Abyss
  •   Ink: Can now slow MOAB-Class Bloons (bug fix)
  •   Ink platforms no longer prevent certain water-based buffs from applying (bug fix)
  •   Tentacle attack: Cooldown reduced ― 2s → 1.5s
X-3-X Riptide Champion
  •   Sub-projectiles can now freeze Bloons in addition to the main projectile
X-4-X Arctic Knight
  •   Ice Jet: Projectile lifespan is now capped at 15 seconds
X-4-X Arctic Knight
X-5-X Popseidon
  •   Ice Jet: Projectile damage type changed ― Shatter → Plasma
X-5-X Popseidon
  •   Ice Jet: Projectile lifespan is now capped at 20 seconds
X-X-2 Echosense Network
  • "Should no longer break when selling any of the first 5 placed"
X-X-4 Symphonic Resonance
X-X-5 The Final Harmonic
  • "Weapon model glitch with crosspathing resolved"
  •   Can now detonate damage over time effects on Dreadbloon (bug fix)
Tiers Changes
X-1-X Sharper Prongs
  •   Description changed ― "Tridents can pop more Bloons." → "Can pop more Bloons with each attack."
X-2-X Tidal Chill
  •   Description changed ― "Icey tridents are larger and can freeze Bloons." → "Icy tridents are larger and can freeze Bloons."
X-X-2 Echosense Network
  •   Description changed ― "Increases range for all Echosense Mermonkeys. Stacks up to 5 times." → "Increases range for all Echosense Mermonkeys. Stacks up to 10 times."
We were cautious with initial low tier Mermonkey upgrades, but as nothing seriously unexpected came up we’ve reduced the base cost and improved the projectile lifespan which should help with issues on some higher tier upgrades.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $600 → $475
0-0-0 base tower
1-X-X Trident Efficiency
X-1-X Sharper Prongs
X-2-X Tidal Chill
X-X-1 Echosense Precision and further upgrades
  •   Trident: projectile lifespan increased ― 0.5s → 1s
2-X-X Trident Swiftness and further upgrades
  •   Trident: projectile lifespan increased ― 0.3333s → 0.6667s
3-X-X Abyss Dweller
  •   Trident: damage increased ― 2 → 4
  •   Pierce buff increased ― +5% → +10%
  •   Pierce buff correctly stacks with other pierce buffs (bug fix)
As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. As the main Trident’s damage falls behind and has caused annoying layer skipping for some more observant players the damage of this attack is increasing at T3 & T4. The % pierce buff is being improved at all levels since this has settled without causing too much of a stir, and finally Lord of The Abyss’s price is being greatly reduced as a heavily pierce built design it requires some single-target assistance to perform well.
— Update notes
Tiers Changes
3-1-0 Abyss Dweller + Sharper Prongs and further upgrades
  •   Sharper Prongs now increases pierce of tentacles by 35%
4-X-X Abyssal Warrior
  •   Pierce buff increased ― +15% → +20%
4-X-X Abyssal Warrior
5-X-X Lord of the Abyss
  •   Trident: damage increased ― 4 → 8
5-X-X Lord of the Abyss
  •   Upgrade cost reduced ― $29,000 → $23,000
  •   Pierce buff increased ― +30% → +40%
  •   Now has the same slowing effect as Abyssal Warrior instead of being weaker (bug fix)
1-2-0 Tidal Chill + Trident Efficiency
  •   No longer has more range than a 2-2-0 Mermonkey (bug fix)
X-3-X Riptide Champion
  •   Upgrade cost reduced ― $2,800 → $2,300
  •   Pierce increased ― 8 → 12
X-4-X Arctic Knight
  •   Pierce increased ― 14 → 15
  •   Ability damage increased ― 15 → 20
X-4-X Arctic Knight
X-5-X Popseidon
  •   Trident: damage type changed ― Plasma → Frigid
    • Note: Projectile will be destroyed when hitting White properties
  •   Ability: damage type changed ― Plasma → Frigid
    • Note: Projectile will be destroyed when hitting White properties
  •   Ability: projectiles now carry over 1 round
X-5-X Popseidon
  •   Central trident: pierce increased ― 16 → 18
  •   Side trident: pierce increased ― 16 → 18
  •   Central split trident: pierce decreased ― 24 → 18
  •   Side split trident: pierce increased ― 16 → 18
  •   Projectile arc reduced ― 60° → 45°
    • Note: 0-5-2 crosspath projectile arc remains the same
X-X-2 Echosense Network and further upgrades
  •   Echosense: maximum stack count increased ― 5 → 10
    • Note: This means the maximum range buff has increased from +30% to +60%
X-X-3 Alluring Melody
  •   Upgrade cost reduced ― $2,800 → $2,000
  •   Allure: pierce increased ― 2 → 3
    • Note: Pierce of Symphonic Resonance and above remains the same
0-1-3 Alluring Melody + Sharper Prongs and further upgrades
  •   Sharper Prongs now increases pierce of allure by +1
X-X-4 Symphonic Resonance
  •   Upgrade cost increased ― $4,600 → $7,600
X-X-4 Symphonic Resonance
X-X-5 The Final Harmonic
  •   Totem: can now be redeployed by Support Chinook
  •   Totem: should save location correctly on moving platforms (bug fix)
X-X-5 The Final Harmonic
  • Trance: effects now update according to attack speed changes (bug fix)
While we were happy with Arctic Knight’s Ice Jet being a high pierce MOAB layer removal that could with other tower combinations be upgraded to a more effective full-clear, there is not currently enough varied ways of quickly dealing with White Bloon layers, so for a long cooldown based ability this heavy a weakness is too much for now. Bottom path Mermonkey is proving to be very high uptime for the strong support it provides, while still exceptional this is only seeing a light nerf for now.
— Update notes
Tiers Changes
X-4-X Arctic Knight
  •   Ice Jet: Projectile lifespan reduced ― 15s → 10s (undocumented)
X-4-X Arctic Knight
X-5-X Popseidon
  •   Ice Jet: Projectiles pass through White or Zebra Bloons if they can't damage them, instead of destroying the projectile
2-4-0 Arctic Knight + Trident Swiftness
2-5-0 Popseidon + Trident Swiftness
  •   Now reduces the lifespan of Ice Jet projectiles by 33% (undocumented)
    • Note: This means the maximum travel distance of Ice Jet projectiles is now the same as without the crosspath, since this crosspath increases their projectile speed by 50%
X-5-X Popseidon
  •   Ice Jet: Projectile lifespan reduced ― 20s → 15s (undocumented)
X-X-3 Alluring Melody
X-X-4 Symphonic Resonance
  •   Trance: Cooldown increased ― 3s → 4s
    • Note: Does not apply to The Final Harmonic
X-X-4 Symphonic Resonance
  •   Trance: Effect no longer triggers on MOAB-Class Bloons if there are no small Bloons in range (bug)
Tiers Changes
X-X-4 Symphonic Resonance
  •   Trance: Can again target MOAB-Class Bloons with no small Bloons present (bug fix)
Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path. Symphonic Resonance is powerful, but Alluring Melody is inconsistent for a Bloon-only stall, so pierce here is also being matched up to the same as T4.
— Update notes
Tiers Changes
4-X-X Abyssal Warrior
5-X-X Lord of the Abyss
  •   Ink: Should no longer slow Lead Bloons without the correct damage type (bug fix)
X-3-X Riptide Champion
X-4-X Arctic Knight
  •   Trident: Pierce increased ― 12 → 18
    • Note: Popseidon unaffected
  •   Split projectile: Pierce increased ― 12 → 18
    • Note: Popseidon unaffected
X-X-3 Alluring Melody
  •   Trance: Pierce increased ― 3 → 4
    • Note: Stacks with Sharper Prongs (0-1-3) crosspath ― 4 → 5. Symphonic Resonance unaffected
X-X-4 Symphonic Resonance
X-X-5 The Final Harmonic
  •   Totems should no longer be considered overclock targets (bug fix)
Abyss Dweller is far too inconsistent before it gains the T4 ink attack, so a lot of price is being shifted up out of this update.
— Update notes
Tiers Changes
3-X-X Abyss Dweller
  •   Upgrade cost reduced ― $2,100 → $1,300
4-X-X Abyssal Warrior
  •   Upgrade cost increased ― $3,600 → $4,200
4-X-X Abyssal Warrior
5-X-X Lord of the Abyss
  •   Trident attack no longer ignores Lead Bloons if they have been buffed to damage them (bug fix)
X-3-X Riptide Champion and further upgrades
  •   Trident: Freeze duration increased ― 0.3s → 0.8s
  •   Split trident: Freeze duration increased ― 0.3s → 0.8s
X-4-X Arctic Knight
X-5-X Popseidon
  •   Trident: Now passes through White Bloon properties unless it can damage them
X-5-X Popseidon
  •   Ability wave: Damage type changed ― ShatterFrigid
    • Note: Can damage Lead but not Purple or White
  •   Ability wave: Damage increased ― 9 → 70
0-5-1 Popseidon + Echosense Precision
  •   Lateral Trident: Arc increased ― 45° → 60°
    • Note: 0-5-2 unchanged at 60°
X-X-3 Alluring Melody
  •   Trance: Now decamos affected bloons
    • Note: Does not affect Symphonic Resonance, which already does this
0-1-3 Alluring Melody + Sharper Prongs and further upgrades
  •   Trance: Pierce increased ― 5 → 6
X-X-4 Symphonic Resonance
  •   Trance: No longer targets BFBs
    • Note: Does not affect xx5
X-X-5 The Final Harmonic
  •   Trance: No longer has tighter orbit radius ― 20 → 30
Mermonkey’s low tiers also have early game trouble and are seeing a price shift to improve this. Riptide Champion’s damage type is being made consistent with the rest of the path to grant Mermonkey earlier Lead popping, and the rest of the path is also seeing a damage increase. For fun Echosense Network will now be able to apply to Alchemist Transformed Mermonkeys, and Alluring Melody’s DoT Detonation mechanic can now apply to any targets that are already tranced although the damage cap per detonation has been reduced to compensate for this.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $475 → $375
1-X-X Trident Efficiency
  •   Upgrade cost reduced ― $250 → $150
2-X-X Trident Swiftness
  •   Upgrade cost reduced ― $300 → $250
3-X-X Abyss Dweller
  •   Upgrade cost increased ― $1,300 → $1,600
3-X-X Abyss Dweller
X-3-X Riptide Champion
X-X-3 Alluring Melody
  •   Resolved a build order issue that could override higher tier Mermonkey buffs (bug fix)
5-X-X Lord of the Abyss
  •   Water platform: No longer extends beyond the Mermonkey's radius ― 33 → 28 (bug fix)
5-0-2 Lord of the Abyss + Echosense Network
  •   Echosense Network: Range bonus should no longer be lower than intended when placing the Mermonkey on water (bug fix)
X-1-X Sharper Prongs
  •   Upgrade cost reduced ― $300 → $200
X-2-X Tidal Chill
  •   Upgrade cost reduced ― $400 → $300
  •   Freeze effect should now be applied after applying damage (bug fix)
X-3-X Riptide Champion
  •   Damage type changed ― EnergyFrigid
  •   Description changed ― Mermonkey draws energy from the sea. Tridents grow in size and power as they travel, and crash with devastating force. → Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
X-4-X Arctic Knight
  •   Main and split projectiles: Damage increased ― 6 → 8
  •   Main and split projectiles: Bonus damage to MOAB-Class Bloons increased ― +6 → +8
  •   Main and split projectiles: Bonus damage to frozen Bloons increased ― +3 → +4 (undocumented)
  •   Description changed ― Tridents can pop Lead Bloons and grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point. → Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
X-5-X Popseidon
  •   Main and split projectiles: Damage increased ― 12 → 15
  •   Main and split projectiles: Bonus damage to MOAB-Class Bloons increased ― +12 → +15
  •   Main and split projectiles: Bonus damage to frozen Bloons increased ― +6 → +7.5 (undocumented)
X-X-2 Echosense Network and further upgrades
  •   Echosense Network now works with Mermonkeys converted by Total Transformation
X-X-3 Alluring Melody
  •   Trance: Damage over time detonation damage limit reduced ― 200 → 50
X-X-3 Alluring Melody
X-X-4 Symphonic Resonance
  •   Trance: Damage over time detonation can now trigger again on already tranced Bloons
    • Note: X-X-5 unchanged.
X-X-4 Symphonic Resonance
  •   Trance: Damage over time detonation damage limit reduced ― 500 → 125
    • Note: X-X-5 unchanged.
Tiers Changes
X-X-5 The Final Harmonic
  •   DoT detonation works correctly when crosspathed (bug fix)
Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
— Update notes
Tiers Changes
3-X-X Abyss Dweller and further upgrades
  •   Tentacle: Now begins with 0.5s initial cooldown
5-X-X Lord of the Abyss
  •   Water around the tower should be correctly removed when the tower is moved using Support Chinook's Redeployment ability (bug fix)
5-1-0 Lord of the Abyss + Sharper Prongs and further upgrades
  •   Trident: Pierce increase ― 9 → 10
    • Note: Does not affect splash (6)
0-1-X Sharper Prongs
1-1-0 Trident Efficiency + Sharper Prongs
2-1-0 Trident Swiftness + Sharper Prongs
3-1-0 Abyss Dweller + Sharper Prongs
4-1-0 Abyssal Warrior + Sharper Prongs
  •   Trident: Pierce increase ― 2 → 3
    • Note: Does not affect splash (6)
    • X-3-X Riptide Champion unchanged (18)
X-0-4 Symphonic Resonance and further upgrades
  •   Trance: Pierce increased ― 4 → 8
X-1-4 Symphonic Resonance + Sharper Prongs and further upgrades
  •   Trance: Pierce increased ― 6 → 10
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers, and some light ability improvements to make it feel more rewarding.
— Update notes
Tiers Changes
All tiers
  •   Range bonus when placed in water increased ― +25% → +35%
X-3-X Riptide Champion
  •   Upgrade cost reduced ― $2,300 → $1,900
X-3-X Riptide Champion and further upgrades
  •   Trident: Pierce increased ― 18 → 25
X-4-X Arctic Knight
  •   Ability: Projectiles can now bounce from map borders (undocumented)
    • Note: X-5-X could already bounce from borders
2-4-0 Arctic Knight + Trident Swiftness
  •   Ability: Projectile lifespan increased ― 6.6667s → 10s
X-5-X Popseidon
  •   Upgrade cost reduced ― $52,000 → $48,000
  •   Side trident: Pierce increased ― 18 → 25
  •   Ability: Projectiles can now re-hit targets after bouncing from a map border (bug fix)
    • Note: Previously they could only re-hit if bounced from an obstacle
  •   Ability: Permafrost duration increased ― 6s → 8s
  •   Ability: Permafrost now affects up to 10 layers under the initial layer
  •   Ability: Flood Now deals +70 bonus damage to Frozen Bloons
  •   Ability: Flood now applies Freeze and Permafrost to BADs and Boss Bloons (bug)
    • Note: These Bloons won't be stopped for the Freeze but will take the extra damage, their speed is still reduced by Permafrost.
2-5-0 Popseidon + Trident Swiftness
  •   Ability: Projectile lifespan increased ― 10s → 15s
Tiers Changes
X-5-X Popseidon
  •   Ice Jet ability Flood: No longer applies Freeze or Permafrost to BADs and Boss Bloons (bug fix)
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.

This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes

Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $375 → $275
1-X-X Trident Efficiency
1-3-0 Riptide Champion + Trident Efficiency
1-4-0 Arctic Knight + Trident Efficiency
  •   Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
    • Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
2-X-X Trident Swiftness
3-X-X Abyss Dweller
4-X-X Abyssal Warrior
2-3-0 Riptide Champion + Trident Swiftness
2-4-0 Arctic Knight + Trident Swiftness
  •   Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
    • Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
3-0-X Abyss Dweller
  •   Tentacle attack: Pierce reduced ― 24 → 20
3-1-0 Abyss Dweller + Sharper Prongs
3-2-0 Abyss Dweller + Tidal Chill
  •   Tentacle attack: Pierce reduced ― 32.4 → 27
4-0-X Abyssal Warrior
  •   Tentacle attack: Pierce reduced ― 32 → 30
    • Note: 5-X-X Lord of the Abyss unchanged (80)
4-1-0 Abyssal Warrior + Sharper Prongs
4-2-0 Abyssal Warrior + Tidal Chill
  •   Tentacle attack: Pierce reduced ― 43.2 → 40.5
    • Note: 5-1-0+ Lord of the Abyss unchanged (108)
5-X-X Lord of the Abyss
  •   Tentacle attack: Attack cooldown reduced ― 0.402s → 0.33s (attack speed increased by 21.82%)
X-2-X Tidal Chill
  •   Upgrade cost reduced ― $300 → $225
X-3-X Riptide Champion
  •   Upgrade cost reduced ― $1,900 → $1,100
X-3-X Riptide Champion
X-4-X Arctic Knight
X-5-X Popseidon
  •   Trident: Projectile speed increased ― 100 units/s → 110 units/s
  •   Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
    • Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
2-3-0 Riptide Champion + Trident Swiftness and further upgrades
  •   Trident: Projectile speed increased ― 150 units/s → 165 units/s
  •   Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
    • Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
0-3-1 Riptide Champion + Echosense Precision and further upgrades
  •   Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
X-4-X Arctic Knight
  •   Ice Jet: Projectiles no longer bounce off map edges (bug fix)
    • Note: Popseidon unaffected
X-4-X Arctic Knight
X-5-X Popseidon
  •   Ice Jet: Projectile speed increased ― 200 units/s → 220 units/s (undocumented)
2-4-0 Arctic Knight + Trident Swiftness and further upgrades
  •   Ice Jet: Projectile speed increased ― 300 units/s → 330 units/s (undocumented)
1-5-0 Popseidon + Trident Efficiency
  •   Trident and Side Tridents: Attack cooldown reduced ― 0.51s → 0.48s (attack speed increased by 6.25%)
    • Note: The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
2-5-0 Popseidon + Trident Swiftness
  •   Trident and Side Tridents: Attack cooldown reduced ― 0.402s → 0.33s (attack speed increased by 21.82%)
    • Note: The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
X-X-2 Echosense Network
  •   Upgrade cost reduced ― $380 → $280
  •   Range bonus per stack increased ― +6% → +10%
    • Note: Maximum range bonus increased from +60% to +100%
X-0-3 Alluring Melody
  •   Trance: Pierce increased ― 4 → 5
0-1-3 Alluring Melody + Sharper Prongs
0-2-3 Alluring Melody + Tidal Chill
  •   Trance: Pierce increased ― 6 → 7
X-0-4 Symphonic Resonance and further upgrades
  •   Trance: Pierce increased ― 8 → 10
0-1-4 Symphonic Resonance + Sharper Prongs and further upgrades
  •   Trance: Pierce increased ― 10 → 12
Top path Mermonkey’s pierce scaled up more than intended from applying its own pierce buff to its own already high pierce so this is being reduced but the T5 Lord of the Abyss will now gain a slight base range increase. Riptide Champion as an underappreciated star performed exceptionally well with recent changes which are now being scaled back, and Popseidon which was also performing extremely well will likewise be scaled back. Echosense's previous change was quite an overbuff and many players felt this invalidated the water placement bonuses so we are lowering this again but not all the way back.
— Update notes
Tiers Changes
4-0-X Abyssal Warrior
  •   Tentacle attack: Pierce reduced ― 30 → 25
4-1-0 Abyssal Warrior + Sharper Prongs
4-2-0 Abyssal Warrior + Tidal Chill
  •   Tentacle attack: Pierce reduced ― 40.5 → 33.75
5-0-X Lord of the Abyss
  •   Range increased ― 28 units → 32 units
    • Note: Also affects ink platforms
  •   Tentacle attack: Pierce reduced ― 80 → 50
5-1-0 Lord of the Abyss + Sharper Prongs
5-2-0 Lord of the Abyss + Tidal Chill
  •   Tentacle attack: Pierce reduced ― 108 → 67.5
X-3-X Riptide Champion
  •   Upgrade cost increased ― $1,100 → $1,400
X-3-X Riptide Champion
X-4-X Arctic Knight
  •   Range reduced ― 35 units → 32 units
X-5-X Popseidon
  •   Upgrade cost increased ― $48,000 → $52,000
  •   Range reduced ― 50 → 40
X-X-2 Echosense Network and all crosspaths
  •   Range bonus per stack reduced ― +10% → +7.5%
    • Note: Maximum range bonus decreased from +100% to +75%
X-0-3 Alluring Melody
  •   Trance: Pierce increased ― 5 → 6
0-1-3 Alluring Melody + Sharper Prongs
0-2-3 Alluring Melody + Tidal Chill
  •   Trance: Pierce increased ― 7 → 8
X-0-4 Symphonic Resonance and further upgrades
  •   Trance: Pierce increased ― 10 → 12
0-1-4 Symphonic Resonance + Sharper Prongs and further upgrades
  •   Trance: Pierce increased ― 12 → 14
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost increased ― $275 → $300
0-0-0 base tower
1-0-0 Trident Efficiency and further upgrades
0-1-0 Sharper Prongs
0-2-0 Tidal Chill
0-0-1 Echosense Precision
0-0-2 Echosense Network
  •   Splash: Radius reduced ― 6 units → 3 units
    • Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
    • Also affects all crosspaths up to 2-2-2.
3-X-X Abyss Dweller
  •   Upgrade cost increased ― $1,600 → $1,800
  •   Tentacle: Damage decreased ― 9 → 8
  •   Tentacle: Pierce decreased ― 20 → 15
    • Note: Stacks with the 3-1-0 Sharper Prongs crosspath ― 27 → 20.25
3-X-X Abyss Dweller and further upgrades
  •   Tentacle: Now deals +6 damage to Ceramic Bloons
4-X-X Abyssal Warrior
  •   Tentacle: Damage decreased ― 18 → 12
X-3-X Riptide Champion
  •   Upgrade cost increased ― $1,400 → $2,000
X-3-X Riptide Champion
X-4-X Arctic Knight
  •   Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
    • Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
    • Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
X-3-X Riptide Champion and further upgrades
  •   Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
  •   Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
  •   Trident: Projectile speed increased ― 110 units/s → 130 units/s
    • Note: Stacks with 2-X-0 Trident Swiftness crosspath: 165 units/s → 195 units/s
  •   Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
    • Stacks with 2-X-0 Trident Swiftness crosspath: 1.2121s → 1.0256s
    • In all cases projectile distance remains unchanged (200 units)
0-3-1 Riptide Champion + Echosense Precision and further upgrades
  •   Trident: Turn rate increased ― 143°/s → 169°/s
X-4-X Arctic Knight
  •   Ability: Projectile speed increased ― 220 units/s → 260 units/s
    • Stacks with the 2-4-0 Trident Swiftness crosspath ― 330 units/s → 390 units/s
  •   Ability: Projectile lifespan decreased ― 10s → 7.5s
    • Projectile distance reduced ― 2,600 units → 1,950 units
      • With the 2-4-0 Trident Swiftness crosspath ― 3,300 units → 2,925 units
X-5-X Popseidon
  •   Trident: Attack cooldown increased ― 0.6s → 0.75s (attack speed reduced by 20%)
    • Stacks with 1-5-0 Trident Efficiency crosspath ― 0.48s → 0.6s
    • Stacks with 2-5-0 Trident Swiftness crosspath ― 0.33s → 0.4125s
  •   Ability: Projectile speed increased ― 220 units/s → 260 units/s
    • Note: Projectile distance increased ― 3,300 units → 3,900 units
    • Stacks with 2-5-0 Trident Swiftness crosspath ― 330 units/s → 390 units/s
      • In this case the projectile distance is increased ― 4,950 units → 5,850 units
Tiers Changes
3-X-X Abyss Dweller
  •   Tentacle: No longer deals +6 damage to Ceramic Bloons (bug fix)
    • Note: 4-X-X Abyssal Warrior unchanged (+6)
Tiers Changes
X-X-5 The Final Harmonic
  •   Resolved an issue where the Hero buff was not being applied (bug fix)
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