This Paragon has three different attacks, each based on Boomerang Monkey's upgrades:
Main attack: It rapidly throws glaives which seek other targets across the entire map after hitting a Bloon, similar to Glaive Ricochet. This attack applies a damage-over-time effect to the first Bloon it hits.
Orbital Glaives: In the same way as Glaive Lord, three giant glaives spin around the Paragon covering a large area which deals damage to nearby Bloons on contact.
MOAB Press: Inspired by the upgrade of the same name, the Paragon can also launch a special glaive towards MOAB-Class Bloons which stops in place after reaching its target and pushes blimps backwards before exploding, dealing high damage and applying a damage-over-time effect. Functionally, it's more similar to MOAB Domination.
Glaive Dominus gains an Activated Ability called Overcharge, granting a significant attack speed boost that reduces over time, resembling Turbo Charge. This Paragon also applies a buff to all Primary towers on screen including other Paragons, increasing their attack speed by about 11.11%.
This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: GIF of Dominus throwing a glaive at blimp and non-blimp targets
Glaive Dominus's main attack is throwable glaives that ricochet across anywhere on screen, dealing more damage to Bosses, but cannot re-target the same Bloon (unlike Glaive Lord, which can after a brief amount of travel time), with the seeking always targeting Close. The initial MOAB-class target receives a DoT (damage-over-time) that visually applies a shredding effect, the same as that from Glaive Lord, damaging any Bloon type every 1 second for 15.1 seconds. The glaive has a projectile speed of 297.5 units per second, lasts up to 2 seconds, and has 15 radius.
At Degree 1:
The glaive does 25 damage and +50 bonus Boss damage, has 60 pierce (90 with Extra Bounce), and the attack has a cooldown of 0.04 seconds.
The damage-over-time effect does 750 damage per tick.
The orbital glaives is a 50-radius aura that attacks quickly once Bloons enter its range. It has very high pierce and does more damage to Ceramic, MOAB-class, and Bosses.
At Degree 1:
The orbital glaives attacks every 0.1s and does 42 damage, +20 Ceramic damage, +20 MOAB-class damage, +150 Boss damage, and has 200 pierce (230 with Extra Bounce).
Glaive Dominus throws a light-orange glaive at a MOAB-class Bloon, damaging and applying pushback to them, stopping suddenly before creating an explosion that burns Bloons. The glaive only targets MOAB-class Bloons, dealing damage and applies 1 unit of pushback (1.3 with Hard Press) which is reduced by 50% to BFBs and by 75% to ZOMGs and DDTs, and can rehit every 0.1 seconds. Its explosion damages all Bloon types and does extra damage to Bosses, with 50 radius, plus a DoT that damages every 1 second for 4 seconds to any Bloon type and visually applies a burning effect. The attack has 100 range and ignores obstacles, while the glaive has high pierce and 15 radius.
At Degree 1:
The glaive does 1 damage and +19 bonus MOAB-class damage, and has 300 pierce, and the attack has a cooldown of 3 seconds.
The explosion does 2,500 damage, does +4,000 Boss damage, and has 20 pierce.
The damage-over-time effect does 500 damage per tick.
This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Image of any Primary Paragon receiving a buff outside of Dominus's own range (or use a GIF to show multiple Primary Paragons)
All other Primary Monkeys, including Paragons but not itself, gain 11.11% attack speed, more specifically a 0.9x attack cooldown multiplier.
This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Add a image of Glaive Dominus while the buff is active showing the icon with amount of stacks
This activated ability increases the attack speed of all Glaive Dominus attacks for 30s. Upon activation it will grant itself 10 stacks of an "Overcharge" buff, shown by the ability's icon while the tower is selected. Each stack applies a 0.9× attack cooldown multiplier and the Paragon will lose one stack every 3 seconds, reducing the bonus from a maximum of +187% until completely disappearing after 30 seconds. This ability has a cooldown of 45 seconds at Degree 1 and can be reactivated if it still has charges remaining.
The following table shows the attack speed buff according to the number of Overcharge stacks:
This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Needs more strategy after v53.0 added ocharge
As Glaive Dominus is among the cheapest Paragons and is mainly used against elite Tier 3 or 4 Bosses. Compared to the other Primary Paragons, it is the second most expensive, but makes up for its knockback and decent damage, and lack of map dependance. It's suitable for maps that can cover a lot of range. Overcharge provides a significant burst of DPS and knockback.
Due to its relatively low damage but high knockback, this Paragon in Freeplay setups is mainly used for its knockback. If used for main DPS, it may be useful to cycle the targeting priorities to apply DoT to multiple Bloons at once.
Its main specialty is its effectiveness against Boss Bloons that spawn children bloons, such as Dreadbloon and Lych. It is not particularly weak against certain Bosses, since it has innate camo detection for all its attacks, but avoid using Overcharge against Lych. Blastapopoulos is one of its least effective matchups, since this Boss can lower uptime of its Overcharge.
Maximizing degrees assists consistency of its knockback, surpassing the 20-degree thresholds for further Boss damage, and improving uptime of Overcharge. Its degrees are typically maximized by tier counts alone and only just enough cash slider for Degree 40, but for full ability uptime at least Degree 51 is needed (though timing is still necessary due to the inability to re-activate while it has charges). If wanting to maximize pops, have its Tier 5's (or two of three if wanting the Paragon at the middle) and Turbo Charges near the front of the map. For cheapest T2 and T3 crosspaths for the most tiers, use 0-2-2 and 3-0-2, the cheapest Tier 4 for the most tiers is 4-0-2 M.O.A.R Glaives, and for the most expensive use 2-4-0 Turbo Charges.
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[W]e’re tweaked up some of the numbers on Boomerang Paragon’s damage to even out some parts of it that were not contributing effectively[sic] — Update notes
When the Dart & Boomerang paragons were first introduced the more expensive T5 upgrades were not taken into account for balance as much as the raw paragon upgrade cost, in addition to this we have for a long time taken a no-MK approach to general game balance, however paragons have proven that they should follow the opposite of this ideal and be balanced around a max MK assumed approach, due to MK balance the Dart Paragon gains an incredible degree bonus, so we would like to counterbalance some of that advantage in the base Boomerang design by reducing the price greatly. — Update notes
We wanted to include a take on the Boomerang paragon’s range buff improving so much to apply to other primaries along with the buff synergy in the last update, but time didn’t quite allow for it. — Update notes
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Boomerang Paragon grants 0.9× rate to other primary towers including paragons
This part has to be included along with the Lych Soul rework with Paragons which is finally making it in this update after necessary delays. As Boomerang Paragon’s knockback hits so many times so quickly, we need to make it more reasonable when applied to targets that aren’t immediately destroyed. — Update notes
Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway. — Update notes
Paragon Boss damage multiplier each 20 degrees increased ― 20% → 25%
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A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction. — Update notes
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Resolved a bug that was benefitting different paragons boss damage by differing amounts
Note: Net nerf for most paragons
Resolved an issue preventing other Paragon damage bonuses (like Ceramic/Camo) from scaling well with degrees
Building any Paragon in a real game now will now unlock that Paragon’s upgrade for use in sandbox
Paragon cost reduced ― $350,000 → $275,000
Cost per power reduced ― $25 → $11.685/$13.75/$14.85/$16.5
Range reduced ― 75 → 60
Main attack: Damage to Boss Bloons reduced ― +60 → +50
Press: Final explosion damage to Boss Bloons reduced ― +5,000 → +4,000
Press: Base cooldown increased ― 2.5s → 3s
Orbitals: damage to Boss Bloons reduced ― +160 → +150
Orbitals: radius reduced ― 60 → 50
Has less Boss damage, especially on Elite and at higher Degrees
Boomerang Paragon is being rebalanced around a higher price point, and as a part of this change is gaining its own ability Overcharge. Upon activation this immediately grants itself multiple stacks of Overcharge buff which each increase the tower’s attack speed but these stacks rapidly deplete over time one by one until expired. — Update notes