Merchantman (BTD6)

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The editor who added this notice elaborates: Verify Co-op interaction; is it only the owner, or is it to do with shared money?
Merchantman
Portrait of Merchantman
Icon of Merchantman Generates cash each round automatically, and deals more damage when over 10,000 saved cash.
Tower Path Tier
Monkey Buccaneer 3 3
XP cost 3,100
Cash cost $2,040 — Easy
$2,400 — Medium
$2,590 — Hard
$2,880 — Impoppable

Merchantman is the Monkey Buccaneer's path 3 tier 3 upgrade in Bloons TD 6. It generates $200 at the end of each round automatically ($220 with Trade Agreements Trade Agreements). It gains +10% cash production per Central Market (up to +100%). Additionally, its base damage is increased by ×2 if the player's cash is at least $10,000; in Co-op, only the owner's cash determines the damage buff of the Merchantman.

If buffed by Trade Empire, it gains +$10 cash production per Merchantman (stacking up to 20 times in total), +1 damage, +1 Ceramic damage, and +1 MOAB damage to all attacks. If there are Favored Trades on screen, Trade Empire will prioritize buffs to these towers first, which have stronger cash production.

Stats

For a complete list of Monkey Buccaneer stats, see Stats:Monkey Buccaneer (BTD6).
This data was last updated for: version 55.1
Tower
Display range71 units
Footprint radius8 units
Cash per round$200
Targeting options
  • First
  • Last
  • Close
  • Strong
  • Camo Prioritization
Attack
Copies of this attack2
Cooldown1s
Offset (X, Y, Z)
11, 0, 8.87 (main)
-11, 0, 8.77 (alt)
TargetingDepends on targeting option
Targeting range71 units
Projectile
Pierce6
Damage1
Damage typeSharp
Speed250 units/s
Lifespan0.6s
Radius4 units
Cash-based buff ($10,000+)
Damage modifier×2

1-0-3

Attack
Cooldown1s → 0.75s

2-0-3

Attack
Projectile
Count2

0-1-3

Grape attack
Copies of this attack2
Cooldown1.3s
Offset (X, Y, Z)
11, 0, 8.87 (main)
-11, 0, 8.77 (alt)
TargetingDepends on targeting option
Targeting range71 units
Projectile
Count5
Angle90°
Pierce2
Damage1
Damage typeSharp
Speed250 units/s
Lifespan0.5s
Radius2 units

0-2-3

Grape attack
Projectile
Damage typeSharpFire
Damage over time
Damage2
Damage typeFire
Duration3.1s
Interval1.5s
Layers

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-3 $2,845 $3,350 $3,615 $4,020 $2,106 $2,479 $2,676 $2,975
1-0-3 $3,080 $3,625 $3,910 $4,350 $2,280 $2,683 $2,894 $3,219
2-0-3 $3,440 $4,050 $4,370 $4,860 $2,546 $2,997 $3,234 $3,597
0-1-3 $3,310 $3,900 $4,210 $4,680 $2,450 $2,886 $3,116 $3,464
0-2-3 $3,735 $4,400 $4,750 $5,280 $2,764 $3,256 $3,515 $3,908

Strategy

This section was last updated for: version 55.2

Merchantman offers automatic cash generation that is hassle-free but fairly efficient at both defense and income. It stands out particularly as part of a Trade Empire army when there's enough water for up to 20 Merchantmen. Compared to Favored Trades, Merchantmen synergize better with Trade Agreements Trade Agreements and can be fully discounted by Monkey Commerce, making them overall more efficient at raw income and better to begin for maximizing Trade Empire. Trade Empire becomes worth it after 16 Merchantmen, and 10 Central Markets (purchased while upgrading the Merchantmen to Favored Trades) are recommended for maximizing income after 20 Merchantmen have been purchased.

Crosspaths with Grape Shot and Hot Shot can be added if extra DPS and/or lead-popping are required. However, it's preferable not to crosspath Merchantman if its only purpose is income. The Faster Shooting and Double Shot crosspaths are inferior compared to the higher-pierce grapes.

Outside of snowballing income, the cash-based damage boost is pretty bad for the cost and shouldn't be used unless defensively using it in a Trade Empire strategy. For a similar cost, other options that are more buffable, such as Cannon Ship, are preferred.

Update history

For a complete list of Monkey Buccaneer changes, see Update history:Monkey Buccaneer (BTD6).
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  • Buff Now increases projectile speed of all attacks by 25%
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce.
— Update notes
  • Buff Camo Prioritization filter added
  • Buff Long Range increases pierce of darts (including aircraft darts) and grapes by +1
1-0-3, 2-0-3, 0-1-3, 0-2-3
  • Buff Long Range increases pierce of darts (including aircraft darts) and grapes by +1
  • Buff Overall cost reduced by $30 (due to cost changes for previous tiers)
Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks.
— Update notes
  • Buff Main attack: Pierce increased ― 5 → 6
  • Nerf Upgrade cost increased ― $2,300 → $2,400
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
0-1-3, 0-2-3
  • Buff Grape attack: Pierce increased ― 1 → 2 (bug fix)
Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat
— Update notes
  • Buff Now gains a ×2 damage modifier when the player has over $10,000 cash
  • Description changed:
Before After
Generates cash each round automatically. Generates cash each round automatically, and deals more damage when over 10,000 saved cash.
For more Monkey Buccaneer images, see Gallery:Monkey Buccaneer.

Screenshots

Assets

In other languages

Language Name / Description Notes
Arabic تاجر
إنتاج النقد كل جولة تلقائيًا.
Danish Handelsskib
Genererer automatisk penge hver runde.
German Handelsschiff
Generiert automatisch jede Runde Geld.
Spanish Buque mercante
Genera dinero en cada ronda de forma automática.
Spanish (LA) Buque mercante
Genera dinero en cada ronda de forma automática.
Finnish Kauppias
Generoi käteistä joka kierroksella automaattisesti.
French Navire de commerce
Génère de l'argent à chaque manche, automatiquement.
Italian Mercantile
Genera automaticamente contante in ogni round.
Japanese 商人
各ラウンドで自動的にキャッシュを作り出す。
Korean 상인
라운드마다 자동으로 캐시를 생산합니다.
Dutch Koopvaardijschip
Genereert elke ronde automatisch geld.
Norwegian Handelsmann
Genererer penger hver runde automatisk.
Polish Kupiec
Automatycznie generuje gotówkę w każdej rundzie.
Portuguese (Brazil) Navio Mercante
Gera dinheiro automaticamente a cada rodada.
Russian Торговое судно
Автоматически генерирует деньги каждый раунд.
Swedish Handelsfartyg
Alstrar pengar varje runda automatiskt.
Thai คนค้าขาย
สร้างเงินสดในแต่ละรอบโดยอัตโนมัติ
Turkish Tüccar
Her turda otomatik olarak nakit oluşturur.
Chinese (simplified) 商船
每回合自动生成现金。
Chinese (traditional) 商船
每回合自動生成現金。
This list was last updated for: version 43.1