Ascended Shadow: Difference between revisions

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Sticky bomb: no pierce on init target, fixed to 1
 
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It has three direct attacks that all deal extra damage to [[Camo Bloon (BTD6)|Camo Bloon]]s and [[Boss Bloon]]s. Additionally, all of its projectiles have a chance to inflict [[blowback]] on contact (with 15% chance between 100–150 units) and benefit from {{BTD6 mk|Diversion Tactics}}.
It has three direct attacks that all deal extra damage to [[Camo Bloon (BTD6)|Camo Bloon]]s and [[Boss Bloon]]s. Additionally, all of its projectiles have a chance to inflict [[blowback]] on contact (with 15% chance between 100–150 units) and benefit from {{BTD6 mk|Diversion Tactics}}.
*'''Shurikens''': Its rapidly throws eight seeking shurikens at a time. In addition to extra Camo and Boss damage, it does extra damage to [[stun]]ned Bloons, and Bloons that have sticky bombs attached to it (including sticky bombs from other Ninja Monkeys). With {{BTD6 mk|Deadly Tranquility}}, it throws nine shurikens at a time.
*'''Shurikens''': It rapidly throws eight seeking shurikens at a time. In addition to extra Camo and Boss damage, it does extra damage to [[stun]]ned Bloons, and Bloons that have sticky bombs attached to it (including sticky bombs from other Ninja Monkeys). With {{BTD6 mk|Deadly Tranquility}}, it throws nine shurikens at a time.
*'''Flash Bombs''': Independently, it throws five bombs at a time that explode on contact and release three seeking mini-shurikens each. The explosions stun two layers of regular Bloons for 3 seconds, [[MOAB-Class Bloon]]s for 1 second. {{BTD6 mk|Deadly Tranquility}} makes it throw six bombs and each bomb releases four mini-shurikens.
*'''Flash Bombs''': Independently, it throws five bombs at a time that explode on contact and release three seeking mini-shurikens each. The explosions stun two layers of regular Bloons for 3 seconds, [[MOAB-Class Bloon]]s for 1 second. {{BTD6 mk|Deadly Tranquility}} makes it throw six bombs and each bomb releases four mini-shurikens.
*'''Sticky Bomb''': It throws enchanted cards that attach to MOAB-Class Bloons, which explode after just under 3 seconds. The explosion deals massive damage to the target and creates a large blast radius that deals additional damage to everything around it. This attack has infinite range, ignores anything except the target, and always targets [[Targeting option|strong]].
*'''Sticky Bomb''': It throws enchanted cards that attach to MOAB-Class Bloons, which explode after just under 3 seconds. The explosion deals massive damage to the target and creates a large blast radius that deals additional damage to everything around it. This attack has infinite range, ignores anything except the target, and always targets [[Targeting option|Strong]].


Additionally, it provides passive benefits:
Additionally, it provides passive benefits:
*'''Global camo detection''': All towers (including Paragons) on-screen gain Camo detection. Like Radar Scanner, this can be blocked by [[Phayze]]'s Radar Jam.
*'''Global Camo detection''': All towers (including Paragons) on-screen gain [[Camo detection]]. Like [[Radar Scanner (BTD6)|Radar Scanner]], this can be blocked by [[Phayze]]'s Radar Jam, unless they are a Paragon.
*'''Grand Saboteur''': Slows all Bloons except [[BAD (BTD6)|BAD]]s and Boss Bloons by 50% and reduces the [[Bloon health|health]] of all MOAB-Class Bloon layers (including BADs but not Boss Bloons) by 25%.
*'''Grand Saboteur''': Slows all Bloons except [[BAD (BTD6)|BAD]]s and Boss Bloons by 50% and reduces the [[Bloon health|health]] of all MOAB-Class Bloon layers (including BADs but not Boss Bloons) by 25%.
*'''Ninja buffs''': It grants a passive +10 range buff to all Ninjas on screen and grants +1 [[Shinobi Tactics (BTD6)|Shinobi]] stack to all Ninjas in range.
*'''Ninja buffs''': It grants a passive +10 [[range]] buff to all Ninjas on screen and grants +1 [[Shinobi Tactics (BTD6)|Shinobi]] stack to all Ninjas in range.


==Mechanics==
==Mechanics==
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===Main attack===
===Main attack===
{{screenshot needed|GIF of Ashadow throwing nine shurikens at one target}}
{{screenshot needed|GIF of Ashadow throwing nine shurikens at one target}}
Ascended Shadow has 70 range, and its main attack resembles the [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], throwing eight (nine with {{BTD6 mk|Deadly Tranquility}}) large seeking shurikens that have 72° spread and a random angle offset of 5° to either side. These projectiles deal extra damage to Camo, Bosses, stunned, and Bloons with any attached sticky bomb, and inflict blowback onto Bloons with 15% chance (17.5% with {{BTD6 mk|Diversion Tactics}}) between 100–150 units, but have low pierce. While seeking, it rotates infinitely quickly, homes at any distance, and lasts much longer. Each shuriken has 6 radius and moves at 300 units per second.
Ascended Shadow has 70 [[range]], and its main attack resembles the [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], throwing eight large seeking shurikens that have 72° spread and a random angle offset of 5° to either side. These projectiles deal extra damage to [[Camo Bloon|Camo]], [[Boss Bloon|Boss]], and [[Stun|stunned]] Bloons, along with Bloons with any attached sticky bomb, and inflict [[blowback]] onto Bloons with 15% chance between 100–150 units, but have low [[pierce]]. While seeking, it rotates infinitely quickly, homes at any distance, and lasts much longer. Each shuriken has 6 radius and moves at 300 units per second.


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===Flash bombs and mini-shurikens===
===Flash bombs and mini-shurikens===
{{screenshot needed|GIF of Ashadow throwing Flash Bombs, or just a still image of just the flash bombs}}
{{screenshot needed|GIF of Ashadow throwing Flash Bombs, or just a still image of just the flash bombs}}
Independent from its main shurikens, Ascended Shadow throws five (six with {{BTD6 mk|Deadly Tranquility}}) non-seeking flash bombs in a 60° spread with no random angle offset. The bombs explode in a 40 radius, stunning Bloons through 2 layers for 3 seconds and [[MOAB-Class Bloon]]s for 1 second. After exploding, each bomb releases three (four with {{BTD6 mk|Deadly Tranquility}}) miniature blue shurikens in a 360° spread. The mini-shurikens seek at Bloons with similar mechanics to the Ascended Shadow's main shurikens, though the hitboxes of mini-shurikens are actually twice as big despite its visuals. All of these attacks deal extra damage to Camo and Bosses and inflict blowback onto Bloons with 15% chance (17.5% with {{BTD6 mk|Diversion Tactics}}) between 100–150 units.
Independent from its main shurikens, Ascended Shadow throws five non-seeking flash bombs in a 60° spread with no random angle offset. The bombs explode in a 40 radius, stunning Bloons through 2 layers for 3 seconds and [[MOAB-Class Bloon]]s for 1 second. After exploding, each bomb releases three miniature blue shurikens in a 360° spread. The mini-shurikens seek at Bloons with similar mechanics to the Ascended Shadow's main shurikens, though the hitboxes of mini-shurikens are actually twice as big despite its visuals. All of these attacks deal extra damage to Camo and Bosses and inflict blowback onto Bloons with 15% chance between 100–150 units.


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===Sticky bomb===
===Sticky bomb===
{{screenshot needed|GIF of Ashadow throwing a sticky bomb and detonating (try letting it throw far to show the sticky bomb attaching, and then allow the shurikens to hit the target; also try a max-health r100 FBAD in Challenge Editor for the demo)}}
{{screenshot needed|GIF of Ashadow throwing a sticky bomb and detonating (try letting it throw far to show the sticky bomb attaching, and then allow the shurikens to hit the target; also try a max-health r100 FBAD in Challenge Editor for the demo)}}
Ascended Shadow throws enchanted cards onto MOAB-class Bloons, functioning like [[Master Bomber (BTD6)|Master Bomber]]'s sticky bombs. This type of sticky bomb always targets Strong, can only hit the target, and once attached it automatically detonates after 2.95 seconds, dealing very high damage to the main target and create an explosion that hits nearby Bloons. It does especially high damage to Camos and Bosses, but the attack has a very slow cooldown. The explosion inflicts blowback onto Bloons with 15% chance (17.5% with {{BTD6 mk|Diversion Tactics}}) between 100–150 units.
Ascended Shadow throws enchanted cards onto MOAB-Class Bloons, functioning like [[Master Bomber (BTD6)|Master Bomber]]'s sticky bombs. This type of sticky bomb always targets Strong, can only hit the target, and once attached it automatically detonates after 2.95 seconds, dealing very high damage to the main target and create an explosion that hits nearby Bloons. It does especially high damage to Camo and Boss Bloons, but the attack has a very slow cooldown. The explosion inflicts blowback onto Bloons with 15% chance between 100–150 units.


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===Passive buffs===
===Passive buffs===
{{research|Ninja global screen other than itself? Shinobi other than itself?}}
Ascended Shadow has three buffs, two of which are exclusive to Ninjas:
Ascended Shadow has three buffs, two of which are exclusive to Ninjas:
*It grants camo detection to all towers on screen, including other Paragons. Affected towers receive a buff with the same icon as [[Radar Scanner (BTD6)|Radar Scanner]]'s buff. Like Radar Scanner, the Ascended Shadow's camo buff can be blocked by [[Phayze]]'s Radar Jam.
*It grants [[Camo detection]] to all towers on screen, including other Paragons. Affected towers receive a buff with the same icon as [[Radar Scanner (BTD6)|Radar Scanner]]'s buff. Like Radar Scanner, the buff can be blocked by [[Phayze]]'s Radar Jam. Paragons who receive Camo detection from it are unaffected by the Radar Jam, allowing them to always hit camo bloons.  
*All Ninja Monkeys on screen other than itself receive +10 range.
*All Ninja Monkeys on screen other than itself receive +10 range.
*All Ninja Monkeys in range other than itself receive one [[Shinobi Tactics (BTD6)|Shinobi Tactics]] equal to the T3's effect.
*All Ninja Monkeys in range other than itself receive one [[Shinobi Tactics (BTD6)|Shinobi Tactics]] equal to the tier 3's effect.
 
===Monkey Knowledge interactions===
*{{BTD6 mk|Lingering Magic}}: Affects all projectiles.
*{{BTD6 mk|Diversion Tactics}}: Affects all projectiles that inflict blowback, increasing their chance from 15% to 17.5%.
*{{BTD6 mk|Deadly Tranquility}}: Affects the main attack and flash bombs. The main attack shoots 9 shurikens at a time instead of 8. The flash bomb attack throws 6 bombs at a time instead of 5, and they launch 4 shurikens when they explode instead of 3.<!-- the mutation works by increasing projectile count by 1 for any attack that emits multiple projectiles at a time, not specifically targeting the main attack for some reason -->


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|54.1|section=y}}
Ascended Shadow has decent damage, but is fairly expensive. Its passive Grand Saboteur effect and buffs to Ninja Monkeys makes it a must-have in [[Freeplay]], but should not be bought too soon so it can avoid stealing pops for future Paragons. Setting on Strong is typically preferred, allowing the Ascended Shadow to focus damage on stronger targets, particularly with its extra damage to targets with sticky bombs.<!--nb: sticky always targets strong for ashadow-->
Ascended Shadow has decent damage, but is fairly expensive. Its passive Grand Saboteur effect and buffs to Ninja Monkeys makes it a must-have in [[Freeplay]], but should not be bought too soon so it can avoid stealing pops for future Paragons. Setting on Strong is typically preferred, focusing its damage on stronger targets, particularly its extra damage to targets with sticky bombs.<!--nb: sticky always targets strong for ashadow-->


Versus Bosses, the majority of its Boss damage is from its sticky bombs. Its best matchup is against [[Phayze]] due to its damage bonus against Camo Bloons. On the other hand, its worst matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]], which destroys its sticky bombs before they can detonate.
Versus Bosses, the majority of its Boss damage is from its sticky bombs. Its best matchup is against [[Phayze]] due to its damage bonus against Camo Bloons. On the other hand, its worst matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]], which destroys its sticky bombs before they can detonate. Since its sticky bombs will ignore anything other than the active Boss, it's not weak to [[Lych]] or [[Dreadbloon (BTD6)|Dreadbloon]].


To maximize degrees from pops, a Ninja-centric defense consisting of all Tier 5 Ninjas and many [[Shinobi Tactics (BTD6)|Shinobi Tactics]] is recommended. For the cheapest T2 and T3 crosspaths for the most tiers, use 2-2-0 and 3-2-0. The cheapest Tier 4 for the most tiers is 4-2-0 [[Bloonjitsu (BTD6)|Bloonjitsu]], and for the most expensive use 2-0-4 [[Sticky Bomb (BTD6)|Sticky Bomb]]s.
To maximize degrees from pops, a Ninja-centric defense consisting of all Tier 5 Ninjas and many [[Shinobi Tactics (BTD6)|Shinobi Tactics]] is recommended. For the cheapest T2 and T3 crosspaths for the most tiers, use 2-2-0 and 3-2-0. The cheapest Tier 4 for the most tiers is 4-2-0 [[Bloonjitsu (BTD6)|Bloonjitsu]], and for the most expensive use 2-0-4 [[Sticky Bomb (BTD6)|Sticky Bomb]]s.