Spiked Balls (BTD6): Difference between revisions

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{{BTD6 upgrade info
{{BTD6 upgrade info
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'''Spiked Balls''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Instead of spike piles, the Spiked Balls dispenses spiked balls that deal 2 damage, +3 Ceramic damage, and +1 Fortified damage, and pop up to 11 bloons. Spiked balls can pop Frozen and Lead Bloons.
'''Spiked Balls''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Instead of spike piles, it dispenses spiked balls that deal 2 damage, +3 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +1 [[Fortified Bloon (BTD6)|Fortified]] damage, and have 11 pierce. Spiked balls can pop Frozen and [[Lead Bloon (BTD6)|Lead]] Bloons.<!--uhh, where to supersede the crosspathing interactions despite it having basic interactions? some people wanna know all the crosspathing interactions in spite of this, and spalls needs this due to being a tanking upgrade-->


==Stats==
==Stats==
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Spike Factory|1|3}}
{{BTD6 cost list by upgrade|Spike Factory|1|3}}
==Crosspath interactions==
{| class="wikitable"
|+
|-
! Crosspath !! Effect
|-
|[[Faster Production (BTD6)|Faster Production]] (3-1-0)
|Reduced attack cooldown from 1.75s to 1.4s
|-
|[[Even Faster Production (BTD6)|Even Faster Production]] (3-2-0)
|Reduced attack cooldown from 1.4s to 1.05s
|-
|[[Long Reach (BTD6)|Long Reach]] (3-0-1)
|TBA
|-
|[[Smart Spikes (BTD6)|Smart Spikes]] (3-0-2)
|TBA
|}


==Strategy==
==Strategy==
Spiked Balls is a cost-effective choice for tanking multi-layered bloons and Ceramics. Like most Spike Factories, Spiked Balls is best used near the back to protect exits. Because it constantly produces spike piles that gradually increase the total damage, its stockpiles become much stronger when paired with buffs to damage and pierce. In particular, [[Berserker Brew (BTD6)|Berserker Brew]] and [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buffs don't wear out quickly on Spiked Balls, so each spike pile essentially becomes 4 damage and 13 pierce versus Ceramics and MOAB-class.
{{BTD6 last updated|52.2|section=y}}
 
Spiked Balls is an expensive upgrade that lacks the pierce to justify it in the mid game, and in the late game it is less effective against {{BTD6|Super Ceramic}}s than supports of similar prices (e.g. [[Juggernaut (BTD6)|Juggernaut]], [[Icicles (BTD6)|Icicles]], and [[Bloon Impact (BTD6)|Bloon Impact]]). Spiked Balls is only serviceable as a transition to {{BTD6|Spiked Mines}}, which is the mid game carry instead.
During the mid-game, Spiked Balls is more efficient than lower-tier Spike Factories against bloons with more than one offspring (e.g. [[Rainbow Bloon (BTD6)|Rainbow Bloon]]s), because each spike can skip bloon multiple layers. Spiked Balls is also effective at tanking the insides of a single MOAB, if the stockpile is healthy.
 
For the late-game, Spiked Balls does not fall off much, as [[Super Ceramic Bloon (BTD6)|Super Ceramic Bloon]]s replace normal Ceramics, so Spiked Balls can fully take advantage of its bonus Ceramic damage. It can tank small amounts of Super Ceramics that manage to go through the main defenses.


For crosspathing, each crosspath for Spiked Balls has a use case.<!--considering summarisation of crosspathing of this tower upgrade as a whole--> Spiked Balls isn't too dependent on crosspathing benefits, although crosspathing is helpful.<!--Least Tiers consideration, and also summarising how much benefit that crosspathing does to help this tower upgrade compared to no crosspaths; like for example, Tack Zone has no use in Least Tiers because most of its single-target potential is locked behind a speed crosspath, and there's not much point of it as a solo tower because its cleanup is poor--> Middle crosspath allows spikes to replenish quicker. On the other hand, the bottom crosspath (specifically 3-0-2) allows spikes to be specifically positioned, with the extra benefit of longer-lasting spikes and a faster start-of-round production.
3-2-0 is better on shorter maps and when covering only one lane, while 3-0-2 is more useful for defending multiple or intersecting exits.


==Update history==
==Update history==
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BTD6 300-SpikeFactory.png|Portrait
BTD6 300-SpikeFactory.png|Portrait
BTD6 SpikeFactory SpikedBallsUpgradeIcon.png|Upgrade icon
BTD6 SpikeFactory SpikedBallsUpgradeIcon.png|Upgrade icon
BTD6 300-SpikeFactoryInsta.png|[[Insta-Monkey]] icon
BTD6 300-SpikeFactoryInsta.png|[[Insta Monkey]] icon
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