Dark Champion (BTD6): Difference between revisions
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'''Dark Champion''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It | '''Dark Champion''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It attacks 100% faster, alternate shots between left and right hands, and each shot now lacks projectile deviation by default.<!--trust me about the lack of projdev--> Also, it upgrades the following: | ||
* Damage increased by +1 | * Damage increased by +1 | ||
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** Jump distance is 57 [[Unit|units]] with a limit of 8 jumps, and 0.1s cooldown per bounce. The projectile has 0.6s lifespan, so it only does up to 6 unless given projectile lifespan buffs. | ** Jump distance is 57 [[Unit|units]] with a limit of 8 jumps, and 0.1s cooldown per bounce. The projectile has 0.6s lifespan, so it only does up to 6 unless given projectile lifespan buffs. | ||
* [[Knockback (BTD6)|Knockback]] effect upgraded to stop [[Ceramic Bloon (BTD6)|Ceramic]] and [[Lead Bloon (BTD6)|Lead Bloons]] from moving entirely, instead of moving at 10% speed | * [[Knockback (BTD6)|Knockback]] effect upgraded to stop [[Ceramic Bloon (BTD6)|Ceramic]] and [[Lead Bloon (BTD6)|Lead Bloons]] from moving entirely, instead of moving at 10% speed | ||
* Projectile size increased from 4 to 5 | * Projectile size increased from 4 to 5, while not changing projectile size with top-path crosspathing | ||
* Darkshift ability's range increased to infinite, allowing it to move Super Monkey anywhere on the screen | * Darkshift ability's range increased to infinite, allowing it to move Super Monkey anywhere on the screen | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Super Monkey|3|4}} | {{BTD6 cost list by upgrade|Super Monkey|3|4}} | ||
==Strategy== | |||
{{BTD6 last updated|51.2|section=y}} | |||
Dark Champion is an expensive late game tower with enough power to function as a carry when supported with {{BTD6|Overclock}}. Global teleports, knockback, and projectile ricochet help it effectively deal with most rounds, but it has poor single target damage for its cost and needs support to handle the round 100 {{BTD6|BAD}}. | |||
2-0-4 crosspath is much preferred for maximized attack speed, since it already gains a sizeable pierce bonus and cannot synergize with [[Geraldo (BTD6)|Geraldo]]'s [[Sharpening Stone]]. | |||
==Update history== | ==Update history== | ||