Update history:Bloons TD 6/Version 17.1

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Version 17.1
Build №2594
Release dates
SteamWindows20 April 2020[1]
macOS20 April 2020[2]

Version 17.1 is the only minor update to version 17.0 of Bloons TD 6. It consists of bug fixes, minor balance changes, and a new feature for the Jukebox.

Additions

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  • Added skip buttons to the Jukebox on the pause menu

Changes

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Towers

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Tiers Changes
0-4-2 Monkey Pirates + Crow's Nest
0-5-2 Pirate Lord + Crow's Nest
  •   Bomb attack: Can hit Camo Bloons again (bug fix)
Tiers Changes
5-X-X Sky Shredder
  •   Main attack: Can no longer hit Camo Bloons without Camo detection
  •   Can damage visible DDTs again without buffs (bug fix)
Tiers Changes
X-4-X Support Chinook
X-5-X Special Poperations
  •   Redeploy: No longer allows Sniper Monkeys to attack while in transit (bug fix)
  • Redeploy: Can no longer target Dark Knight (or a higher tier) while it is using Darkshift (bug fix)
X-5-X Special Poperations
  •   Marine: Activating the ability when the Heli is about to redeploy a tower no longer causes it to keep spawning Marines in the same place every few seconds (bug fix)
Tiers Changes
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix: No longer removes the regular Phoenix when active
    • Note: This indirectly resolves a bug from 17.0 where the regular Phoenix would permanently disappear after using the ability
  • "Resolved a rare crash upgrading Wizard to x5x"
Tiers Changes
X-X-3 Dark Knight and further upgrades
  • Darkshift: Now has a sound effect
  • Darkshift: Can no longer teleport onto regular water if placed on frozen water (bug fix)
X-X-5 Legend of the Night
  • Passive ability: Now removes the visual effect if the tower is sold while the ability is active (bug fix)
Tiers Changes
5-X-X Primary Expertise
  •   Now applies Primary Mentoring ability cooldown and range buffs (bug fix)
Levels Changes
7+
  •   Blood Sacrifice: Can no longer target towers used as a   Door Gunner (bug fix)
  • No longer attempts to activate Darkshift and causes the game to crash (bug fix)
Subject Changes
  Door Gunner
  •   Engineer Monkeys now place Sentries directly below the Heli when used as Door Gunners
    • Note: This indirectly fixes a bug where Engineer Monkeys would place Sentries near their original position
  • "Resolved a bug with turning off MK with an active door gunner"

Maps

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Subject Changes
Alpine Run
  • Default music changed ― "Winter Nights" → "Sunshine Serenade" (undocumented)
Candy Falls
  • Default music changed ― "Sunset Samba" → "Winter Nights" (undocumented)
  • Visual effects now render above the bridges (bug fix)
Cornfield
  • Default music changed ― "Tribes & Tribulations" → "Fiesta Flamenco" (undocumented)
Cubism
  • Default music changed ― "Tropical Carnival" → "Sunshine Serenade" (undocumented)
Frozen Over
  • The cracked ice texture that appears after freeing the Cave Monkey no longer overlays visual effects (bug fix)
Logs
  • Default music changed ― "Sunset Samba" → "Jazz Theme" (undocumented)
Spillway
  • Removables no longer display white squares instead of sparks when removed (bug fix)
Underground
  • Default music changed ― "Tribes & Tribulations" → "Sunshine Serenade" (undocumented)
Workshop
  • Restarting while the Reverse Motor is running no longer causes it to remain permanently active (bug fix)

Miscellaneous

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  • The temple texture on the main menu no longer displays as all white (bug fix)
  • Saving no longer causes a memory leak (bug fix)
  • Restarting and pressing the back button on Android at the same time no longer causes the game to crash (bug fix)
  • Starting a game during a Collection Event, then ending it after the event ends, no longer causes the game to crash (bug fix)
  • "Resolved a specific case crash during the tutorial" (bug fix)
  • "Resolved an issue causing autostart to sometimes not work in co-op" (bug fix)
  • "Resolved an issue that could randomly cause multiple towers to sell at the same time" (bug fix)
  • "Resolved an issue preventing recently recovered Mana Shield from saving" (bug fix)
  • "Resolved an issue preventing many specific achievements" (bug fix)

Notes

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  • This update changed how the background music is assigned to each map internally. Prior to this update, it was part of each map's Map object, which contains all map data loaded on the fly (paths, models, removables, etc). Starting in this update, it is part of each map's MapDetails object, which contains all map data loaded during game startup (text, difficulty, default co-op division, etc). The background music of some maps seemingly changed because the developers assigned different music when adding them to the MapDetails assets, though whether these changes were intended or not is unclear.

References

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