Ultra-Juggernaut (BTD6): Difference between revisions

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m Does the lede need to be so in-depth about how the projectiles split when the Mechanics section is right below it?
 
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'''Ultra-Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It hurls ultra-juggernauts that deal more [[damage]] (2 to 5), [[Fortified damage]] (+2 to +5), [[Ceramic damage]] (+3 to +8), [[Lead damage]] (+20), and [[pierce]] (60 to 210). Once hitting a wall, losing 50% of its pierce, or reaching the end of its pierce or lifespan, the ultra-juggernaut [[projectile]] splits into 6 juggernaut balls around 360° (60° per juggernaut). The juggernauts each have equal statistics to the normal [[Juggernaut (BTD6)|Juggernaut]], but with 50 pierce and no [[knockback]].
'''Ultra-Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It hurls ultra-juggernauts that deal more [[damage]] (2 to 5), [[Fortified damage]] (+2 to +5), [[Ceramic damage]] (+3 to +8), [[Lead damage]] (+20), and [[pierce]] (60 to 210). Once hitting a wall, losing 50% of its pierce, or reaching the end of its pierce or lifespan, the ultra-juggernaut [[projectile]] splits into 6 juggernaut balls around 360° (60° per juggernaut). The juggernauts each have equal statistics to the normal [[Juggernaut (BTD6)|Juggernaut]], but with 50 pierce and no [[knockback]].


All its projectiles also deal +2 damage to [[MOAB-Class Bloon]]s with {{BTD6 mk|Force vs Force}} Monkey Knowledge.
All its projectiles also deal +2 damage to [[MOAB-Class Bloon]]s with the {{BTD6 mk|Force vs Force}} Monkey Knowledge.


== Mechanics ==
== Mechanics ==
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== Strategy ==
== Strategy ==
{{BTD6 last updated|49.2|section=y}}Ultra-Juggernaut is an excellent option for maps with many of obstacles, such as [[Cornfield]], [[Hedge]], and [[Encrypted]], being able to rival other Tier 5s at a much cheaper price. Its high Ceramic damage allows it to destroy hordes of [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and lower tier [[MOAB-Class Bloon]]s on these maps. On open maps, such as [[Cubism]], [[Monkey Meadow]], and [[Haunted]], it is very weak due to its balls not bouncing frequently, and falls off completely starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloon|Super Ceramics]]. Ultra-Juggernaut is also an excellent option for [[Race Event]]s, due to its high pierce that allows for large round sends. Its best crosspath is 5-2-0, as Camo detection can easily be obtained with [[Radar Scanner (BTD6)|Radar Scanner]] or de-camo options like [[Submerge and Support (BTD6)|Submerge and Support]], and the 5-0-2's extra range and projectile lifespan are rarely necessary.<!--there's ct banner time attack if camo options are rare, but this fact can be implied...-->
{{BTD6 last updated|52.2|section=y}}
Ultra-Juggernaut is an excellent option on maps with many obstacles, such as [[Cornfield]], [[Hedge]], and [[Encrypted]], easily destroying hordes of [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and lower tier [[MOAB-Class Bloon]]s on these maps and being able to rival other Tier 5s at a much cheaper price. Conversely, it is much weaker on open maps where its projectiles cannot bounce. Ultra-Juggernaut is also powerful for [[Race Event]]s, due to its high pierce that allows for large round sends.
 
5-2-0 maximizes DPS, while 5-0-2's benefits are rarely necessary and [[Camo detection]] can be easily bought elsewhere.


==Update history==
==Update history==