Riptide Champion: Difference between revisions

m i think including crosspaths in these is redundant when the lower tier upgrades already include it
 
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{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Riptide Champion
| id = Riptide Champion
 
| name = Riptide Champion
|name         =Riptide Champion
| icon = BTD6 Mermonkey 030UpgradeIcon.png
|icon         =BTD6 Mermonkey 030UpgradeIcon.png
| image = BTD6 030-Mermonkey.png
|image       =BTD6 030-Mermonkey.png
| description = Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
|description =Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
| description C =  
|description C=
| tower = Mermonkey
 
| path = 2
|tower=Mermonkey
| tier = 3
|path= 2
| cost = 2000
|tier= 3
| cost C =  
 
| xp = 2500
|cost =2300
|cost C=
|xp   =2500
}}
}}
'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like [[Tidal Chill]], Riptide Champion freezes Bloons that are damaged, but for longer.
'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It replaces its original trident [[attack]] with a new trident attack that fires every 1.5 seconds instead of every 1.2 seconds (20% slower than before) and has 32 units of [[range]] instead of 28 units. Its tridents move slower and don't create splashes, but they now grow in size and [[damage]] as they travel, and they spawn two wavelet projectiles laterally at the end of their lifespans or upon colliding with a wall (they do not spawn by running out of pierce).
 
Each trident has 18 pierce and can pop [[Lead Bloon (BTD6)|Lead]], but can no longer pop [[Purple Bloon (BTD6)|Purples]] or Whites ([[damage type]] changed from shatter to frigid), projectiles ignore [[White Bloon (BTD6)|White Bloons]], deal 50% more base damage to Frozen, and have twice as slow projectile speed (100 instead of 200) but twice lifespan (2 seconds instead of 1). Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 18 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits.
 
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second worh 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel.


==Mechanics==
At base, both the tridents and the wavelets have 25 [[pierce]], deal 4 [[damage type|Frigid-type]] [[damage]] and +2 damage to frozen Bloons, and [[freeze]] all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s). They pass through [[White Bloon (BTD6)|White Bloon]]s and [[Zebra Bloon (BTD6)|Zebra Bloon]]s (but not [[Purple Bloon (BTD6)|Purple Bloon]]s) instead of colliding with them unless [[buff]]ed to be able to deal damage to them. Per second of travel time, the tridents gain 50% more damage (capped at 3× damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).<section end="lede"/>
===Trident===
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 18 pierce, 4 damage, +2 damage to frozen Bloons, and 2s projectile lifespan.


With 2-3-0, projectiles are 50% faster and last shorter, but scale damage and projectile size at 75% rate.
[[Crosspath]]ing with [[Trident Efficiency]] and [[Trident Swiftness]] modifies the trident attack's [[attack speed]], projectile speed, and projectile lifespan by the same ratio as the previous tier, but Trident Swiftness also increases the tridents' growth rate to 75% damage and 15% radius per second to compensate for their reduced lifespan. Crosspathing with [[Echosense Precision]] gives its trident projectiles a slower rotation rate to compensate for their slower travel speed and does not allow its wavelets to seek Bloons.


== Stats ==
== Stats ==
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}}
{{BTD6 last updated|50.0|section=y}}
{{Outdated|big Riptide nerfs}}
Riptide Champion has a fair amount of freezing potential and damage against any non-Purple and non-White Bloon, but has competition with more reliable mid-game and late-game options.
{{BTD6 last updated|52.2|section=y}}
Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks.


Crosspaths are usually better with [[Echosense Precision]] to let the homing scale its damage more reliably, with [[Echosense Network]] also improving range. However, the [[Trident Swiftness]]'s maximized attack speed and projectile speed is preferable if Riptide Champion must deal with denser groups and cannot use the homing scaling.
The third-path crosspath is preferred to let the homing scale its damage more reliably, with [[Echosense Network]] potentially giving it massive range. However, the first-path crosspath's speed bonuses are used if Riptide Champion must deal with denser groups and cannot use the homing effectively.


==Update history==
==Update history==
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{{main gallery|Mermonkey}}
{{main gallery|Mermonkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|section=y}}


===Assets===
===Assets===
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BTD6 030-MermonkeyInsta.png|[[Insta Monkey]] icon
BTD6 030-MermonkeyInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==In other languages==
{{BTD6 last updated|55.2|section=y}}
{{langlist
|key=Riptide Champion
|label=Name
|collapsed=
|ar  =بطل ضد التيار
|da  =Tidevandets mester
|de  =Strömungs-Champion
|es  =Campeón de las aguas revueltas
|es-la=Campeón de marea
|fi  =Ristiaallokon mestari
|fr  =Champion des courants
|it  =Campione delle correnti
|ja  =離岸流チャンピオン
|ko  =해류의 제왕
|nl  =Kampioen van de getijden
|no  =Tverrstrøm-mester
|pl  =Mistrz odpływu
|pt-br=Campeão da Contracorrente
|ru  =Приливной чемпион
|sv  =Ripströmmästare
|th  =ริปไทด์แชมเปี้ยน
|tr  =Ters Akıntı Şampiyonu
|zh-cn=激流冠军
|zh-tw=激流鬥士
}}
{{langlist
|key=Riptide Champion Description
|label=Description
|collapsed=
|ar  =يستمد الميرمانكي طاقته من البحر. يمكن للرماح ثلاثية الشعب فرقعة البالونات المصنوعة من الرصاص، والنمو في القوة في أثناء سفرها، والتحطم بقوة مدمرة.
|da  =Havaber henter energi fra havet. Treforker kan springe bly-bloons, vokser i kraft efter affyring, og styrter ned med ødelæggende kraft.
|de  =Meeraffen beziehen ihre Energie vom Meer. Die Dreizacke können Bleibloons platzen lassen, werden unterwegs größer und stärker und schlagen vernichtend ein.
|es  =El siremono obtiene energía del mar. Los tridentes pueden hacer explotar bloons emplomados, aumentar su poder mientras viajan y golpear con una fuerza devastadora.
|es-la=El tritomono extrae energía del mar. Los tridentes revientan bloons emplomados, aumentan de tamaño y potencia mientras avanzan y chocan con fuerza devastadora.
|fi  =Merenapina vetää energiaa merestä. Atraimet voivat poksauttaa lyijyblooneja, tehostuvat liikkuessaan ja iskevät tuhoavalla voimalla.
|fr  =Le siringe tire son énergie de la mer. Les tridents peuvent faire éclater des Bloons en plomb, gagnent en taille et en puissance au fur et à mesure qu'ils se déplacent et s'écrasent de façon dévastatrice.
|it  =Le sirenscimmie traggono energia dal mare. I tridenti possono far scoppiare i bloon di piombo, aumentare di potenza durante il viaggio e schiantarsi con una forza devastante.
|ja  =人魚モンキーが海からエネルギーを取得する。進んでいくと三又槍は鉛ブルーンを割れるようになり、パワーも増え、物凄い威力で破壊する。
|ko  =바다원숭이가 바다로부터 힘을 얻습니다. 납 풍선을 터트릴 수 있게 된 삼지창이 날아가면서 점점 크기가 커지고 위력이 증가해 목표물과 접촉할 때 어마어마한 살상력을 발휘합니다.
|nl  =Zeemeeraap put energie uit de zee. Drietanden kunnen Loden Bloons laten knallen, worden sterker naarmate ze afstand afleggen en landen met verwoestende kracht.
|no  =Havape får energi fra havet. Treforker kan poppe bly-bloons. De vokser seg sterkere mens de reiser, og de krasjer med knusende styrke.
|pl  =Małpka syrenka czerpie energię z morskich głębin. Trójzęby mogą przekłuwać ołowiane blony, a także stają się większe i potężniejsze, po czym spadają na wrogów z niszczycielską siłą.
|pt-br=O Macaquático tira energia do mar. Os tridentes podem estourar Bloons de Chumbo, aumentam de poder conforme viajam e colidem com uma força devastadora.
|ru  =Морбезьяны черпают силу из моря. Трезубцы могут пробивать свинцовые шары, в полете увеличиваются и усиливаются, а потом бьют с ужасающей мощью.
|sv  =Havsapan hämtar energi från havet. Treuddarna kan smälla Blybloons, växer i kraft under sin färd och kraschar med förödande kraft.
|th  =เมอร์มังกี้ยืมพลังจากท้องทะเล ตรีศูรสามารถทำให้บลูนตะกั่วแตก พลังมากขึ้นเมื่อขว้างออกไปและกระทบเป้าหมายด้วยพลังทำลายล้างอันล้นหลาม
|tr  =Deniz Maymunu denizden enerji çeker. Yabalar Kurşun Bloon'ları patlatabilir, yol alırken gücü artar ve yok edici bir güçle çarpar.
|zh-cn=人鱼猴子从海洋中汲取能量。三叉戟可以击破铅气球,在飞行过程中威力会逐渐增大,并以毁灭性的力量撞击地面。
|zh-tw=美人魚猴從海洋中汲取能量。三叉戟可擊破鉛氣球,並在飛行過程中增長力量,最後以毀滅性的力量撞擊敵人。
}}


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