Riptide Champion: Difference between revisions
Pixelentropy (talk | contribs) |
m i think including crosspaths in these is redundant when the lower tier upgrades already include it |
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{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Riptide Champion | | id = Riptide Champion | ||
| name = Riptide Champion | |||
|name | | icon = BTD6 Mermonkey 030UpgradeIcon.png | ||
|icon | | image = BTD6 030-Mermonkey.png | ||
|image | | description = Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force. | ||
|description | | description C = | ||
|description C= | | tower = Mermonkey | ||
| path = 2 | |||
|tower=Mermonkey | | tier = 3 | ||
|path= 2 | | cost = 2000 | ||
|tier= 3 | | cost C = | ||
| xp = 2500 | |||
|cost | |||
|cost C= | |||
|xp | |||
}} | }} | ||
'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It replaces its original trident [[attack]] with a new trident attack that fires every 1.5 seconds instead of every 1.2 seconds (20% slower than before) and has 32 units of [[range]] instead of 28 units. Its tridents move slower and don't create splashes, but they now grow in size and [[damage]] as they travel, and they spawn two wavelet projectiles laterally at the end of their lifespans or upon colliding with a wall (they do not spawn by running out of pierce). | ||
At base, both the tridents and the wavelets have 25 [[pierce]], deal 4 [[damage type|Frigid-type]] [[damage]] and +2 damage to frozen Bloons, and [[freeze]] all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s). They pass through [[White Bloon (BTD6)|White Bloon]]s and [[Zebra Bloon (BTD6)|Zebra Bloon]]s (but not [[Purple Bloon (BTD6)|Purple Bloon]]s) instead of colliding with them unless [[buff]]ed to be able to deal damage to them. Per second of travel time, the tridents gain 50% more damage (capped at 3× damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).<section end="lede"/> | |||
[[Crosspath]]ing with [[Trident Efficiency]] and [[Trident Swiftness]] modifies the trident attack's [[attack speed]], projectile speed, and projectile lifespan by the same ratio as the previous tier, but Trident Swiftness also increases the tridents' growth rate to 75% damage and 15% radius per second to compensate for their reduced lifespan. Crosspathing with [[Echosense Precision]] gives its trident projectiles a slower rotation rate to compensate for their slower travel speed and does not allow its wavelets to seek Bloons. | |||
== Stats == | == Stats == | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}} | ||
{{BTD6 last updated| | {{Outdated|big Riptide nerfs}} | ||
Riptide Champion | {{BTD6 last updated|52.2|section=y}} | ||
Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks. | |||
The third-path crosspath is preferred to let the homing scale its damage more reliably, with [[Echosense Network]] potentially giving it massive range. However, the first-path crosspath's speed bonuses are used if Riptide Champion must deal with denser groups and cannot use the homing effectively. | |||
==Update history== | ==Update history== | ||
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{{main gallery|Mermonkey}} | {{main gallery|Mermonkey}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|section=y}} | ||
===Assets=== | ===Assets=== | ||
| Line 55: | Line 47: | ||
BTD6 030-MermonkeyInsta.png|[[Insta Monkey]] icon | BTD6 030-MermonkeyInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==In other languages== | |||
{{BTD6 last updated|55.2|section=y}} | |||
{{langlist | |||
|key=Riptide Champion | |||
|label=Name | |||
|collapsed= | |||
|ar =بطل ضد التيار | |||
|da =Tidevandets mester | |||
|de =Strömungs-Champion | |||
|es =Campeón de las aguas revueltas | |||
|es-la=Campeón de marea | |||
|fi =Ristiaallokon mestari | |||
|fr =Champion des courants | |||
|it =Campione delle correnti | |||
|ja =離岸流チャンピオン | |||
|ko =해류의 제왕 | |||
|nl =Kampioen van de getijden | |||
|no =Tverrstrøm-mester | |||
|pl =Mistrz odpływu | |||
|pt-br=Campeão da Contracorrente | |||
|ru =Приливной чемпион | |||
|sv =Ripströmmästare | |||
|th =ริปไทด์แชมเปี้ยน | |||
|tr =Ters Akıntı Şampiyonu | |||
|zh-cn=激流冠军 | |||
|zh-tw=激流鬥士 | |||
}} | |||
{{langlist | |||
|key=Riptide Champion Description | |||
|label=Description | |||
|collapsed= | |||
|ar =يستمد الميرمانكي طاقته من البحر. يمكن للرماح ثلاثية الشعب فرقعة البالونات المصنوعة من الرصاص، والنمو في القوة في أثناء سفرها، والتحطم بقوة مدمرة. | |||
|da =Havaber henter energi fra havet. Treforker kan springe bly-bloons, vokser i kraft efter affyring, og styrter ned med ødelæggende kraft. | |||
|de =Meeraffen beziehen ihre Energie vom Meer. Die Dreizacke können Bleibloons platzen lassen, werden unterwegs größer und stärker und schlagen vernichtend ein. | |||
|es =El siremono obtiene energía del mar. Los tridentes pueden hacer explotar bloons emplomados, aumentar su poder mientras viajan y golpear con una fuerza devastadora. | |||
|es-la=El tritomono extrae energía del mar. Los tridentes revientan bloons emplomados, aumentan de tamaño y potencia mientras avanzan y chocan con fuerza devastadora. | |||
|fi =Merenapina vetää energiaa merestä. Atraimet voivat poksauttaa lyijyblooneja, tehostuvat liikkuessaan ja iskevät tuhoavalla voimalla. | |||
|fr =Le siringe tire son énergie de la mer. Les tridents peuvent faire éclater des Bloons en plomb, gagnent en taille et en puissance au fur et à mesure qu'ils se déplacent et s'écrasent de façon dévastatrice. | |||
|it =Le sirenscimmie traggono energia dal mare. I tridenti possono far scoppiare i bloon di piombo, aumentare di potenza durante il viaggio e schiantarsi con una forza devastante. | |||
|ja =人魚モンキーが海からエネルギーを取得する。進んでいくと三又槍は鉛ブルーンを割れるようになり、パワーも増え、物凄い威力で破壊する。 | |||
|ko =바다원숭이가 바다로부터 힘을 얻습니다. 납 풍선을 터트릴 수 있게 된 삼지창이 날아가면서 점점 크기가 커지고 위력이 증가해 목표물과 접촉할 때 어마어마한 살상력을 발휘합니다. | |||
|nl =Zeemeeraap put energie uit de zee. Drietanden kunnen Loden Bloons laten knallen, worden sterker naarmate ze afstand afleggen en landen met verwoestende kracht. | |||
|no =Havape får energi fra havet. Treforker kan poppe bly-bloons. De vokser seg sterkere mens de reiser, og de krasjer med knusende styrke. | |||
|pl =Małpka syrenka czerpie energię z morskich głębin. Trójzęby mogą przekłuwać ołowiane blony, a także stają się większe i potężniejsze, po czym spadają na wrogów z niszczycielską siłą. | |||
|pt-br=O Macaquático tira energia do mar. Os tridentes podem estourar Bloons de Chumbo, aumentam de poder conforme viajam e colidem com uma força devastadora. | |||
|ru =Морбезьяны черпают силу из моря. Трезубцы могут пробивать свинцовые шары, в полете увеличиваются и усиливаются, а потом бьют с ужасающей мощью. | |||
|sv =Havsapan hämtar energi från havet. Treuddarna kan smälla Blybloons, växer i kraft under sin färd och kraschar med förödande kraft. | |||
|th =เมอร์มังกี้ยืมพลังจากท้องทะเล ตรีศูรสามารถทำให้บลูนตะกั่วแตก พลังมากขึ้นเมื่อขว้างออกไปและกระทบเป้าหมายด้วยพลังทำลายล้างอันล้นหลาม | |||
|tr =Deniz Maymunu denizden enerji çeker. Yabalar Kurşun Bloon'ları patlatabilir, yol alırken gücü artar ve yok edici bir güçle çarpar. | |||
|zh-cn=人鱼猴子从海洋中汲取能量。三叉戟可以击破铅气球,在飞行过程中威力会逐渐增大,并以毁灭性的力量撞击地面。 | |||
|zh-tw=美人魚猴從海洋中汲取能量。三叉戟可擊破鉛氣球,並在飛行過程中增長力量,最後以毀滅性的力量撞擊敵人。 | |||
}} | |||
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