Perma-Spike (BTD6): Difference between revisions
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Pair Perma-Spike with [[Stronger Stimulant (BTD6)|Stronger Stimulant]], [[Abyssal Warrior]], and [[Jungle Drums (BTD6)|Jungle Drums]] to improve its capacity, and if the Perma-Spike is surrounded with more than 6 towers, add an extra [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] for full buff uptime. Both crosspaths are about equal, but 1-0-5 is slightly cheaper, very marginally stronger (1.7x damage output instead of 1.667x), and has the option of upgrading into 2-0-5 in Ice-centric strategies. If frozen Bloons are not a concern, then stop at 1-0-5, as AMD covers lead. [[Overclock (BTD6)|Overclock]] is another, more expensive support option that can further boost its capacity. | Pair Perma-Spike with [[Stronger Stimulant (BTD6)|Stronger Stimulant]], [[Abyssal Warrior]], and [[Jungle Drums (BTD6)|Jungle Drums]] to improve its capacity, and if the Perma-Spike is surrounded with more than 6 towers, add an extra [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] for full buff uptime. Both crosspaths are about equal, but 1-0-5 is slightly cheaper, very marginally stronger (1.7x damage output instead of 1.667x), and has the option of upgrading into 2-0-5 in Ice-centric strategies. If frozen Bloons are not a concern, then stop at 1-0-5, as AMD covers lead. [[Overclock (BTD6)|Overclock]] is another, more expensive support option that can further boost its capacity. | ||
At base, Perma-Spike gets an effective 140 | At base, Perma-Spike gets an effective 140 DPS, which goes up to 288 average DPS with a standard buff set and 479 DPS with Overclock included. In a vacuum, this is very low for its price range, competing with cleanup towers like [[The Bloon Solver (BTD6)|The Bloon Solver]] and [[The Biggest One (BTD6)|The Biggest One]], which can reach thousands of DPS on a hyperdense round before applying additional buffs, and therefore Permaspike has to focus on building up its spike pile to effectively handle incoming Bloons. Without stalling, Perma-Spike still benefits from its start-of-round attack speed boost giving it a temporary 4x attack speed increase, and can still easily handle all DDTs and Super Ceramics that head its way provided Bloon density is kept low enough, but will also easily get overrun if a horde of blimps crashes into the pile. | ||
Its real power comes through when stalling is used to stockpile up to 5 minutes of spikes at the end of each round. [[Horned Owl]] and [[MOAB Shove (BTD6)|MOAB Shove]] are very effective stalls, while [[Cryo Cannon (BTD6)|Cryo Cannon]] and [[Maim MOAB (BTD6)|Maim MOAB]] can work as easier alternatives. If the player can get a full 5 minute spike pile, and accounting for the increased attack speed at the start of the round, Perma-Spike can absorb 95,000 RBE with a basic buff setup. Only rounds 92, 94, 96, and 98 have more RBE than this during normal play. | Its real power comes through when stalling is used to stockpile up to 5 minutes of spikes at the end of each round. [[Horned Owl]] and [[MOAB Shove (BTD6)|MOAB Shove]] are very effective stalls, while [[Cryo Cannon (BTD6)|Cryo Cannon]] and [[Maim MOAB (BTD6)|Maim MOAB]] can work as easier alternatives. If the player can get a full 5 minute spike pile, and accounting for the increased attack speed at the start of the round, Perma-Spike can absorb 95,000 RBE with a basic buff setup. Only rounds 92, 94, 96, and 98 have more RBE than this during normal play. | ||