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*To '''add''' a card is to generate a new card in the player's hand. This card only exists for the remainder of the match and does not enter the player's Collection when the match ends. | *To '''add''' a card is to generate a new card in the player's hand. This card only exists for the remainder of the match and does not enter the player's Collection when the match ends. | ||
*To '''play''' a card is to drag it onto the map to activate it. Played cards are visible to both players. | *To '''play''' a card is to drag it onto the map to activate it. Played cards are visible to both players. | ||
*A player's '''graveyard''' is where Monkey and Bloon cards the player controls go when they are destroyed (unless stated otherwise, such as by [[Undead]] Bloons). Some cards' effects use cards in the graveyard, such as [[Bloon Amalgamation]]. The cards in a player's graveyard are not visible to either player, but the number of Bloon and Monkey cards in a player's graveyard are visible to that player only. | *A player's '''[[graveyard]]''' is where Monkey and Bloon cards the player controls go when they are destroyed (unless stated otherwise, such as by [[Undead]] Bloons). Some cards' effects use cards in the graveyard, such as [[Bloon Amalgamation]]. The cards in a player's graveyard are not visible to either player, but the number of Bloon and Monkey cards in a player's graveyard are visible to that player only. | ||
===Keywords=== | ===Keywords=== | ||
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==Card attributes== | ==Card attributes== | ||
Cards have different attributes depending on the type of card. All cards have the following attributes: | Cards have different attributes depending on the type of card. All cards have the following attributes: | ||
*Cost: The resources the player has to spend in order to play the card. This is usually an amount of [[Gold (BCS)|Gold]] ranging from 0 to 20, but some cards cost [[Bloontonium]] instead. | *'''Cost:''' The resources the player has to spend in order to play the card. This is usually an amount of [[Gold (BCS)|Gold]] ranging from 0 to 20, but some cards cost [[Bloontonium]] instead. | ||
*Charges: Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. All cards with multiple charges are cards that cost Gold. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to [[Bloon (BCS)|Bloon]] cards before [[Monkey (BCS)|Monkey]] and [[Power (BCS)|Power]] cards with more than one charge were introduced in version 2.0. | *'''Charges:''' Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. All cards with multiple charges are cards that cost Gold. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to [[Bloon (BCS)|Bloon]] cards before [[Monkey (BCS)|Monkey]] and [[Power (BCS)|Power]] cards with more than one charge were introduced in version 2.0. | ||
*Class: Each type of card has three or four different classes. The class determines what kind of [[token (BCS)|token]]s are required to craft the card. Some cards have effects that depend on class, such as the [[Crippling Sniper]] only applying its effect to Large-class Bloons. | *'''Class:''' Each type of card has three or four different classes. The class determines what kind of [[token (BCS)|token]]s are required to craft the card. Some cards have effects that depend on class, such as the [[Crippling Sniper]] only applying its effect to Large-class Bloons. | ||
*Rarity: Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity. | *'''Rarity:''' Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity. | ||
===Card backs=== | ===Card backs=== | ||
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*All players start with the 40 cards that make up the [[Deck#Quincy Starter|Quincy Starter deck]]. The player also obtains more cards alongside the Gwendolin Starter deck for completing [[The Basics]]. | *All players start with the 40 cards that make up the [[Deck#Quincy Starter|Quincy Starter deck]]. The player also obtains more cards alongside the Gwendolin Starter deck for completing [[The Basics]]. | ||
*The player can spend [[Token (BCS)|Token]]s to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required. | *The player can spend [[Token (BCS)|Token]]s to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required. | ||
*Opening a [[Card Pack]] unlocks up to five cards. The player is guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare per pack. There is a daily Card Pack in the Store that costs [[Monkey Money (BCS)|Monkey Money]] that has no duplicate protection, while other Card Packs have duplicate protection. | *Opening a [[Card Pack]] unlocks up to five cards. The player is guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare per pack. There is a daily Card Pack in the Store that costs [[Monkey Money (BCS)|Monkey Money]] that has no duplicate protection, while other Card Packs have duplicate protection and provide cards introduced from specific game versions. | ||
*[[Daily Reward]]s and [[Ranked]] rewards include random cards of specific rarities. | *[[Daily Reward]]s and [[Ranked]] rewards include random cards of specific rarities. These cards have no duplicate protection. | ||
*Some [[feat]]s and [[gift code]]s reward cards for claiming them. | *Some [[feat]]s and [[gift code]]s reward specific cards for claiming them. | ||
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