Crossbow Master (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) Per planterror and lily regarding deflation use cases. Oh yeah also it's ceramics that are the main culprit for xbm piercecapping due to how layerskipping works on xbm. Btw, new lede seems to make more sense dont you think? |
Qwertyxp2000 (talk | contribs) No edit summary |
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'''Crossbow Master''' is the {{BTD6|Dart Monkey}}'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. The Dart Monkey gains +5 [[pierce]] (total of 8), +20 [[range]] (80 range, ~77.78% increase compared to base tier), +100% attack speed (0.2375s attack cooldown), +2 [[damage]] (total of 8), and the | '''Crossbow Master''' is the {{BTD6|Dart Monkey}}'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. The Dart Monkey gains +5 [[pierce]] (total of 8), +20 [[range]] (80 range, ~77.78% increase compared to base tier), +100% attack speed (0.2375s attack cooldown), +2 [[damage]] (total of 8), and the {{BTD6 dt|Normal}} damage type. Additionally, each crit does 80 damage per shot and occurs every 5th shot. | ||
With Path 1 upgrades, [[Sharp Shots (BTD6)|Sharp Shots]] and [[Razor Sharp Shots (BTD6)|Razor Sharp Shots]] both grant +8 pierce each, the latter granting a total of +16 pierce; they have 16 and 24 pierce, respectively. | With Path 1 upgrades, [[Sharp Shots (BTD6)|Sharp Shots]] and [[Razor Sharp Shots (BTD6)|Razor Sharp Shots]] both grant +8 pierce each, the latter granting a total of +16 pierce; they have 16 and 24 pierce, respectively. | ||
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Crossbow Master is one of the worst Tier 5 towers in general gameplay. It is too expensive to be viable in the mid-game, it pierce caps too often versus Ceramics due to layer-skipping issues (which, without the low frequency crits, two-shot them into masses of Blue Bloons), relies heavily on straight lines, and constantly misses even with optimal placement. It also becomes barely usable starting on Round 81 due to {{BTD6|Super Ceramic}}s' high health. It falls off heavily on most [[Advanced]] maps and a few [[Intermediate]] maps, but remains usable on all [[Beginner]] maps. {{BTD6 mk|Master Double Cross}} is only notable for the bonus Tier 5 for [[Apex Plasma Master]]. | Crossbow Master is one of the worst Tier 5 towers in general gameplay. It is too expensive to be viable in the mid-game, it pierce caps too often versus Ceramics due to layer-skipping issues (which, without the low frequency crits, two-shot them into masses of Blue Bloons), relies heavily on straight lines, and constantly misses even with optimal placement. It also becomes barely usable starting on Round 81 due to {{BTD6|Super Ceramic}}s' high health. It falls off heavily on most [[Advanced]] maps and a few [[Intermediate]] maps, but remains usable on all [[Beginner]] maps. {{BTD6 mk|Master Double Cross}} is only notable for the bonus Tier 5 for [[Apex Plasma Master]]. | ||
Crossbow Master is one of two solo T5 options that work reliably for [[Deflation (BTD6)|Deflation]], requiring {{BTD6 mk|Come On Everybody!}} and {{BTD6 mk|Bonus Monkey!}} to afford a 0-2-5 Crossbow Master. Its superiority over 5-2-0 [[The Blazing Sun]] is on maps that require the high range, such as [[Tricky Tracks]]. | Crossbow Master is one of two solo T5 options<!--520 tbs is 2nd one; this is discussed later--> that work reliably for [[Deflation (BTD6)|Deflation]], requiring {{BTD6 mk|Come On Everybody!}} and {{BTD6 mk|Bonus Monkey!}} to afford a 0-2-5 Crossbow Master. Its superiority over 5-2-0 [[The Blazing Sun]] is on maps that require the high range, such as [[Tricky Tracks]]. | ||
0-2-5's greater single-target damage and reliability plus better receptiveness to flat pierce buffs (e.g. {{BTD6|Primary Training}}) is superior to 2-0-5, which has more potential DPS against groups, but doubles down on its reliance on straight lines. | 0-2-5's greater single-target damage and reliability plus better receptiveness to flat pierce buffs (e.g. {{BTD6|Primary Training}}) is superior to 2-0-5, which has more potential DPS against groups, but doubles down on its reliance on straight lines. | ||