Riptide Champion: Difference between revisions
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{{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}} | {{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}} | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage particularly in groups, and can | Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus within one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks. | ||
The third-path crosspath is preferred to let the homing scale its damage more reliably, with [[Echosense Network]] potentially giving it massive range. However, the first-path crosspath' speed bonuses are used if Riptide Champion must deal with denser groups and cannot use the homing effectively. | The third-path crosspath is preferred to let the homing scale its damage more reliably, with [[Echosense Network]] potentially giving it massive range. However, the first-path crosspath' speed bonuses are used if Riptide Champion must deal with denser groups and cannot use the homing effectively. | ||
Revision as of 11:18, 1 February 2026
| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: Lifespan stuff (like calcing the main damage when max distance) |
| Tower | Mermonkey — Path 2 — Tier 3 | |
|---|---|---|
| XP cost | 2,500 | |
| Cash cost | $935 — Easy $1,100 — Medium $1,190 — Hard $1,320 — Impoppable | |
Riptide Champion is the Mermonkey's path 2 tier 3 upgrade in Bloons TD 6. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like Tidal Chill, Riptide Champion freezes Bloons that are damaged, but for longer.
Each trident has 25 pierce and can pop Lead, but can no longer pop Purples or Whites (damage type changed from Shatter to Frigid), projectiles ignore White Bloons, deal 50% more base damage to Frozen, and have slower projectile speed but more lifespan. Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 25 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits.
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second as it travels (75% per second with 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel.
Mechanics
Trident
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time, and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 1.8181 seconds projectile lifespan. It has a projectile speed of 110.
With Trident Swiftness (2-3-0), projectile speed increases to 165 but lasts 1.1212 seconds, resulting in about the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time.
Stats
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| Buff when in water | ||
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1-3-0
| Attack | ||||
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2-3-0
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0-3-1
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0-3-2
| Echosense Network | ||||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-3-0 | $2,315 | $2,725 | $2,945 | $3,270 | $1,621 | $1,908 | $2,062 | $2,289 |
| 1-3-0 | $2,440 | $2,875 | $3,105 | $3,450 | $1,708 | $2,013 | $2,174 | $2,415 |
| 2-3-0 | $2,650 | $3,125 | $3,375 | $3,750 | $1,855 | $2,188 | $2,363 | $2,625 |
| 0-3-1 | $2,485 | $2,925 | $3,160 | $3,510 | $1,740 | $2,048 | $2,212 | $2,457 |
| 0-3-2 | $2,725 | $3,205 | $3,460 | $3,845 | $1,908 | $2,244 | $2,422 | $2,692 |
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff |
Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus within one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks.
The third-path crosspath is preferred to let the homing scale its damage more reliably, with Echosense Network potentially giving it massive range. However, the first-path crosspath' speed bonuses are used if Riptide Champion must deal with denser groups and cannot use the homing effectively.
Update history
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— Update notes
Sub-projectiles can now freeze Bloons in addition to the main projectile
— Update notes
Upgrade cost reduced ― $2,800 → $2,300
Overall cost reduced by $625 (due to cost changes for previous tiers)
Pierce increased ― 8 → 12
— Update notes
Trident: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
Split projectile: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
— Update notes
Trident: Freeze duration increased ― 0.3s → 0.8s
Split trident: Freeze duration increased ― 0.3s → 0.8s
— Update notes
Overall cost reduced by $300 (due to cost changes for previous tiers)
Resolved a build order issue that could override higher tier Mermonkey buffs (bug fix)
Damage type changed ― Energy → Frigid
- Description changed ― Mermonkey draws energy from the sea. Tridents grow in size and power as they travel, and crash with devastating force. → Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
— Update notes
Upgrade cost reduced ― $2,300 → $1,900
Trident: Pierce increased ― 18 → 25
Range bonus when placed in water increased ― +25% → +35%
— Update notes
Upgrade cost reduced ― $1,900 → $1,100
Overall cost reduced by $975 (due to cost changes for previous tiers)
Trident: Projectile speed increased ― 100 units/s → 110 units/s
Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
- 1-3-0
Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
- Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
- 2-3-0
Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
- Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Trident: Projectile speed increased ― 150 units/s → 165 units/s
Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
- 0-3-1, 0-3-2
Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
— Update notes
Upgrade cost increased ― $1,100 → $1,400
Range reduced ― 35 units → 32 units
— Update notes
Upgrade cost increased ― $1,400 → $2,000
Overall cost increased by $625 (due to cost changes for previous tiers)
Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
Trident: Projectile speed increased ― 110 units/s → 130 units/s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
Overall projectile distance remains unchanged (200 units) for all crosspaths
Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
- Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
- 0-3-1, 0-3-2
Trident: Turn rate increased ― 143°/s → 169°/s
Gallery
Screenshots
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Assets
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Portrait
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Icon
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Insta Monkey icon
In other languages
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: Add the upgrade names and upgrade descriptions |
Navigation
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