Apex Plasma Master: Difference between revisions
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Apex Plasma Master has an [[attack]] that fires a volley of three light-pink plasma juggernauts, separated by a small distance to the left and right. With {{BTD6 mk|4 and 4}}, every fourth shot fires four projectiles at a time instead of three, with the same total distance among the ejected projectiles. | Apex Plasma Master has an [[attack]] that fires a volley of three light-pink plasma juggernauts, separated by a small distance to the left and right. With {{BTD6 mk|4 and 4}}, every fourth shot fires four projectiles at a time instead of three, with the same total distance among the ejected projectiles. | ||
Like [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], each | Like [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], each large juggernaut [[projectile]] releases six mini juggernaut balls two times, for a total of twelve mini-projectiles per ball and 36 mini-projectiles per volley of three. The first six are released either when half of the projectile's pierce is consumed or the projectile expires, while the second six always release when the projectile expires. Visually, the mini juggernauts are black-and-purple with white spikes. | ||
All of its projectiles deal [[damage type|normal-type damage]] and do increased damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[Boss Bloon]]s, but more Ceramic damage from the smaller juggernauts. With {{BTD6 mk|Force vs Force}}, both the large and mini juggernaut balls deal extra damage to [[MOAB-Class Bloon]]s. Both projectiles move at 450 units per second (a little faster than [[Crossbow (BTD6)|Crossbow]]'s projectile), and the radius for the | All of its projectiles deal [[damage type|normal-type damage]] and do increased damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[Boss Bloon]]s, but more Ceramic damage from the smaller juggernauts. With {{BTD6 mk|Force vs Force}}, both the large and mini juggernaut balls deal extra damage to [[MOAB-Class Bloon]]s. Both projectiles move at 450 units per second (a little faster than [[Crossbow (BTD6)|Crossbow]]'s projectile), and the radius for the large and mini juggernauts are 9 and 7, respectively. | ||
At Degree 1: | At Degree 1: | ||
*The main attack has a cooldown of 0.5 seconds. | *The main attack has a cooldown of 0.5 seconds. | ||
* | *Large juggernauts each do 25 damage, +60 bonus Boss damage, +75 bonus Ceramic damage, and have 210 pierce. | ||
*Mini juggernauts each do 25 damage, +60 bonus Boss damage, +90 bonus Ceramic damage, and have 200 pierce. | *Mini juggernauts each do 25 damage, +60 bonus Boss damage, +90 bonus Ceramic damage, and have 200 pierce. | ||