Deadeye: Difference between revisions

No edit summary
Qwertyxp2000 (talk | contribs)
why didn't take aim mention 30 seconds? also big revamp
Line 16: Line 16:
|xp    =3750
|xp    =3750
}}
}}
'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of its pistol attack from 1 to 6, grants it a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]].
'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It modifies the pistol attack, gains a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]].


The rifle attack has 80 [[range]], 4 [[pierce]], deals 10 damage, deals +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate (every 1.59s). Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle.  
*'''Rifle''': This attack occurs every 1.59 seconds and deals 10 damage, deals +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can pop all Bloon types a single shot. It has 80 [[range]] with a minimum of 40 range. Like the pistol, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs).  
*'''Pistol''' The pistol has a fixed 40 range and only uses it when Bloons are within that range. The pistol's [[damage]] increases from 1 to 6.


Take Aim allows the player to select any [[tower]] on-screen (except [[Beast Handler (BTD6)|Beast Handler]]) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. It cannot directly target sub-towers.
Take Aim allows the player to select any [[tower]] on-screen (except [[Beast Handler (BTD6)|Beast Handler]]) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds, with a cooldown of 30 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. It cannot directly target sub-towers.


==Stats==
==Stats==