Riptide Champion: Difference between revisions

Redybird (talk | contribs)
Some error doesnt list that the Mermonkey was steep nerfed from 1400$ to a 2000$, basically reverting its price little above its 51 update one.
Qwertyxp2000 (talk | contribs)
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| xp = 2500
| xp = 2500
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'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like [[Tidal Chill]], Riptide Champion freezes Bloons that are damaged, but for longer.
'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It throws single freezing tridents that grow in size and damage as they travel, each producing two opposing wavelets laterally from the initial projectiles after expiring. Additionally, the tower gains +4 base range (from 28 to 32), and slower projectile speed, but attacks every 1.5 seconds instead of 1.2 seconds.


Each trident has 25 pierce and can pop [[Lead Bloon (BTD6)|Lead]], but can no longer pop [[Purple Bloon (BTD6)|Purples]] or Whites ([[damage type]] changed from {{BTD6 dt|Shatter}} to {{BTD6 dt|Frigid}}), projectiles ignore [[White Bloon (BTD6)|White Bloons]], deal 50% more base damage to Frozen, and have slower projectile speed but more lifespan. Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 25 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits.
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second as it travels (75% per second with 2-3-0) as it travels. Projectiles are capped at ×2 scaling (×3 with 2-3-0), but expire earlier. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel. Bloons are frozen for 1 second, with 50% penalty against [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s (0.5 seconds).
 
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second as it travels (75% per second with 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel.
 
This tower also gets +4 range (28 to 32).  


==Mechanics==
==Mechanics==
===Trident===
===Trident===
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 1.8181 seconds projectile lifespan. It has a projectile speed of 110.  
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 1.8182 seconds projectile lifespan. It has a projectile speed of 130.  


With [[Trident Swiftness]] (2-3-0), projectile speed increases to 165 but lasts 1.1212 seconds, resulting in about the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time.
With [[Trident Swiftness]] (2-3-0), projectile speed increases to 195 but lasts 1.0256 seconds, resulting in about the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time.


== Stats ==
== Stats ==
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==Strategy==
==Strategy==
{{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}}
{{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}}
{{Outdated|big Riptide nerfs}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks.
Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks.
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==In other languages==
==In other languages==
{{empty|Add the upgrade names and upgrade descriptions}}
{{Langs needed|Add the upgrade names and upgrade descriptions}}


==Navigation==
==Navigation==
{{BTD6 mermonkey nav}}
{{BTD6 mermonkey nav}}
{{BTD6 upgrade nav}}
{{BTD6 upgrade nav}}