Riptide Champion: Difference between revisions
Some error doesnt list that the Mermonkey was steep nerfed from 1400$ to a 2000$, basically reverting its price little above its 51 update one. |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 14: | Line 14: | ||
| xp = 2500 | | xp = 2500 | ||
}} | }} | ||
'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It throws single freezing tridents that grow in size and damage as they travel, each producing two opposing wavelets laterally from the initial projectiles after expiring. Additionally, the tower gains +4 base range (from 28 to 32), and slower projectile speed, but attacks every 1.5 seconds instead of 1.2 seconds. | ||
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second as it travels (75% per second with 2-3-0) as it travels. Projectiles are capped at ×2 scaling (×3 with 2-3-0), but expire earlier. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel. Bloons are frozen for 1 second, with 50% penalty against [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s (0.5 seconds). | |||
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second as it travels (75% per second with 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel. | |||
==Mechanics== | ==Mechanics== | ||
===Trident=== | ===Trident=== | ||
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 1. | Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° spread that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 1.8182 seconds projectile lifespan. It has a projectile speed of 130. | ||
With [[Trident Swiftness]] (2-3-0), projectile speed increases to | With [[Trident Swiftness]] (2-3-0), projectile speed increases to 195 but lasts 1.0256 seconds, resulting in about the same projectile distance, and scales damage at 75% per unit time, resulting in the same damage when expired by time. | ||
== Stats == | == Stats == | ||
| Line 36: | Line 32: | ||
==Strategy== | ==Strategy== | ||
{{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}} | {{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}} | ||
{{Outdated|big Riptide nerfs}} | |||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks. | Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks. | ||
| Line 57: | Line 54: | ||
==In other languages== | ==In other languages== | ||
{{ | {{Langs needed|Add the upgrade names and upgrade descriptions}} | ||
==Navigation== | ==Navigation== | ||
{{BTD6 mermonkey nav}} | {{BTD6 mermonkey nav}} | ||
{{BTD6 upgrade nav}} | {{BTD6 upgrade nav}} | ||