Super Maelstrom (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|49.3|section=y}} | {{BTD6 last updated|49.3|section=y}} | ||
With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom effectively guarantees victory in [[Race Event]]s. Due to the fact that it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active, Super Maelstrom transitions extremely smoothly from Blade Maelstrom in Race Events. 0-5-2 is the | With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom effectively guarantees victory in [[Race Event]]s. Due to the fact that it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active, Super Maelstrom transitions extremely smoothly from Blade Maelstrom in Race Events. 0-5-2 is the preferred crosspath in Race Events, due to the base damage of the blades being strong enough there and shorter downtime giving Bloons less time to reach the exit. | ||
Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s insides, especially in Timed settings, where one-shotting Bloonarius spawns an extreme amount of Bloons that Super Maelstrom is well-suited against. Elsewhere, Super Maelstrom is a relatively effective mid-game tower, but heavily falls off on [[Expert]] maps (due to spread-out tracks) and after Round 80 (due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]). In both cases, 2-5-0 and 0-5-2 are on roughly equal footing, the former having stronger burst damage and the latter being more reliable. However, stacking ability cooldown reduction via [[Primary Expertise (BTD6)|Primary Expertise]] and [[Energizer (BTD6)|Energizer]] will allow for virtually 100% uptime with 0-5-2,<!--20*.8*.75=12, vs 12s of 0-5-2--> so 0-5-2 is sometimes favored for consistency if these supports are present. | Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s insides, especially in Timed settings, where one-shotting Bloonarius spawns an extreme amount of Bloons that Super Maelstrom is well-suited against. Elsewhere, Super Maelstrom is a relatively effective mid-game tower, but heavily falls off on [[Expert]] maps (due to spread-out tracks) and after Round 80 (due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]). In both cases, 2-5-0 and 0-5-2 are on roughly equal footing, the former having stronger burst damage and the latter being more reliable. However, stacking ability cooldown reduction via [[Primary Expertise (BTD6)|Primary Expertise]] and [[Energizer (BTD6)|Energizer]] will allow for virtually 100% uptime with 0-5-2,<!--20*.8*.75=12, vs 12s of 0-5-2--> so 0-5-2 is sometimes favored for consistency if these supports are present. | ||