Riptide Champion: Difference between revisions
Pixelentropy (talk | contribs) |
Overclockbtd (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Riptide Champion | | id = Riptide Champion | ||
| name = Riptide Champion | |||
|name | | icon = BTD6 Mermonkey 030UpgradeIcon.png | ||
|icon | | image = BTD6 030-Mermonkey.png | ||
|image | | description = Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force. | ||
|description | | description C = | ||
|description C= | | tower = Mermonkey | ||
| path = 2 | |||
|tower=Mermonkey | | tier = 3 | ||
|path= 2 | | cost = 1900 | ||
|tier= 3 | | cost C = | ||
| xp = 2500 | |||
|cost | |||
|cost C= | |||
|xp | |||
}} | }} | ||
'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like [[Tidal Chill]], Riptide Champion freezes Bloons that are damaged, but for longer. | '''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Tridents no longer produce multiple splashes on each impact, instead are single frigid-damage projectiles that grow in size and damage as they travel, and once expired produces two opposing wavelets that damage bloons. Like [[Tidal Chill]], Riptide Champion freezes Bloons that are damaged, but for longer. | ||
Each trident has | Each trident has 25 pierce and can pop [[Lead Bloon (BTD6)|Lead]], but can no longer pop [[Purple Bloon (BTD6)|Purples]] or Whites ([[damage type]] changed from {{BTD6 dt|Shatter}} to {{BTD6 dt|Frigid}}), projectiles ignore [[White Bloon (BTD6)|White Bloons]], deal 50% more base damage to Frozen, and have twice as slow projectile speed (100 instead of 200) but twice lifespan (2 seconds instead of 1). Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 18 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits. | ||
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second worh 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel. | The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second worh 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel. | ||
| Line 24: | Line 21: | ||
==Mechanics== | ==Mechanics== | ||
===Trident=== | ===Trident=== | ||
Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have | Tridents grow in projectile radius and damage at a steady rate of 50% per unit time,<!--not per sec; that implies discrete values; it's always continuous, unless maybe per frame?--> and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce, 4 damage, +2 damage to frozen Bloons, and 2s projectile lifespan. | ||
With 2-3-0, projectiles are 50% faster and last shorter, but scale damage and projectile size at 75% rate. | With 2-3-0, projectiles are 50% faster and last shorter, but scale damage and projectile size at 75% rate. | ||