Perma-Spike (BTD6): Difference between revisions
→Strategy: I think this is enough to justify removing the strategy needed notice. |
Pixelentropy (talk | contribs) nooo psi antistalls |
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Its real power comes through when stalling is used to build up up to 5 minutes of spikes at the end of each round, though. [[Horned Owl]] and [[MOAB Shove (BTD6)|MOAB Shove]] are very effective stalls, while [[Cryo Cannon (BTD6)|Cryo Cannon]] and [[Maim MOAB (BTD6)|Maim MOAB]] can work as easier alternatives. If the player can get a full 5 minute spike pile, and accounting for the increased attack speed at the start of the round, Perma-Spike can absorb 95,000 RBE with a basic buff setup. Only rounds 92, 94, 96, and 98 have more RBE than this during normal play. | Its real power comes through when stalling is used to build up up to 5 minutes of spikes at the end of each round, though. [[Horned Owl]] and [[MOAB Shove (BTD6)|MOAB Shove]] are very effective stalls, while [[Cryo Cannon (BTD6)|Cryo Cannon]] and [[Maim MOAB (BTD6)|Maim MOAB]] can work as easier alternatives. If the player can get a full 5 minute spike pile, and accounting for the increased attack speed at the start of the round, Perma-Spike can absorb 95,000 RBE with a basic buff setup. Only rounds 92, 94, 96, and 98 have more RBE than this during normal play. | ||
Since Perma-Spike cannot leak Bloons before reaching its pierce limit, damage towers paired with it should focus on how much raw damage they can do against dense late game rounds. [[Unstable Concoction (BTD6)|Unstable Concoction]] is very cost-efficient extra damage, and its usual downside of creating huge [[MOAB (BTD6)|MOAB]] and [[Ceramic Bloon (BTD6)|Ceramic]] rushes is not a problem for Perma-Spike. For Heroes, [[Admiral Brickell (BTD6)|Brickell]], [[Corvus (BTD6)|Corvus | Since Perma-Spike cannot leak Bloons before reaching its pierce limit, damage towers paired with it should focus on how much raw damage they can do against dense late game rounds. [[Unstable Concoction (BTD6)|Unstable Concoction]] is very cost-efficient extra damage, and its usual downside of creating huge [[MOAB (BTD6)|MOAB]] and [[Ceramic Bloon (BTD6)|Ceramic]] rushes is not a problem for Perma-Spike. For Heroes, [[Admiral Brickell (BTD6)|Brickell]], [[Corvus (BTD6)|Corvus]], and [[Ezili (BTD6)|Ezili]] pair well with Perma-Spike as well, being able to cut away huge amounts of RBE from dense rounds via their abilities. [[Benjamin (BTD6)|Benjamin]] can also use Syphon Funding to drastically reduce the threat levels of the densest rounds, with his synergy with Perma-Spike being the primary reason to ever consider him in CHIMPS. <!-- It shouldn't be recommended to pair a wincon with another T5 unless its a unique interaction imo -->. | ||
Some maps have too much distance between lanes for Perma-Spike to reach every exit, such as [[Muddy Puddles]]. In this case, a [[Support Chinook (BTD6)]] can carry the Perma-Spike to each lane to build separate stockpiles. | Some maps have too much distance between lanes for Perma-Spike to reach every exit, such as [[Muddy Puddles]]. In this case, a [[Support Chinook (BTD6)]] can carry the Perma-Spike to each lane to build separate stockpiles. | ||