Perma-Spike (BTD6): Difference between revisions

Strategy: I think this is enough to justify removing the strategy needed notice.
nooo psi antistalls
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Its real power comes through when stalling is used to build up up to 5 minutes of spikes at the end of each round, though. [[Horned Owl]] and [[MOAB Shove (BTD6)|MOAB Shove]] are very effective stalls, while [[Cryo Cannon (BTD6)|Cryo Cannon]] and [[Maim MOAB (BTD6)|Maim MOAB]] can work as easier alternatives. If the player can get a full 5 minute spike pile, and accounting for the increased attack speed at the start of the round, Perma-Spike can absorb 95,000 RBE with a basic buff setup. Only rounds 92, 94, 96, and 98 have more RBE than this during normal play.
Its real power comes through when stalling is used to build up up to 5 minutes of spikes at the end of each round, though. [[Horned Owl]] and [[MOAB Shove (BTD6)|MOAB Shove]] are very effective stalls, while [[Cryo Cannon (BTD6)|Cryo Cannon]] and [[Maim MOAB (BTD6)|Maim MOAB]] can work as easier alternatives. If the player can get a full 5 minute spike pile, and accounting for the increased attack speed at the start of the round, Perma-Spike can absorb 95,000 RBE with a basic buff setup. Only rounds 92, 94, 96, and 98 have more RBE than this during normal play.


Since Perma-Spike cannot leak Bloons before reaching its pierce limit, damage towers paired with it should focus on how much raw damage they can do against dense late game rounds. [[Unstable Concoction (BTD6)|Unstable Concoction]] is very cost-efficient extra damage, and its usual downside of creating huge [[MOAB (BTD6)|MOAB]] and [[Ceramic Bloon (BTD6)|Ceramic]] rushes is not a problem for Perma-Spike. For Heroes, [[Admiral Brickell (BTD6)|Brickell]], [[Corvus (BTD6)|Corvus]], [[Psi (BTD6)|Psi]], and [[Ezili (BTD6)|Ezili]] pair well with Perma-Spike as well, being able to cut away huge amounts of RBE from dense rounds via their abilities. [[Benjamin (BTD6)|Benjamin]] can also use Syphon Funding to drastically reduce the threat levels of the densest rounds, with his synergy with Perma-Spike being the primary reason to ever consider him in CHIMPS. Perma-Spike can also potentially pair with other tier 5s, though in the context of CHIMPS it can be hard to save up to another expensive late game tower. In this case, the ideal options have good MOAB damage coupled with enough pierce to work on dense rounds, such as [[Archmage (BTD6)|Archmage]] or [[Tyrannosaurus Rex]]<!-- Not sure about these picks, but they have to be relatively affordable and preferably be examples of tier 5s that need the cleanup Perma-Spike provides -->.
Since Perma-Spike cannot leak Bloons before reaching its pierce limit, damage towers paired with it should focus on how much raw damage they can do against dense late game rounds. [[Unstable Concoction (BTD6)|Unstable Concoction]] is very cost-efficient extra damage, and its usual downside of creating huge [[MOAB (BTD6)|MOAB]] and [[Ceramic Bloon (BTD6)|Ceramic]] rushes is not a problem for Perma-Spike. For Heroes, [[Admiral Brickell (BTD6)|Brickell]], [[Corvus (BTD6)|Corvus]], and [[Ezili (BTD6)|Ezili]] pair well with Perma-Spike as well, being able to cut away huge amounts of RBE from dense rounds via their abilities. [[Benjamin (BTD6)|Benjamin]] can also use Syphon Funding to drastically reduce the threat levels of the densest rounds, with his synergy with Perma-Spike being the primary reason to ever consider him in CHIMPS. <!-- It shouldn't be recommended to pair a wincon with another T5 unless its a unique interaction imo -->.


Some maps have too much distance between lanes for Perma-Spike to reach every exit, such as [[Muddy Puddles]]. In this case, a [[Support Chinook (BTD6)]] can carry the Perma-Spike to each lane to build separate stockpiles.
Some maps have too much distance between lanes for Perma-Spike to reach every exit, such as [[Muddy Puddles]]. In this case, a [[Support Chinook (BTD6)]] can carry the Perma-Spike to each lane to build separate stockpiles.