Sentry Gun (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
Sentry Gun is a fairly cheap early-game option that works well on maps where the multiple low-pierce sentries can concentrate within a compact area. Despite its wide deployment range, | Sentry Gun is a fairly cheap early-game option that works well on maps where the multiple low-pierce sentries can concentrate within a compact area. Despite its wide deployment range, Sentry Gun is not efficient on maps where sentries cover many separated track areas, due to its somewhat erratic sentry spawns. Time is needed to create its maximum amount of sentries, for (assuming no buffs) up to two to three<!--25/10=2.5, so either 2 or 3--> at a time, or three with {{BTD6 mk|Vigilant Sentries}}. Its cost is steeper than other early-game options, however it stands out on maps like [[Workshop (BTD6)|Workshop]] that struggle to fit multiple 0-0-0 Dart Monkeys. Boomerang is preferred if Sentry Gun already pierce-caps often. | ||
1-0-1 is an efficient crosspath for pierce of itself and sentries. 1-2-0 can be useful for extra MOAB damage, however the increased deployment area of 1-1-0 can be harmful due to spreading the sentry spawns. 1-0-2 does not affect sentries. | 1-0-1 is an efficient crosspath for pierce of itself and sentries. 1-2-0 can be useful for extra MOAB damage, however the increased deployment area of 1-1-0 can be harmful due to spreading the sentry spawns. 1-0-2 does not affect sentries. | ||