Advanced Intel (BTD6): Difference between revisions

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more weird cases and mechanics of camo detection
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{{for|other uses|Advanced Intel (disambiguation)}}
{{for|other uses|Advanced Intel (disambiguation)}}
{{Research|Confirm more complicated intel cases such as Beast Handler beasts}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Advanced Intel
|id=Advanced Intel
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|xp    =750
|xp    =750
}}
}}
'''Advanced Intel''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Monkey Sub to target Bloons in other towers' [[range]]s, in addition to its own. If the other tower has Camo detection, the Monkey Sub inherits it. However, if the other tower does not have Camo detection, the Monkey Sub cannot target [[Camo Bloon (BTD6)|Camo Bloons]] in the other tower's range, even if the Monkey Sub itself has Camo detection. Detecting camo via Advanced Intel range doesn't count as a camo buff, so it cannot be blocked by [[Phayze]]'s Radar Jam. The main dart gains more projectile lifespan to account for the increased travel distance.
'''Advanced Intel''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Monkey Sub to target Bloons within [[range]] of other towers, in addition to itself. Its main dart [[projectile]]s gain more projectile lifespan to account for the increased travel distance.


Towers with a "dummy range" (e.g. infinite range towers such as [[Sniper Monkey (BTD6)|Sniper Monkey]], and flying towers such as [[Heli Pilot (BTD6)|Heli Pilot]]) have only these ranges count for Advanced Intel. [[Beast Handler (BTD6)|Beast Handler]]s without beasts count the handler's range, otherwise only the beasts themselves. [[Power]]s and [[Powers Pro]] do not contribute to the Advanced Intel's range, except [[Cave Monkey]]s and [[Banana Farmer Pro|Banana Farmers Pro]] with the [[Banana Peels]] upgrade. It also can't target the range of [[Ballistic Obliteration Missile Bunker]].
If another tower has [[Camo detection]], the Sub can target [[Camo Bloon (BTD6)|Camo Bloon]]s within that tower's range, even if the Sub itself lacks Camo detection. The Sub's projectiles ignore Camo Bloons if it is not targeting a Camo Bloon when it fires; the Sub must specifically be targeting a Camo Bloon within the other tower's range for its projectiles to not pass through Camo. If the other tower lacks Camo detection, the Sub cannot target Camo Bloons within that tower's range. If the Sub has Camo detection, but not the other tower, then it still cannot target Camo Bloons within the other tower's range, but its projectiles can hit Camo Bloons if they happen to exist. Detecting Camo in range of another tower doesn't count as a camo buff, so it cannot be blocked by [[Phayze]]'s Radar Jam.
 
==Range mechanics==
{{Research|Confirm more complicated intel cases such as Beast Handler beasts}}
For the most part, Advanced Intel only targets Bloons within the "display range" of a tower. This means it only uses the small radii of [[Sniper Monkey (BTD6)|Sniper Monkey]]s and flying towers, not their actual range.
*[[Beast Handler (BTD6)|Beast Handler]]s without beasts only count the handler's small attack range. Beast Handlers with beasts only count the range of their beasts. In both cases, the beast placement and merging radius is ignored.
*[[Master Builder#Green Sentry Paragon|Green Sentry Paragons]] behave as if their range is a 20-unit radius, even though their "display range" is 70 units.
*The [[Ballistic Obliteration Missile Bunker]]'s range does not count.
*Most placeable [[Power]]s do not count, with the exception of the [[Cave Monkey]] and [[Banana Farmer Pro]] with the [[Banana Peels]] upgrade only.


==Stats==
==Stats==