Advanced Intel (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
more weird cases and mechanics of camo detection |
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{{for|other uses|Advanced Intel (disambiguation)}} | {{for|other uses|Advanced Intel (disambiguation)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Advanced Intel | |id=Advanced Intel | ||
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|xp =750 | |xp =750 | ||
}} | }} | ||
'''Advanced Intel''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Monkey Sub to target Bloons | '''Advanced Intel''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Monkey Sub to target Bloons within [[range]] of other towers, in addition to itself. Its main dart [[projectile]]s gain more projectile lifespan to account for the increased travel distance. | ||
If another tower has [[Camo detection]], the Sub can target [[Camo Bloon (BTD6)|Camo Bloon]]s within that tower's range, even if the Sub itself lacks Camo detection. The Sub's projectiles ignore Camo Bloons if it is not targeting a Camo Bloon when it fires; the Sub must specifically be targeting a Camo Bloon within the other tower's range for its projectiles to not pass through Camo. If the other tower lacks Camo detection, the Sub cannot target Camo Bloons within that tower's range. If the Sub has Camo detection, but not the other tower, then it still cannot target Camo Bloons within the other tower's range, but its projectiles can hit Camo Bloons if they happen to exist. Detecting Camo in range of another tower doesn't count as a camo buff, so it cannot be blocked by [[Phayze]]'s Radar Jam. | |||
==Range mechanics== | |||
{{Research|Confirm more complicated intel cases such as Beast Handler beasts}} | |||
For the most part, Advanced Intel only targets Bloons within the "display range" of a tower. This means it only uses the small radii of [[Sniper Monkey (BTD6)|Sniper Monkey]]s and flying towers, not their actual range. | |||
*[[Beast Handler (BTD6)|Beast Handler]]s without beasts only count the handler's small attack range. Beast Handlers with beasts only count the range of their beasts. In both cases, the beast placement and merging radius is ignored. | |||
*[[Master Builder#Green Sentry Paragon|Green Sentry Paragons]] behave as if their range is a 20-unit radius, even though their "display range" is 70 units. | |||
*The [[Ballistic Obliteration Missile Bunker]]'s range does not count. | |||
*Most placeable [[Power]]s do not count, with the exception of the [[Cave Monkey]] and [[Banana Farmer Pro]] with the [[Banana Peels]] upgrade only. | |||
==Stats== | ==Stats== | ||