Crossbow Master (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
→Strategy: PLEASE see Blooncyclopedia:Hidden comments. Also, since costly MK are needed and easy maps are also needed, I just don't think this "strat" can be listed in good faith, even if technically true. Why were map difficulty links removed? |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Crossbow Master is one of the worst Tier 5 towers in general gameplay. It is too expensive to be viable in the mid-game, it pierce caps too often, relies heavily on straight lines, and constantly misses even with optimal placement. It also becomes barely usable starting on Round 81 due to {{BTD6|Super Ceramic}}s' high health. It falls off heavily on most Advanced maps and a few Intermediate maps, but remains usable on all Beginner maps. | Crossbow Master is one of the worst Tier 5 towers in general gameplay. It is too expensive to be viable in the mid-game, it pierce caps too often, relies heavily on straight lines, and constantly misses even with optimal placement. It also becomes barely usable starting on Round 81 due to {{BTD6|Super Ceramic}}s' high health. It falls off heavily on most [[Advanced]] maps and a few [[Intermediate]] maps, but remains usable on all [[Beginner]] maps. {{BTD6 mk|Master Double Cross}} is only notable for the bonus Tier 5 for [[Apex Plasma Master]]. | ||
0-2-5's greater single-target damage and reliability plus better receptiveness to flat pierce buffs (e.g. {{BTD6|Primary Training}}) is superior to 2-0-5, which has more potential DPS against groups, but doubles down on its reliance on straight lines. | |||
0-2-5's greater single-target damage and reliability plus better receptiveness to flat pierce buffs | |||
==Update history== | ==Update history== | ||