Apex Plasma Master: Difference between revisions

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Like [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], each larger juggernaut [[projectile]] releases six mini juggernaut balls two times, for a total of twelve mini-projectiles per ball and 36 mini-projectiles per volley of three. The first six are released either when half of the projectile's pierce is consumed or the projectile expires, while the second six always release when the projectile expires. Visually, the mini juggernauts are black-and-purple with white spikes.
Like [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], each larger juggernaut [[projectile]] releases six mini juggernaut balls two times, for a total of twelve mini-projectiles per ball and 36 mini-projectiles per volley of three. The first six are released either when half of the projectile's pierce is consumed or the projectile expires, while the second six always release when the projectile expires. Visually, the mini juggernauts are black-and-purple with white spikes.


All of its projectiles deal [[damage type|normal-type damage]] and do increased damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[Boss Bloon]]s, but more Ceramic damage from the smaller juggernauts. Both projectiles move at 450 units per second (a little faster than [[Crossbow (BTD6)|Crossbow]]'s projectile), and the radius for the larger and smaller juggernauts are 9 and 7, respectively.
All of its projectiles deal [[damage type|normal-type damage]] and do increased damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[Boss Bloon]]s, but more Ceramic damage from the smaller juggernauts. With {{BTD6 mk|Force vs Force}}, both the large and mini juggernaut balls deal extra damage to [[MOAB-Class Bloon]]s. Both projectiles move at 450 units per second (a little faster than [[Crossbow (BTD6)|Crossbow]]'s projectile), and the radius for the larger and smaller juggernauts are 9 and 7, respectively.


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