Embrittlement (BTD6): Difference between revisions
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It is best paired with towers that have high amounts of attack speed and projectiles with low base damage (like bottom path Tack Shooters, e.g. [[Overdrive (BTD6)|Overdrive]]), since the damage amplification results in a more significant DPS increase. Overdrives also benefit greatly from Embrittlement's de-leading, which allows them to damage {{BTD6|DDT}}s, and Embrittlement + Overdrives is a powerful strategy against [[Boss Bloon]]s (except {{BTD6|Vortex}}). {{BTD6|Bloon Sabotage}} is recommended if using Embrittlement as a de-lead, as slower DDTs allow Embrittlement to hit them more reliably. | It is best paired with towers that have high amounts of attack speed and projectiles with low base damage (like bottom path Tack Shooters, e.g. [[Overdrive (BTD6)|Overdrive]]), since the damage amplification results in a more significant DPS increase. Overdrives also benefit greatly from Embrittlement's de-leading, which allows them to damage {{BTD6|DDT}}s, and Embrittlement + Overdrives is a powerful strategy against [[Boss Bloon]]s (except {{BTD6|Vortex}}). {{BTD6|Bloon Sabotage}} is recommended if using Embrittlement as a de-lead, as slower DDTs allow Embrittlement to hit them more reliably. | ||
For crosspathing, the middle crosspath is recommended, as the increased attack speed improves the rate of freezing and applying debuffs; more importantly, the rate from [[Enhanced Freeze (BTD6)|Enhanced Freeze]] is faster than the debuff duration, allowing for a permanent debuff, assuming constant attacks. [[Deep Freeze (BTD6)|Deep Freeze]] is mildly useful, allowing self-sharding in the absence of external speed buffs, but not required for the lategame. Increased range from bottom path is only needed when it has many attack speed buffs | For crosspathing, the middle crosspath is recommended, as the increased attack speed improves the rate of freezing and applying debuffs; more importantly, the rate from [[Enhanced Freeze (BTD6)|Enhanced Freeze]] is faster than the debuff duration, allowing for a permanent debuff, assuming constant attacks. [[Deep Freeze (BTD6)|Deep Freeze]] is mildly useful, allowing self-sharding in the absence of external speed buffs, but not required for the lategame. Increased range from bottom path is only needed when it has many attack speed buffs, and [[Re-Freeze (BTD6)|Re-Freeze]] is not necessary unless interacting with multiple Ice Monkeys. | ||
==Update history== | ==Update history== | ||