MOAB SHREDR (BTD6): Difference between revisions
Overclockbtd (talk | contribs) 2mpc is an achievement not a gamemode. no self imposed challenges in strategy sections |
Qwertyxp2000 (talk | contribs) →Strategy: also 2mpc is only a challenge, and 2mpc achievement is just... "use the right stuff and win" and no that also means 2mpc is irrelevant for shredr support (you'd use something like a normal T5 for the straight damage, like say 520 Archmage or something, and that doesn't need r100 damage at all, just buff the hell out of the t5 for the achievment and leave the achievement alone) |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y | {{BTD6 last updated|54.0|section=y}} | ||
MOAB SHREDR changes the tower's focus from a cleanup tower at the end of the track to a blimp damage tower best positioned near the front. It deals huge single target damage to blimps, but is very weak against Ceramics and high density. It is most often used to snipe blimp layers during mid-game, using the 0-3-2 crosspath with Set Target targeting to position spike piles off the track where they can only hit blimp layers. This lets {{BTD6|Bloon Trap}} collect Ceramics inside blimps without damaging normal Bloons and it helps towers that struggle against blimps in mid-game. It is also especially strong in [[Boss Rush]], as each layer pop reactivates the Smart Spikes buff and targeting damage onto the Boss is more important than extra pierce. Here, MOAB SHREDR stands behind Tack Shooters as the second-most cost efficient damage source in the mode. | MOAB SHREDR changes the tower's focus from a cleanup tower at the end of the track to a blimp damage tower best positioned near the front. It deals huge single target damage to blimps, but is very weak against Ceramics and high density. It is most often used to snipe blimp layers during mid-game, using the 0-3-2 crosspath with Set Target targeting to position spike piles off the track where they can only hit blimp layers. This lets {{BTD6|Bloon Trap}} collect Ceramics inside blimps without damaging normal Bloons and it helps towers that struggle against blimps in mid-game. It is also especially strong in [[Boss Rush]], as each layer pop reactivates the Smart Spikes buff and targeting damage onto the Boss is more important than extra pierce. Here, MOAB SHREDR stands behind Tack Shooters as the second-most cost efficient damage source in the mode. | ||
Late game, MOAB SHREDR is generally outperformed by {{BTD6|Spike Storm}}'s burst damage or {{BTD6|Long Life Spikes}} supported by stalling and blimp debuffs. It still performs well against DDT and BAD layers when Alch buffed, | Late game, MOAB SHREDR is generally outperformed by {{BTD6|Spike Storm}}'s burst damage or {{BTD6|Long Life Spikes}} supported by stalling and blimp debuffs. It still performs well against DDT and BAD layers when Alch buffed; however, a 3-0-1 {{BTD6|Berserker Brew}} more than doubles 0-3-2's damage output and lets it hit DDTs. Since DDTs have large hitboxes, spikes can also be positioned to hit DDTs but not MOABs, but this is difficult, and the tower is still not enough to solo DDT rounds past 90. | ||
In timed ranked [[Boss Bloon Event (BTD6)|Boss Events]], MOAB SHREDR can be spammed in combination with debuffs such as {{BTD6|Cripple MOAB}} and {{BTD6|Super Brittle}} to aim for an instakill. 0-3-2 is still superior in this context, as only one spike per pile can be used per frame. | In timed ranked [[Boss Bloon Event (BTD6)|Boss Events]], MOAB SHREDR can be spammed in combination with debuffs such as {{BTD6|Cripple MOAB}} and {{BTD6|Super Brittle}} to aim for an instakill. 0-3-2 is still superior in this context, as only one spike per pile can be used per frame. | ||