Bloon Area Denial System (BTD6): Difference between revisions
→Strategy: cleanup |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 21: | Line 21: | ||
Additionally, this Dartling gains the "Target Independent" targeting option. When set to this targeting option, it no longer passively shoots, instead it has a large non-dummy range<!--range amount unknown--> and independently targets bloons within the range in the order of First, Last, Close, Strong. | Additionally, this Dartling gains the "Target Independent" targeting option. When set to this targeting option, it no longer passively shoots, instead it has a large non-dummy range<!--range amount unknown--> and independently targets bloons within the range in the order of First, Last, Close, Strong. | ||
If crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the bonus shocked damage and damage-over-time is increased from +1 to + | If crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the bonus shocked damage and damage-over-time is increased from +1 to +2 (same as [[Buckshot (BTD6)|Buckshot]]). | ||
==Stats== | ==Stats== | ||
Revision as of 09:06, 9 April 2026
| Tower | Dartling Gunner — Path 3 — Tier 4 | |
|---|---|---|
| XP cost | 15,000 | |
| Cash cost | $10,200 — Easy $12,000 — Medium $12,960 — Hard $14,400 — Impoppable | |
Bloon Area Denial System is the Dartling Gunner's path 3 tier 4 upgrade in Bloons TD 6. It changes the Dartling Gunner into a four-barrelled turret, each barrel at different heights (22.56, 16.52, 10.36, and 4.33), and alternating their attacks from top to bottom, effectively granting 4x attack speed (from 1.5s to 0.375s). The increased height allows some barrels to pass over certain obstacles.
Additionally, this Dartling gains the "Target Independent" targeting option. When set to this targeting option, it no longer passively shoots, instead it has a large non-dummy range and independently targets bloons within the range in the order of First, Last, Close, Strong.
If crosspathed with Laser Shock, the bonus shocked damage and damage-over-time is increased from +1 to +2 (same as Buckshot).
Stats
| Tower | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Attack | |||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||
|
1-0-4
| Attack | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
|
2-0-4
| Attack | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
0-1-4
| Attack | |||||
|---|---|---|---|---|---|
| |||||
|
0-2-4
| Attack | ||
|---|---|---|
|
Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-4 | $14,620 | $17,200 | $18,575 | $20,640 | $10,234 | $12,040 | $13,003 | $14,448 |
| 1-0-4 | $14,875 | $17,500 | $18,900 | $21,000 | $10,413 | $12,250 | $13,230 | $14,700 |
| 2-0-4 | $15,640 | $18,400 | $19,870 | $22,080 | $10,948 | $12,880 | $13,909 | $15,456 |
| 0-1-4 | $14,830 | $17,450 | $18,845 | $20,940 | $10,381 | $12,215 | $13,192 | $14,658 |
| 0-2-4 | $15,635 | $18,400 | $19,870 | $22,080 | $10,945 | $12,880 | $13,909 | $15,456 |
Strategy
Bloon Area Denial System is a mid-game carry with good damage, knockback, range, and receptiveness to buffs. Its main role is as a stepping stone into the Bloon Exclusion Zone to finish the game; if not, the BADS is reduced to an expensive staller by the 90s. Since it has an almost global range and fires down a line, it is very useful in maps with straightaways or limited placements like Sanctuary.
2-0-4 does more damage, gets higher Acidic Mixture Dip uptime, is more accurate, and is the better stepping stone into BEZ. 0-2-4 handles Ceramics in the late game more effectively by applying knockback more often and has innate Camo detection.
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
| “ | As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We’re happy enough with its time in the wild to make some first impression changes here which we hope you’ll continue to enjoy. — Update notes |
” |
Overall cost reduced by $200 (due to cost changes for previous tiers)
Now applies knockback to non-MOAB-Class Bloons
Overall cost reduced by $150 (due to cost changes for previous tiers)
Overall cost reduced by $400 (due to cost changes for previous tiers)
| “ | Even though we like the theme of the slow hitting upgrade, Buckshot has struggled to live up to its potential, so attack speed has been further increased through all tiers. — Update notes |
” |
Attack cooldown reduced ― 1.8s → 1.5s (attack speed increased by 20%)
| “ | The bottom path Bloon Exclusion Zone on the Dartling has had a lot of talk about damage types, with points raised on the viability here due to the high price. It did recently get a strong buff from the T3 up, but in order to work more into other synergies we have decided to finally do a damage type change here as well, starting from early on in the path. — Update notes |
” |
Damage Type changed ― Sharp → Shatter
- 1-0-4, 2-0-4
Focus Firing crosspath grants +25% distance to projectiles
| “ | Buckshot pierce has been increased to help make its attacks cut through more for a chunkier hit. Focused Firing’s distance bonus on 203 due to how it is setup with projectile speed dropoff was a bit less than this written ‘25%’ realistically closer to 18.75%, so this number has been increased enough to give it roughly a true 30% increase in distance. — Update notes |
” |
Buckshot dartling pierce increased ― 4 → 6
- Note: Bloon Exclusion Zone unchanged
- 1-0-4, 2-0-4
Focused Firing distance bonus ― 25% → 40%
- Note: Patch notes lists 203 but this is a typo
| “ | BADS on the bottom currently feels like it brings far too much power to carry the midgame for cheap so price is being shifted around from the T5 down into the T4. — Update notes |
” |
Upgrade cost increased ― $12,000 → $16,000
| “ | While admittedly difficult to handle at T3, the recent changes made to attempt to give Buckshot an easier growth into BADS overall backfired and were a failure. Looking back, the difficult T3 required attention but was still not bad if used correctly and the improved handling at T4 was far worth this effort in the end. That seemed fine enough before and we don't like how it has ended up so walking those changes back. We have to admit when we miss and thanks for continued discussion on bottom path. — Update notes |
” |
Upgrade cost reduced ― $16,000 → $12,000
Buckshot pierce reduced ― 6 → 4
- Note: Does not carry over to Bloon Exclusion Zone (8)
| “ | We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks — Update notes |
” |
- 2-0-4
Laser Shock: Bonus damage to shocked Bloons increased ― +1 → +3
Laser Shock: DoT damage increased ― 1 → 3
| “ | Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy. — Update notes |
” |
Turn rate increased ― 360 → 440
| “ | Buckshot is statted high in theory but in practice requires far too much babysitting, since higher tiers are already heavy hitters we’re boosting up the base rate for the path with a damage tradeoff to make it less of a chore to use. — Update notes |
” |
Overall cost reduced by $400 (due to cost changes for previous tiers)
Attack cooldown reduced ― 1.5s → 1.2s (attack speed increased by 25%)
- Notes: Attack interval decreased ― 0.375s → 0.3s
- Stacks with 0-2-4 Faster Barrel Spin crosspath:
- Attack cooldown ― 0.99s → 0.792s
- Attack interval ― 0.2475s → 0.198s
Damage decreased ― 4 → 3
- 2-0-4
Laser Shock: Damage per tick over time reduced ― 3 → 2
Laser Shock: Bonus damage to shocked Bloons decreased ― +3 → +2
Gallery
Screenshots
-
BADS with no crosspath
-
BADS with 014 crosspath
-
BADS with 024 crosspath
-
BADS with 104 crosspath
-
BADS with 204 crosspath
Assets
-
Portrait
-
Upgrade icon
-
Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | نظام منع دخول منطقة البالونات مدفع آلي رباعي المواسير يمكن ضبطه للهجوم تلقائيًا. |
— | |
| Danish | Bloon-blokeringssystem Fireløbet autokanon som kan indstilles til at angribe automatisk. |
— | |
| German | Bloon-Gebiets Abwehrsystem Die vierläufige Automatikkanone kann auf Auto-Angriff eingestellt werden. |
— | |
| Spanish | Sistema negador de área para bloons Cañón automático de 4 bocas que se puede configurar para que ataque solo. |
— | |
| Spanish (LA) | Sistema negador de área para bloons Cañón automático de 4 bocas que se puede configurar para que ataque solo. |
— | |
| Finnish | Bloonien alue-estojärjestelmä 4-piippuinen automaattitykki, joka voidaan asettaa hyökkäämään automaattisesti. |
— | |
| French | Protection locale anti-Bloon Canon automatique à quatre canons qui peut être réglé pour attaquer automatiquement. |
— | |
| Italian | Sistema negazione area bloon Cannone automatico a 4 canne che può essere programmato per attaccare automaticamente. |
— | |
| Japanese | ブルーン地域行動制止システム 4銃身の自動大砲が自動的に攻撃するように設定できる。 |
— | |
| Korean | 풍선 지역 거부 시스템 자동으로 공격하도록 설정할 수 있는 4열 자동 대포 시스템입니다. |
— | |
| Dutch | Bloon-afweersysteem Autokanon met 4 lopen dat automatisch kan aanvallen. |
— | |
| Norwegian | Bloon-områdenektingssystem Auto-kanon med fire munninger som kan stilles inn til å angripe automatisk. |
— | |
| Polish | System wyparcia blonów 4-lufowe auto działo, które może być ustawione do automatycznego ataku. |
— | |
| Portuguese (Brazil) | Sistema de Negação de Área Bloon Canhão automático de 4 canos que pode atacar automaticamente. |
— | |
| Russian | Блокирование зоны Четырёхствольная автопушка, которая может стрелять сама. |
— | |
| Swedish | Bloonutrotnings\nsystem Fyrdubbel automatkanon kan ställas in till automatisk attack. |
— | |
| Thai | ระบบต่อต้านลูกโป่ง ปืนใหญ่อัตโนมัติ 4 ลำกล้องที่ตั้งค่าให้โจมตีอัตโนมัติได้ |
— | |
| Turkish | Bloon Bölgesini Tutma Sistemi Otomatik olarak saldırmak üzere ayarlanabilen 4 namlulu otomatik top. |
— | |
| Chinese (simplified) | 区域气球防御系统 4管自动加农炮,可以设置为自动攻击。 |
— | |
| Chinese (traditional) | 氣球區域拒絕系統 可将4管自動大炮設置為自動攻擊。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
| Dartling Gunner in Bloons TD 6 | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Stats • Strategies • Update history |