Sentry Gun (BTD6): Difference between revisions

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'''Sentry Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, the Engineer can deploy Sentry [[sub-tower]]s within its range to pop Bloons. It deploys a Sentry every 10 seconds and each one lasts for 25 seconds (30 seconds with {{BTD6 mk|Vigilant Sentries}}). At base, sentries attack every 0.95s, pop up to 2 bloons, and have 40 range.
'''Sentry Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, the Engineer can deploy Sentry [[sub-tower]]s within its range to pop Bloons. It deploys a Sentry every 10 seconds and each one lasts for 25 seconds (30 seconds with {{BTD6 mk|Vigilant Sentries}}). If possible, an Engineer will spawn sentries at locations where the range of its sentries can cover at least 20% of the track. At base, sentries attack every 0.95s, pop up to 2 bloons, and have 40 range.


Crosspaths will affect newly spawned sentries.
Crosspaths will affect newly spawned sentries.
*[[Larger Service Area (BTD6)|Larger Service Area]]: +4 range (total: 44)
*[[Larger Service Area (BTD6)|Larger Service Area]]: +4 range (total: 44)
*[[Deconstruction (BTD6)|Deconstruction]]: Sentries deal +1 damage to Fortified and +1 damage to MOAB-class.<!--separately added "+1 damage to X" for clarity, specifically because they are not mutually exclusive-->
*[[Cleansing Foam (BTD6)|Cleansing Foam]]: Sentries can cleanse bloons it hits, but will not grant damage to DDTs.
*[[Cleansing Foam (BTD6)|Cleansing Foam]]: Sentries can cleanse bloons it hits, but will not grant damage to DDTs.
*[[Oversize Nails (BTD6)|Oversize Nails]]: +1 pierce (total: 3), and changes damage type from sharp to shatter.
*[[Oversize Nails (BTD6)|Oversize Nails]]: +1 pierce (total: 3), and changes damage type from sharp to shatter.