Dark Champion (BTD6): Difference between revisions
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'''Dark Champion''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Super Monkey to | '''Dark Champion''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Super Monkey to attack 100% faster by alternating quickly between left and right hands, and each shot now lacks projectile deviation by default.<!--trust me about the lack of projdev--> Also, it upgrades the following: | ||
* Damage increased by +1 | * Damage increased by +1 | ||
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* Range increased from 53 to 57 units | * Range increased from 53 to 57 units | ||
* Damage type changed to [[Damage#Normal / Acid|normal]], allowing blades to pop all Bloon types | * Damage type changed to [[Damage#Normal / Acid|normal]], allowing blades to pop all Bloon types | ||
* Blades granted the ability to bounce to nearby targets | * Blades granted the ability to bounce to nearby targets, with a bounce distance equal to base range, and bounces target Close. | ||
** Jump distance is 57 [[Unit|units]] with a limit of 8 jumps | ** Jump distance is 57 [[Unit|units]] with a limit of 8 jumps, and 0.1s cooldown per bounce. The projectile has 0.6s lifespan, so it only does up to 6 unless given projectile lifespan buffs. | ||
* [[Knockback (BTD6)|Knockback]] effect upgraded to stop [[Ceramic Bloon (BTD6)|Ceramic]] and [[Lead Bloon (BTD6)|Lead Bloons]] from moving entirely, instead of moving at 10% speed | * [[Knockback (BTD6)|Knockback]] effect upgraded to stop [[Ceramic Bloon (BTD6)|Ceramic]] and [[Lead Bloon (BTD6)|Lead Bloons]] from moving entirely, instead of moving at 10% speed | ||
* Projectile size increased from 4 to 5 | |||
* Darkshift ability's range increased to infinite, allowing it to move Super Monkey anywhere on the screen | * Darkshift ability's range increased to infinite, allowing it to move Super Monkey anywhere on the screen | ||