Hot Shot (BTD6): Difference between revisions
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Tier 4 and above crosspaths have extra DoT damage from Hot Shot. | Tier 4 and above crosspaths have extra DoT damage from Hot Shot. | ||
*[[Aircraft Carrier (BTD6)|Aircraft Carrier]] grapes deal 4 damage per tick. The radial volleys from the aircraft become tightly packed burning grapes that also burn Bloons, dealing 4 damage per tick per 0.5s for 3.1 seconds. | *[[Aircraft Carrier (BTD6)|Aircraft Carrier]] grapes from the main ship deal 4 damage per tick, remaining at one tick every 1.5s for 3.1s. The radial volleys from the aircraft become tightly packed burning grapes that also burn Bloons, dealing 4 damage per tick per 0.5s for 3.1 seconds. | ||
*[[Carrier Flagship (BTD6)|Carrier Flagship]] increases damage per tick of both burning effects from 4 to 9. | *[[Carrier Flagship (BTD6)|Carrier Flagship]] increases damage per tick of both burning effects from 4 to 9. | ||
*[[Favored Trades (BTD6)|Favored Trades]] burn effect does 4 damage per tick, increased to 9 with [[Trade Empire (BTD6)|Trade Empire]] | *[[Favored Trades (BTD6)|Favored Trades]] burn effect does 4 damage per tick, increased to 9 with [[Trade Empire (BTD6)|Trade Empire]] | ||